Arknights: Endfield 1.3 Contingency Contracts Guide – How To Obtain All Rewards Easily

Luna
06/21/2026

With the highly anticipated release of the important Contingency Contracts Gamemode in Arknights: Endfield, many players will want to know how to best approach this gamemode and obtain all of the event’s limited rewards as much as possible. Therefore, in this guide, we will go over the Arknights: Endfield 1.3 Contingency Contracts Event and how players can best obtain all of its rewards easily.

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Arknights: Endfield 1.3 Contingency Contracts Event – Everything You Need To Know

What Is the Contingency Contracts Event

Contingency Contracts, one of the most iconic events in the original Arknights, is a brand new event limited game mode in Arknights: Endfield. This event serves as an ultimate test of strength for many players or just a casual challenge for any player who only wants to get all of the rewards from the event quickly and easily.

Arknights: Endfield 1.3 Contingency Contracts

The Contingency Contracts event is a set of battle challenges where players will have to deploy a team of 4 Operators to challenge a total of 4 different waves of enemies, each enemy wave has their own gimmick and moves that players will need to learn and adapt. During each challenge, players will need to select a set of debuffs onto the entire team, known as risks. Each of the risks will apply various debuffs to the team and apply buffs to the enemies, with the more risk taken, the more powerful the enemies will become and the more difficult the challenge will be despite it being the same set of challenges. 

Arknights: Endfield 1.3 Contingency Contracts Missions

The main goal of the Contingency Contracts gamemode is to take on enough Risk when challenging the event in order to obtain enough special event currencies in order to exchange for all of the event’s limited rewards, including Oryberyls and other character upgrading materials. However, for players who want to show off their abilities, taking more Risk and conquering high risk clears can be a badge of honor that players can aim for as well. 

1.3 Contingency Risks Analysis

Now that we have gone over the general gist of the Contingency Contracts gamemode, here are all of the Risks players can expect from the 1.3 Contingency Contracts:

Please keep in mind that different Risk have different values assigned to them, with higher rank of the same Risk replacing lower rank ones and only taking account the higher Risk value if both of them are selected at the same time:

RiskRankEffectDifficulty
Team: Weaken1 RiskOperators Attributes -10%Easy
2 Risk Operators Attributes -20%
3 RiskOperators Attributes -40%
Edit: Thrill1 RiskDamage Dealt by Enemies: +30%Easy
2 RiskDamage Dealt by Enemies: +80%
Ambient: Time Limit1 RiskTimer -100sHigh Difficulty
2 RiskTimer -200sExtremely Difficult
Edit: Vitality1 RiskEnemy HP +50%Easy
2 RiskEnemy HP +100%
3 RiskEnemy HP +200%Medium Difficulty
Team: Restraint1 RiskWhen an Operator applies Vulnerability or Arts Infliction stack, Damage Dealt (of the corresponding type) by said operator -45% for 10sMedium Difficulty
2 RiskWhen an Operator applies Vulnerability or Arts Infliction stack, Damage Dealt (of the corresponding type) by said operator -90% for 10sHigh Difficulty
Team:Decapitate1 RiskDamage Taken By The Controlled Operator +50%Easy
2 RiskDamage Taken By The Controlled Operator +100%Medium Difficulty
Ambient: Hypoxia1 RiskStamina Regen Rate -50% Easy
3 RiskDodge Cannot Be PerformedExtremely Difficult
Ambient: Withering1 RiskOnly 1 Healing Mass is generated between roundsEasy
2 RiskNo Healing Masses are generated between rounds
Team: Bent Edges1 RiskWhenever an Operator cast an Ultimate, Ultimate Dealt by said Operator’s subsequent Ultimates -50%Medium Difficulty
2 RiskWhenever an Operator cast an Ultimate, Ultimate Dealt by said Operator’s subsequent Ultimates -100%High Difficulty
Edit: Effect Barrier1 RiskVulnerability and Arts Infliction of the same Element can only be applied once every 5s.Medium Difficulty
Edit: Rush2 RiskEnemy movement speed +100%. Enemies also do not suffer more than 25% Max HP of damage within 0.1sEasy
Ambient: Synced Growth2 RiskWhenever the controlled operator is restored for 10% of Max HP or acquires a shield with 20% Max HP, every enemy in the battlefield is also restored for 8% Max HP.Easy
Team: Poor Basic3 RiskOperator’s Basic Attack Damage Dealt -70%Easy
Team: Whittle Down3 RiskWhen operators take damage, part of the damage is converted to Max HP reduction. Conversion Rates: 30% (for melee operators) / 50% (for ranged operators)Medium Difficulty
Ambient: Overclock3 RiskLength of Operator Combo Skill CD -60%, Battle Skill Damage Dealt -60%Special Risk That Can Offer Buffs and Unlock More Risk Options
Ambient: Tremor3 RiskOperators’ Damage Dealt +100% for any Damage not dealt by Basic Attack, Battle Skill, Combo Skill, or Ultimate. Battle Skill Damage Dealt -60%Special Risk That Can Offer Buffs and Unlock More Risk Options+
Edit: Encasement1 RiskFor each Vulnerability or Arts Infliction stack that an enemy receives, the said enemy receives Damage Taken (of the corresponding type) -10%. This effect is removed 0.1s after the Vulnerability or Arts Infliction ends.Easy
Ambient: Partition2 RiskCannot switch controlled Operator once battle begins.Easy
Edit: Toxin Residue1 RiskA defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 2% Max HP of damage per second.High Difficulty
2 RiskA defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 5% Max HP of damage per second.Extremely Difficult
Team: Battle Chill1 RiskWhenever an operator casts battle skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s.High Difficulty
2 RiskWhenever an operator casts battle skill 1 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s.Extremely Difficult
Team: Heat Loss1 RiskWhenever an operator casts combo skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s.High Difficulty
2 RiskWhenever an operator casts combo skill 1 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s.Extremely Difficult
Ambient: Thermolosys1 RiskDuration of Solidification applied to the controlled Operator is extended to 15s. Casting Heat-type skills can dispel SolidificationHigh Difficulty
Ambient: Biolysis1 RiskDuration of Solidification applied to the controlled Operator is extended to 15s. Casting Nature-type skills can dispel SolidificationHigh Difficulty
Ambient: Electrolysis1 RiskDuration of Solidification applied to the controlled Operator is extended to 15s. Casting Electric-type skills can dispel SolidificationHigh Difficulty
Ambient: Physicolysis1 RiskDuration of Solidification applied to the controlled Operator is extended to 15s. Casting Physical-type skills can dispel SolidificationHigh Difficulty
Edit: Regeneration1 RiskAn enemy under crowd control effects regenerates 5% Max HP per secondMedium Difficulty
2 RiskAn enemy under crowd control effects regenerates 15% Max HP per secondHigh Difficulty

Arknights: Endfield 1.3 Contingency Contracts – Tips And Tricks For Easy All Rewards

Now that we have gone over all of the risks for the 1.3 Contingency Contracts event, here are some tips and tricks for players to get all of the event rewards as quickly and easily as possible:

Choose Risk At Your Own Risk

Since the event’s main gimmick revolves around players selecting different risks in order to raise the difficulty of the challenges, players should focus on the risks that they can take on and the risks that your teams can handle relatively well in order to be able to clear the challenge.

Arknights: Endfield 1.3 Contingency Contracts Risks

Remember, there’s no shame in not selecting certain risks just because you don’t like them or because you can’t get through them. Play the event as you like and take risks at your own risk since you only need a certain amount of risk to get all of the event’s rewards.

Oryberyl Rewards At Risk 7

For casual players who only want to partake in the event simply to get the 2000 Oryberyls that are rewarded in the event shop for more pulls, the risk players should aim for is risk 7. This Risk amount can easily be achieved by selecting the first 5 initial easy risks available in the event.

Arknights: Endfield 1.3 Contingency Contracts Rewards

Upon completing the risk challenge, players will get enough event tokens to obtain all 2000 Oryberyls and some character upgrading materials, which is all players need since aside from the Oryberyls, other rewards in the event are character upgrading materials that players can easily farm for.

Trimmed Medal At Risk 20

For collector players who want to get the event’s special Trimmed medal, the risk players need to aim for is Risk 20. Upon reaching this Risk amount, players will also be able to obtain enough event tokens to exchange for every reward in the event shop as well, so players should set this as a bench mark if they want to clear the event fully.

Arknights: Endfield 1.3 Contingency Contracts Medal

To reach Risk 20, players should consider taking the Risk that is marked Easy to Medium difficulty on the Risk table above and combine some additional High Difficulty Risks at your own discretion. Please note that 20 Risk is a relatively easy task to complete as it can be achieved if players prioritizes defensive Risks for enemies rather than offensive ones, allowing players to slowly but surely defeat all of the enemies within the time limit.

Higher Risks Only For Hardcore Players

While it might be tempting to go for as high of a Risk value as possible in order to show off to other players since the maximum Risk you can achieve is displayed on your Friend Card, players should be aware that some of the Risk combinations in the game is very unfair and requires heavy investment and a lot of game knowledge to clear. 

Therefore, unless you are a hardcore gamer who wants to get to as high a Risk as possible, then there’s no point in challenging higher Risk amount than 20 since that’s where you will be able to get all of the rewards from the event.

Conclusion

With that, we have gone over the 1.3 Contingency Contracts Event for Arknights: Endfield and offered some tips and tricks for players to get all of the event’s rewards easily. If players want to get and build the best characters in the game to clear the event, then don’t forget to take advantage of Enjoygm’s special Arknights: Endfield Top Up discounts to get large amount of pulls at the cheapest prices today!

Writer
Luna
Content Writer & Salty Gacha Enthusiast
A gacha games enthusiast that dabbles way too much in the gacha gaming field and plays too many gacha games all at once. Excel at challenging, clearing contents and having fun in multiple gacha games at the same time like Honkai: Star Rail, Zenless Zone Zero, Wuthering Waves, Fate/Grand Order, Reverse: 1999 and more. Currently playing over 10 gacha games at once and is considering playing more at the cost of his own sanity. Aims to provide as many informational game guides and articles as possible to help players have a better understanding of the characters and games they play to the best of his abilities.
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