Arknights: Endfield shifts from tower defense to real-time 3D squad combat on the harsh planet Talos-II. You can control a team of four Operators in fluid, action-packed battles against aggressive enemies. So, wanna know how the Arknights Endfield combat system works? This guide breaks down every mechanic from the latest details, focusing on what matters for clearing content: positioning, resource management, crowd control, and burst damage. Whether you’re dodging boss patterns or chaining reactions, these mechanisms will get you winning.

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How 3D Action & Tactics Work in the Arknights Endfield Combat Play
Endfield’s combat blends fast-paced 3D movement with tactical squad synergy. The battlefield is fully explorable: circle enemies to target weak body parts (attacks bounce off armored sides), climb terrain for high ground advantage, and maintain distance during animation locks.
Squad Control
- Team Setup: Deploy 4 Operators. Actively control one (manual attacks/skills); the other three auto-attack nearby foes but won’t use skills without your input.
- Switching: Instant swaps keep pressure on. Position your active Operator carefully and basic attacks lock you in place during chains, leaving AI teammates to tank or distract.
- Tacticals: Equip consumables (e.g., HP/SP restore) to squad slots. They auto-activate on cooldowns, providing passive sustain.
Movement & Evasion
- Dodge: Press to evade (uses stamina). Chain up to 2 in a row before cooldown. Dodge during combos without breaking chains.
- Perfect Dodge: Time it as enemy attacks flash red—fully avoids damage, refunds stamina, and grants bonus SP. Essential for SP economy in long fights.
- Lock-On: Target priority enemies (e.g., casters) to circle-strafe weak spots while dodging telegraphed AOEs.
Tactics shine in 3D space: Use elevation to avoid ground slams, flank for backstabs, and swap to reposition instantly. Enemies move aggressively—poor positioning means quick wipes.
Combat System Breakdown
The entire Arknights Endfield combat system works through attacks, skilsls and different mechanisms. So, this is how it works:

Basic Attacks and Resources
You can build your Arknights Enfield combat flow through a simple attack chain. When you tap or hold your light attack, you create a four to five hit combo that ends with a Final Strike. This last hit gives extra damage, helps build stagger, and also gives SP.
SP is your main resource for using skills. You earn it from Final Strikes, Perfect Dodges, and natural regeneration. SP refills quickly when you are out of combat. Each Operator can hold around one hundred to two hundred SP depending on the character.
Your Ultimate Gauge fills whenever you deal damage or use skills. Once it is full, you can release a strong cinematic burst that helps you clear enemies or stun them during tough moments.
Skills and Combo Skills
Battle Skills in Arknights Enfield use SP and they have no cooldown. You press the button for a quick cast or you hold it to use a stronger or different version. These skills let you apply elements, inflict status effects, or control enemies.
Combo Skills cost nothing. They activate automatically when certain conditions are met such as an ally landing a hit, an enemy entering a staggered state, or specific reactions being triggered. After you use one, it enters a short personal cooldown. You can chain them together to keep strong pressure on your target at all times.
Some enemies charge powerful moves. Their attack glow turns red or forms a visible orb. When you see this, you can use any skill to break the charge and add a large amount of stagger to the enemy.
Stagger System
Every enemy has a Stagger Bar below their health. Any damage you deal fills this bar, and Final Strikes or skills fill it even faster.
When you hit the small nodes on the bar, the enemy briefly falters. This interrupts their attack for a moment.
Once the bar is completely full, the enemy becomes fully staggered. They cannot move and they take extra damage. Your first hit after this moment becomes a Finisher that deals very high damage and restores SP. After that, you simply repeat the loop. Build stagger, trigger the stun, land your Finisher, and continue the cycle for quick and efficient battles.
Mechanics and Triggers
| Mechanic | Trigger | Benefit |
| Falter | Node hit | Brief interrupt |
| Stun | Full bar | Immobile + vuln |
| Finisher | Post-stun attack | Burst + SP |
Physical Statuses and Vulnerable
You can stack Vulnerable on an enemy to increase your physical damage. The icon looks like a broken shield and you can build up to four stacks.
These stacks can be applied by using effects such as Lift which sends enemies into the air and Knockdown which also works with Vulnerable to create even stronger knockdown effects.

Some skills consume these stacks. Each type of consumption behaves differently.
- Crush: Consumes the stacks to deal very high single target damage.
- Breach: Consumes every stack at once and causes the enemy to take more physical damage over time.
In team play, one Operator usually focuses on building Vulnerable while another Operator specializes in consuming the stacks for stronger damage windows.
Arts System
Damage in the Arknights Endfiel0064 game is split into physical damage and four elemental types called Arts. These are Heat, Electric, Cryo, and Nature.
Your skills can apply these elemental statuses. When you use the same element twice, you create an Arts Burst. This creates an explosion and adds progress toward triggering a reaction.
Elemental Reactions
Reactions in the Arknights Endfield activate when you apply two or more elements to the same enemy. The last element you apply decides the final reaction.
Here is how each reaction works.
- Combustion: Trigger with any element followed by Heat. Creates an explosion and adds a burn damage over time effect.
- Electrify: Trigger with any element followed by Electric. Causes the enemy to take increased elemental damage. This is a strong boost for all Arts based teams.
- Solidify: Trigger with any element followed by Cryo. Freezes the enemy so it cannot move.
- Shatter: Trigger with a physical hit on a frozen target. Breaks the ice and deals a burst of damage.
- Corrode: Trigger with any element followed by Nature. Reduces enemy defense over time and can scale from one percent up to fifteen percent.
Tactical Rotations
Your combat flow becomes much stronger when you combine these systems. Whenever you inflict elements, it can trigger reactions, and then use the stun window to consume your Vulnerable stacks for big hits.
Electrify boosts every type of elemental damage which makes it great for mixed teams. Shatter works perfectly when you combine Cryo and physical characters. This cycle keeps your damage steady and your team value high during long fights.
Operator Classes & Team Building
And finally, if you are trying to do better job in the Arknights Endfield combat, then you have to balance roles for loops:
| Class | Role | Strength |
| Guard | Melee DPS, Vulnerable apply | High stagger/physical burst |
| Caster | Ranged Arts DPS | Reactions setup |
| Striker | Effect consumer | Burst on stacks/reactions |
| Vanguard | SP gen/team resource | Sustain rotations |
| Defender | Tank/heal/counter | Survival + taunt |
| Supporter | Buffs/debuffs/CC | Amp team, weaken foes |
Pro Tip: You can try building teams that use two Arts elements together such as Electric and Heat. This gives you more freedom to trigger different reactions whenever you need them. It also helps you discover new combat paths that feel smoother and more flexible.
It is a good idea to test your team setups in the practice area. The more Operators you unlock, the faster you find new synergies that match your playstyle.
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Conclusion
And that is how exactly the Arknights Endfield combat system works. We hope that this guide helps you to deal the best of this system with enough knowledge so it is time for the fight.