Fugue is a support character who enables a single ally to ignore enemy types when reducing Toughness. Furthermore, Fugue can increase the frequency of Break and Super Break Damage triggers for the entire team. This guide will analyze Fugue’s skill mechanics, recommended Light Cones, Eidolon interpretations, Relic choices, and team compositions.
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Who is Fugue?
Fugue is a Fire-type character following the Path of Nihility, specializing as a dedicated Break Effect support. Fugue provides comprehensive buffs for Break-focused teams. The Skill grants Break Effect bonuses and enables Toughness reduction regardless of enemy weaknesses, while the enhanced Basic Attack inflicts DEF reduction. The Talent introduces the highly strategic “Pseudo-Toughness” mechanic and allows attacks against weakness-broken enemies to trigger Super Break Damage. Additionally, Fugue’s Traces further enhance the team by advancing Weakness Break efficiency and providing additional Break Effect bonuses. With this versatile kit, Fugue empowers any ally to excel at applying Break effects.

Strengths
- Provides a solid buff to all three primary “Super Break” damage dealers (3C) and other Break-focused allies.
- Fully functional at E0C0 with her base kit, offering high effectiveness at a low cost, making her extremely accessible for F2P players.
Weaknesses
- At E0, Fugue’s Ultimate does not provide team buffs and is only useful for reducing enemy Toughness.
- Currently less impactful in the meta due to the limited viability of Break teams in today’s gameplay environment. (T^T)
Skill Priority

Skill = Talent > Ultimate > Basic Attack
Fugue’s skills lack significant synergy with each other, with her Talent being a persistent passive effect and her Skill functioning similarly to a Harmony-type buff for allies. The core of her kit lies in her Talent and Skill. Her Ultimate and Basic Attack are not essential to level up, as they contribute little to overall damage output.
Fugue Materials

- Ascension Materials
Immortal Scionette x 15
Immortal Aeroblossom x 15
Immortal Lumintwig x 15
Searing Steel Blade x 65
- All Trace Node Materials
Fiery Spirit x 18
Immortal Scionette x 41
Starfire Essence x 69
Immortal Aeroblossom x 56
Heaven Incinerator x 139
Immortal Lumintwig x 58
Regret of Infinite Ochema x 12
Tracks of Destiny x 8
Best Light Cone for Fugue
Fugue’s signature Light Cone offers a significant Break Effect boost, which not only enhances her personal damage but also makes it much easier to reach the 220% Break Effect threshold required by her Trace—even when using an Energy Regeneration Rope. In contrast, other Light Cone options come with noticeable compromises. While “Solitary Healing” can provide Break Effect, it offers no offensive buffs to the team. “Resolution Shines As Pearls of Sweat” can inflict Defense reduction, but may interfere with reaching the key Trace threshold. Lastly, “Before the Tutorial Mission Starts” has limited value for non-E2 Fugue, as her Ultimate at E0 only reduces Toughness and provides no other team utility.

| Light Cone | Stats Lv.80 | Wht It Fits |
| Long Road Leads Home 5★ (Signature) | HP: 953ATK: 476DEF: 662 | Increases the Increases Break Effect. Full 2 stacks of vulnerability require breaking both regular Toughness and the “Cloud-Fire Ignition” state. |
| Resolution Shines As Pearls of Sweat 4★ | HP: 953ATK: 476DEF: 331 | Inflicts the [Flaw] debuff on enemies, reducing their DEF for 1 turn.It is recommended to superimpose this Light Cone to a higher level for better effect. |
| Solitary Healing 5★ | HP: 1058ATK: 529DEF: 397 | Break Effect and DoT bonus. Recovers HP when an enemy under a DoT effect is defeated.The energy recovery effect requires Fugue to trigger Weakness Break, and then an ally must defeat the enemy. |
| Before the Tutorial Mission Starts 4★ | HP: 953ATK: 476DEF: 331 | The defense reduction debuff is guaranteed without needing additional Effect Hit Rate sub-stats. Energy is restored when using Basic Attack or Ultimate on a defense-reduced target. |
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Best Relics and Planar Ornaments for Fugue

- Relic Sets
Iron Cavalry Against the Scourge (4-Piece)
When Fugue is placed in her optimal team composition, achieving 250% or higher Break Effect is typically straightforward. Once this threshold is met, the set’s effect enables her Super Break damage to ignore 25% of the enemy’s DEF, significantly boosting its impact.
Thief of Shooting Meteor (4-Piece)
If Fugue is used in a more accessible, free-to-play oriented team, or if faster Ultimate uptime is preferred, this set serves as an excellent alternative. Its energy restoration effect synergizes well with her frequent Weakness Break application, allowing her to recharge her Ultimate more consistently.
- Planar Ornaments
Forge of the Kalpagni Lantern
For players looking to enhance Fugue’s personal damage output, this set is a strong contender. It provides an additional Break Effect boost, which is especially effective when facing enemies with Fire weakness—a common scenario in her preferred teams.
Penacony, Land of the Dreams
Given that Fugue is often paired with other Fire characters, this set offers dual utility: it increases her own Energy Regeneration Rate while also boosting the DMG dealt by all other Fire allies in the party. This makes it a versatile and team-oriented choice for support-focused builds.
Main Stats and Sub Stats Priority
| Body | ATK % |
| Feet | SPD |
| Sphere | Fire DMG Bonus |
| Rope | Break Effect |
| Sub-Stats Priority | Break Effect > SPD > Effect Hit Rate > ATK % |
- Fugue’s Break Effect Requirement
To activate her additional Trace effect, her Break Effect must reach 220% after entering combat.
- Effect Hit Rate Recommendation
Aim for 67%; exceeding this value provides no further practical benefit.
Best Teams for Fugue

| Super Break Team | Firefly + Fugue + Ruan Mei + RMC / Lingsha | The Fugue + Ruan Mei combo offers strong versatility and excels at rapidly reducing Toughness, making it particularly effective against enemies with high Toughness bars or in scenarios where breaking Weakness is crucial—such as in Forgotten Hall or Simulated Universe endgame content. |
| Rappa Break Team | Rappa + Fugue + Ruan Mei + RMC / Gallagher | The core mechanic of [Cloud-Fire Ignition], which creates a “Pseudo-Toughness” effect, provides an even greater boost to characters like < Rappa >! |
Recommended Eidolons

- E1
Significantly increases the main DPS’s Weakness Break efficiency. This is a major upgrade and allows Fugue to partially substitute for Ruan Mei in teams, though she still falls short of Ruan Mei’s team-wide Weakness Break efficiency bonus.
- E2
Unlocks a team-wide Action Advance effect on her Ultimate (similar to the Light Cone “Dance! Dance! Dance!”), while also improving her own energy regeneration cycle. The value of this Eidolon is exceptionally high in modes like Pure Fiction with numerous weaker enemies. It synergizes powerfully with the Light Cone “Before the Tutorial Mission Starts.”
- E4
A high-value Eidolon that provides a rare damage multiplier: increased Break DMG dealt. This is a precious and potent damage boost in Break-focused teams.
- E6
A transformative upgrade. Fugue’s Skill now grants all its effects—including base DEF reduction, Break Effect increase, Toughness reduction ignoring enemy type, the E1 Weakness Break efficiency bonus, and the E4 Break DMG bonus—to the entire team. Additionally, her personal Weakness Break efficiency is further increased by 50%. This results in a massive team-wide power increase, making every member capable of significant Break DMG output and elevating Fugue’s supportive capabilities to their peak.
Conclusion
Fugue’s Eidolons Recommendations:
E1 > Signature Light Cone ≈ E2
Prioritize E1 first, then consider E2 or her signature Light Cone. Fugue is fully functional at E0, but all Eidolons offer meaningful upgrades. E1 provides a substantial power spike and is recommended first. Both her signature Light Cone and E2 offer comparable value but do not introduce new mechanics. At E6, she can fully replace Ruan Mei.
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