Alongside the release of the 2nd season of Galactic Disaster, a massive wave of balance update batch have come for many different characters in Chaos Zero Nightmare. In this guide, we will go over everything players need to know about Chaos Zero Nightmare February Balance Update Patch, with all the characters buffs and nerfs.
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Chaos Zero Nightmare February Balance Update – All Buffs and Nerfs
After the overwhelming performances of certain characters in the first season of Galactic Disaster, a wave of buffs and nerfs have come to many characters in the game, with some having massive changes to their skill kits and some only getting minor number changes.
Here are all the important buffs and nerfs for characters players need to know for the Chaos Zero Nightmare February Balance Patch:
Mechanics Reworks
Among the characters buffs and nerfs changes coming to the update patch, several major gameplay mechanics will experience changes:
| Mechanic | Changes | Change Effect |
| Agony | Overview | Agony Effect has received a change to make it easier for players to apply them and to limit its damage potential for game balancing. |
| Agony Mechanics | – Is now treated as a single debuff instead of multiple instances of debuffs.- Multiple applications will increase the stacks instead of prolonging duration.- Deal more damage based on the amount of stacks. | |
| Agony Continuous Effect | – After triggering, halves the current stack’s amount of Agony instead of reducing the stack by 1. | |
| Counterattack | Overview | Counterattacking has received an overall buff in its effect, allowing it to deal more damage overall to facilitate the counterattack playstyle. |
| Counterattack Stats | – Increase Damage Dealt by Counterattacks. | |
| Counterattack Mechanics | – Counterattacks can now deal critical damage based on critical stats of the user. |
Character Reworks
Among the characters getting their skill kit buffed and nerfed during this update patch, 2 of them experience the most amount of changes, with their skill kits being entirely reworked. These characters are Tressa and Cassius.
| Character | Changes | Change Effect |
Tressa![]() | Overview | Tressa’s performance during the 1st season of Galactic disaster was too overwhelming, with her gameplay mechanics threatening the overall balance of the game, therefore, she has experienced a massive change in playstyle. The philosophy behind her playstyle changes is to limit the amount of daggers she can create with healing and instead increase the damage output of her individual shadow dagger cards damage output instead. Additionally, she will now be able to create advanced shadow daggers at 0 cost and alternate between using normal shadow daggers and advanced shadow daggers to deal damage to enemies. |
| Shadow Dagger & Advance Shadow Daggers | – Shadow Daggers now deal more damage.- Advance Shadow Daggers now cost 0 and deal more damage based on Agony stacks. | |
| Shadow Reload | – Massive changes to Epiphany Effects: Remove create shadow daggers upon healing epiphany effect.- New Epiphanies that can create advanced shadow daggers. | |
| Vital Attack | – Reduce cost and now apply more Agony stacks on enemies. | |
| Cursed Gouge | – Now immediately activates the Agony effect on enemies. |
Overall, these changes completely shut down Tressa’s infinite dagger creation effect and makes her deal less Agony damage to enemies overall. However, it opens up a brand new playstyle for Tressa and still helps her remain a top DPS character in the game.
| Character | Changes | Change Effect |
Cassius![]() | Overview | Cassius doesn’t get much of a change compared to Cassius, with only changes to his ability to heal and apply Morale Reduction to enemies, helping him to sustain the team better. Crucially, his most important card epiphany has been nerfed with it having the unique tag, making it impossible for players to create multiple quest cards, so players should pay attention to this. |
| Overall Mechanic Change | – Improve healing amounts.- Added Maximum cap on certain damage increase effects. | |
| Dice Trick | – Added Morale Reduction Effects on enemies when Quest is completed.- Epiphany 5 now has a Unique Tag. |
Cassius’ changes doesn’t affect his playstyle too much but does massively reduce his own damage output potential, making it harder to use him overall.
Characters Adjustments
Finally, for the February balance adjustment patch, a large number of characters will be receiving adjustments in their skill kit, effects and overall stats to help optimize their playstyle and more.
The first important adjustment is that Supporter class characters will receive changes to their healing effects, helping to boost their abilities to sustain the team better overall.
| Character | Changes | Change Effect |
Cassius![]() | Healing Improvements | Cassius doesn’t get much of a change compared to Cassius, with only changes to his ability to heal and apply Morale Reduction to enemies, helping him to sustain the team better. |
Nia![]() | Healing Improvements | Nia’s Decibels and Elasticity effects have received massive improvements, allowing her to heal allies better. |
Rei![]() | Healing Improvements | Rei can now heal with her basic attack cards and has received an overall buff in healing values in all of her cards. |
Orlea![]() | Skill Kit and Healing Improvements | Orlea’s chances to create creatures have been improved. Additionally, her damage, healing amount and shield amount stats have all been improved. |
Secondly, the majority of sub DPS and main DPS characters in the game have received massive improvements to their overall skill kits and abilities, with a lot of them receiving important buffs to their damaging cards’ value and effects:
| Character | Changes | Change Effect |
Magna![]() | Skill Kit Improvements | Now deal increased Defense-based damage to enemies with her attack cards. Gain more shield values overall. Some of her important cards now have reduced cost and Lead effect added, helping to reduce her overall AP cost to set up. |
Haru![]() | Damage Improvements | Haru’s overall damage output is now massively enhanced, with the majority of her attack cards’ value being increased greatly. Lift Anchor’s effect no longer increases the cost of her Anchor Shot card, allowing Haru to deal more damage with less AP Cost. |
Khalipe![]() | Skill Kit and Damage Improvements | Khalipe Potential now turns her attack card to AoE at the cost of reducing its overall damage. Khalipe can now deal more defense-based damage overall and provide more shield to the team. |
Hugo![]() | Skill Kit Improvements | Hugo can now function way easier, with his most important card gaining Initiation Effect, allowing players to set him up right away. |
Yuki ![]() | Damage Improvements | Yuki now deals even more damage to AoE and ST enemies overall with her numbers being massively improved. |
Rin![]() | Skill Kit and Damage Improvements | Rin can now gain her important Dark Mist Stance after using certain skill and attack cards, helping to facilitate her playstyle much easier. Rin gains overall damage improvements to the majority of her attack cards. |
Chizuru![]() | Skill Kit and Damage Improvements | Chizuru can now gain AP from her own special continuous effects even when under Inhibit effects and her Bind card now automatically merges when they are in the same location. Overall damage increases for all of her attack cards and AP Cost reduction for many of her Skill and Upgrade cards. |
Kayron![]() | Damage Improvements | Overall damage improvements to Kayron’s Attack Cards. |
Selena![]() | Damage Improvements | Increases Selena’s Mark Damage after using Sniper’s Domain. |
Owen![]() | Damage Improvements | Overall Damage and Shield Value increase for all of Owen’s attack cards. |
Veronica![]() | Skill Kit and Damage Improvements | Veronica’s ballistas can now deal Weakness damage to enemies. All of Veronica’s Ballista cards now deal more damage. |
Beryl![]() | Damage Improvements | Improvements to all of Beryl’s attack cards damage and Retain effects. |
Maribell![]() | Damage Improvements | Maribell now deals more Defense-based damage with her attack cards. |
Renoa![]() | Skill Kit and Damage Improvements | Renoa’s Dirge Bullets can now deal Weakness damage to enemies. Overall damage improvements for Renoa’s attack cards and Dirge bullets. |
Luke![]() | Skill Kit and Damage Improvements | Luke now deals more damage with some of his lesser used Epiphany Attack Cards. |
Conclusion
And that was all of the important buffs and nerfs for Chaos Zero Nightmare characters players need to know for the February Balance Update Patch. If players want to start building these amazing characters or want to have a chance to obtain them, then don’t hesitate to take advantage of Enjoygm’s special discounted deals for Chaos Zero Nightmare Top Up today!























