Together with the release of the Zenless Zone Zero Version 2.5 Update Patch, an entirely new system called Potential has been introduced into the game to buff up old Agents and bridge the gap between old and new Agents’ meta power. In this guide, we will go over how the Potential system works in Zenless Zone Zero and how players can optimize them for your favorite old Agents.
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Zenless Zone Zero Potential System – Everything You Need To Know
What Is The Potential System
With the release of brand new Agents that shakes up the game’s meta like Ye Shunguang and Zhao, Zenless Zone Zero developers have created a way to allow older Agents in the game to get a decent boost in power to keep up with some of the other Agents in terms of usability and meta-relavancy in the form of the special Potential System.
The Potential System serves essentially as an additional Upgrade system for certain Agents in the game in a similar form to the Cinema system, where players can gain special Agents specific currencies to spend and unlock 6 different tiers of Potential, unlocking additional effects and abilities for the Agent’s skill kit. The higher the Potential Tier, the more potent the new effects will be for the Agents.

For Version update version 2.5, 5 Agents will receive their Potential effects: Ellen Joe, Soldier 11, Grace Howard, Burnice and Soldier 0 Anby.
How To Obtain Potential Upgrading Materials
To unlock each tier of the Potential system for the Agents, players will need to spend 1000 Daily Performances, for a total of 6000 Daily Performances for all 6 Potential stages, which can be obtained from various sources by playing through the game:
– The usual and most effective way to obtain Daily Performances is through the Outpost shop, where players can spend currencies gained from Shiyu Defenses and Weekly Bosses challenges. A total of 2000 Daily Performances can be obtained through this every month.

– Another way to gain Daily Performances consistently is through the weekly rewards, where players will need to complete specific weekly missions to obtain weekly points and obtain rewards when reaching a certain point threshold. 1000 Daily Performances can be obtained through this method every week.

– The final way to obtain Daily Performances is through the Potential Try Out missions, where players will be able to try out the different Agents with their Potential active and gain 500 Daily Performances for each stage cleared. These rewards are one time only.
Agents Potential Analysis – Best Agents To Unlock Potential For
As mentioned, for Zenless Zone Zero version 2.5 update, 5 different Agents will get their new Potential effects to enhance their skill kit.
Therefore, we will analyze the Potential of these Agents and see how impactful these Potential changes will affect the overall damage output and meta-relavancy for these Agents.
Ellen Joe

| Potential Level 1: | |
| New Basic Attack | Basic Attack: Glacial Blade Wave After the 3rd hit of Basic Attack: Flash Freeze Trimming, Dash Attack: Arctic Ambush’s charged scissor strike, Dodge Counter: Reef Rock, and Quick Assist, if Ellen has Flash Freeze Charges, pressing basic attack will launch Basic Attack: Glacial Blade Wave, dealing Ice DMG. This skill consumes 2 points of Flash Freeze Charge.After use, it can be directly followed up with the 3rd hit of her Basic Attack. Character is invulnerable while using this skill. Basic Attack: Icy Blade After the 3rd hit of Basic Attack: Flash Freeze Trimming, EX Special Attack: Sharknami, Dodge Counter: Reef Rock, and Assist Follow-Up, automatically launch Basic Attack: Icy Blade, dealing multiple instances of Ice DMG to all enemies in a large area ahead. It inflicts additional instances of Ice DMG against Medium and Large foes. After the skill, Ellen gains the Quick Charge effect. Basic Attack: Icy Blade does not affect the branch or form of the original skill. Character is invulnerable while using this skill. |
| Enhanced Dodge | When taking DMG from enemies while the skill is charging, that instance of DMG is nullified, and charging instantly completes. Character is invulnerable while using this skill. |
| Enhanced Core Skill | Core Skill effect also applies to Chain Attacks, Ultimates, Basic Attack: Icy Blade, and Basic Attack: Glacial Blade Wave. When another character in your squad is a Stun character or shares the same Attribute or Faction: When Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration. |
| Potential Level 2 – 5: | |
| Enhanced Additional Ability | Ellen’s Additional Ability: Rising Storm CRIT DMG increases by 4.8% per stack. At 10 stacks, the attack ignores 10% of the target’s Ice RES. |
Soldier 11

| Potential Level 1: | |
| Upgraded Basic Attack | Basic Attack: Fire Suppression Launches a stronger slash, dealing Fire DMG.When Fire Suppression is guaranteed to trigger, pressing basic attack when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent.After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing resumes the Basic Attack from the retained hit count. Basic Attack: Fire Assault Hold basic attack to activate: Basic Attack: Fire Charge. Release basic attack while Basic Attack: Fire Charge is activated to launch Basic Attack: Fire Assault. If attacked by an enemy during Basic Attack: Fire Assault or the moment Basic Attack: Fire Charge is activated, a Block Counter can be triggered, negating that instance of DMG and granting 3 guaranteed triggers of Fire Suppression. Press basic attack to follow up with the 3rd hit of a Basic Attack, up to 8 times. While charging, tilting the stick/joystick launches Basic Attack: Blazing Rush. |
| Upgraded EX Special Attack | Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count. |
| Enhanced Chain Attack & Ultimate | Chain Attack & Ultimate: Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press Basic Attack to resume Basic Attack from the retained Basic Attack hit count. |
| Potential Level 2 – 5: | |
| Enhanced Additional Ability | In Additional Ability: Fields of Fire, Soldier 11’s CRIT DMG is increased by 48%. |
Grace Howard

| Potential Level 1: | |
| Upgraded Basic Attack | If used after the 1st or 2nd hit of a Basic Attack, pressing basic attack again resumes the combo from the 3rd or 4th hit of the Basic Attack. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter. |
| Enhanced Dodge | Throws a grenade at enemies, dealing Electric DMG, then automatically triggers the Basic Attack’s 4th hit. Character is invulnerable while using this skill. |
| Enhance Skill & New Skill | EX Special Attack: Supercharged Obstruction Removal If Zap reaches max stacks, throws an additional Vortex Cluster Grenade, generating an electromagnetic field at the point of detonation that pulls in enemies and deals Electric DMG.Character is invulnerable while using this skill. Pulse Activating an Ultimate grants 25 stacks of Pulse (max 25 stacks). When gaining Zap, consume 1 stack of Pulse. After consuming Pulse to obtain 8 stacks of Zap, the next grenade throw includes an additional Pulse Grenade. If it hits an enemy suffering Ether, Electric, Fire, Physical, or Ice Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 560%/280%/700%/50%/70% of the original Anomaly’s DMG. While in the Pulse state, Special Attack: Obstruction Removal – Cycle is unlocked. Special Attack: Obstruction Removal – Cycle While in the Pulse state, hold special attack to activate:Repeatedly hurls grenades forward during the skill, dealing Electric DMG and granting 1 Zap stack each time grenades are thrown.During the skill, tilt the stick/joystick to reposition and dodge enemy attacks.Anti-Interrupt level is increased while using this skill. |
| Enhanced Ultimate | Gains 8 stacks of Zap and 25 stacks of Pulse (max 25 stacks). |
| Enhanced Core Skill | When another character in your squad shares the same Attribute or Faction, or is an Anomaly character: When Grace’s EX Special Attack hits an enemy, the next time that target is afflicted with Shock, that instance of Shock DMG is increased by 18%, stacking up to 2 times. This effect can trigger on each enemy only once per skill use, and all stacks reset when the Shock state ends. |
| Potential Level 2 – 5: | |
| EnhancedAdditional Ability | When consuming Zap, gain Enhanced Zap, increasing Electric DMG by 30% for 25s. Repeated triggers reset the duration. |
Burnice

| Potential Level 1: | |
| Upgraded Basic Attack | Spins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn’t cost Heat and deals Fire DMG. Continuing to hold extends the flame-spraying duration. The DMG dealt by this skill also counts as Assist Attack DMG.Upon activation, it consumes 20 Heat. |
| Enhanced Assist | Quick Assist: After using this skill, press Special Attack to immediately follow up with EX Special |
| Enhanced Skill & New Special Attack | EX Special Attack: Intense Heat Tossing MethodIf Burnice has Emberflow, coming on-field activates this skill. After squadmates trigger Afterburn 12 times, Burnice gains 1 point of Emberflow. With Emberflow, Burnice’s next entry onto the field consumes 1 stack to automatically activate this skill. This entry is considered a Quick Assist. When Afterburn triggered by Basic Attack: Mixed Flame Blend hits an enemy, it counts for 2 times. While possessing Emberflow, the counter no longer increases. Consuming Emberflow clears the counter. Quickly dashes forward and passes through the enemy, unleashing a fiery impact that deals Physical DMG and Fire DMG. When the skill’s heavy attack hits a target suffering Ether, Electric, Fire, Physical, or Ice Anomaly, it triggers Abloom: deals an additional instance of DMG equal to 480%/240%/600%/40%/60% of the original Anomaly’s DMG. The Fire Anomaly Buildup increase from Additional Ability: Fire Kindling applies to this skill.Character is invulnerable while using this skill. After using this skill, press Special Attack to immediately follow up with EX Special Attack: Intense Heat Stirring Method – Double Shot. |
| Potential Level 2 – 5: | |
| Enhanced Additional Ability | When Burnice’s initial Energy Regen is greater than or equal to 1.8, every extra 0.1 points of initial Energy Regen increases Anomaly Mastery by 2.5 and DMG by 2%, up to a maximum increase of 25 Anomaly Mastery and 20% DMG. Core Passive: Nitro-Fuel Cocktail’s Afterburn interval is reduced to 1.35s. |
Soldier 0 Anby

| Potential Level 1: | |
| Upgraded Basic Attack | On the 3rd hit of the Basic Attack, enemies are continuously pulled in. After the 4th attack hits the enemy, repeatedly press or hold basic attack to quickly pass through enemies in front up to 5 times. |
| Enhanced Dodge | On hit, gain the Voltage Overload state for 15s. Repeated triggers refresh the duration. While in the Voltage Overload state, dodge performance is enhanced. Additionally, when using Basic Attack/Dash Attack/Dodge Counter, if the enemy target has White Thunder, pressing Special Attack will immediately cancel the current skill and launch Special Attack: Azure Flash. While in this state, if the enemy does not have White Thunder, press Special Attack to directly launch EX Special Attack: Sundering Bolt. Character is invulnerable while using this skill. |
| New Special Attack | Special Attack: Azure Flash – Boundary When Special Attack: Thunder Smite DMG is triggered: If EX Special Attack: Sundering Bolt or Special Attack: Azure Flash is currently being used, then Special Attack: Azure Flash – Boundary will automatically trigger when the current skill ends, unleashing a flurry of slashes that deal multiple instances of Electric DMG. This skill counts as an Aftershock. Character is invulnerable while using this skill. |
| Enhanced Core Skill & Additional Ability | Core Skill: When marked with a Silver Star, DMG from allies’ Aftershocks builds Silver Star charge on the enemy. This effect can trigger once every 5s. The Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 – Anby’s CRIT DMG. When an enemy afflicted with White Thunder is defeated, automatically unleash Special Attack: Thunder Smite on the nearest enemy target. Additional Ability: Soldier 0 – Anby’s Chain Attack and Ultimate are treated as Aftershock DMG. |
| Potential Level 2 – 5: | |
| Enhanced Additional Ability | During Additional Ability: Voltage Surge, all squad members’ Aftershock DMG against enemies marked with Silver Star is increased to 50%. |
Potential Analysis – Which Potential To Unlock First
Overall, all 5 agents have received massive buffs to their effects and capabilities, allowing them to perform better in their respective fields:
– Ellen Joe, Soldier 11 and Soldier 0 Anby all received good buffs to their damage and enhanced in their unique skill kits, allowing them to perform their combo much easier and do more damage.
– Burnice and Grace’s buffs allows them to more easily inflict Attribute Anomaly on enemies and help them be slotted into the Disorder teams with other Anomaly characters thanks to their new Abloom effects.
In terms of upgrade recommendation, we personally would recommend you unlock the first 2 Potential levels of the main dps characters like Ellen Joe, Soldier 11 and Soldier 0 Anby first, as they would heavily improve their damage output as main DPS carry in the different Ice, Fire and Electric teams respectively. For Burnice and Grace, if you are lacking a secondary Anomaly character for your team, upgrading their first 2 Potential stages are also recommended.
The most important Potential level for all of these characters is their 1st Potential level, so players should prioritize unlocking them first to create new combos and potentials for these characters.
Conclusion
With that, we have gone over the brand new potential system for Zenless Zone Zero. With the majority of these characters being available in the S Rank Selector Shop and the upcoming rerun banners, if players want to get their hands on these old S Rank Agents to experience their new buffs, don’t hesitate to take advantage of Enjoygm’s special discounted offers for Zenless Zone Zero Top Up and prepare some funds in advance now!