Making her grand return to aid in the resurrection of the Break Team in the meta, Fugue is returning with the release of Honkai Star Rail version 3.8 update. In this guide, we will go over how players can best build Fugue with the best Lightcones, Relics and Teams to maximize her support potential.
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Fugue Skill Kit & Playstyle Analysis
General Introduction
Fugue is a 5-star character of the Fire Element and Nihility path. She serves as a support character for the various Break team by providing the team with the ability to deal Super Break damage to enemies that are already weakness broken, boost the Break Effect and Break Efficiency of an ally and make it so that enemies have a 2nd break bar when their initial break bars are broken.

Skill Analysis & Leveling Priority
| Normal Basic Attack: Deal 1 instance of Fire Damage to 1 enemy. Enhanced Basic Attack: Deal 1 instance of Fire Damage to 1 enemy and their adjacent targets. | |
| Leveling Priority: Low | |
| Basic Attack | |
| Reason: Fugue rarely uses her Basic Attack or Enhanced Basic Attack unless necessary, so players do not need to level this up in most cases. | |
| Gives 1 ally the “Foxian Prayer” buff for 3 turns, granting them Break Effect and allow them to reduce enemies’ weakness bar even if the enemies does not have the same elemental weakness as the ally. While the ally has “Foxian Prayer” buff, Fugue’s basic attack will be enhanced and whenever the ally attacks enemies, apply a defense reduction debuff on the hit enemies. | |
| Leveling Priority: Highest | |
| Skill | |
| Reason: Fugue’s main supporting ability and leveling this up help improves the amount of Break Effect stat she provides to the ally and enhances the effect of her defense reduction debuff. Must be leveled up as high as possible. | |
| Deals Fire DMG to all enemies. This attack ignores Weakness Type to reduce all enemies’ Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect. | |
| Leveling Priority: Medium | |
| Ultimate | |
| Reason: Fugue’s main damaging ability. Leveling this only improves this instance of damage of Fugue, so only level this up if you have the materials. | |
| While Fugue is on the field, enemy targets will get additionally afflicted with “Cloudflame Luster,” equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, “Cloudflame Luster” can continue to be reduced. When “Cloudflame Luster” is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of Super Break DMG. | |
| Leveling Priority: High | |
| Talent | |
| Reason: This ability allows Fugue to convert allies’ damage on weakness broken enemies into Super Break damage. The higher the level, the better the conversion rate, so players should level this up to maximize the team’s damage conversion effect. | |
| After ally targets break weakness, additionally delays the action of the enemy target by 15%. | |
| Unlock Priority: Medium | |
| Bonus Ability 1 | |
| Reason: This bonus ability helps to allow allies to take action more frequently by delaying the enemies’ actions. | |
| Increases this unit’s Break Effect by 30%. After using Skill for the first time, immediately recovers 1 Skill Point(s). | |
| Unlock Priority: High | |
| Bonus Ability 2 | |
| Reason: This ability helps supplement Fugue’s Break Effect requirement and allow her to use her first Skill for free. | |
| When an enemy target’s Weakness gets broken, increases teammates’ (i.e., excluding this unit) Break Effect by 6%. If Fugue’s Break Effect is 220% or higher, the Break Effect increase is boosted by an additional 12%, lasting for 2 turn(s). This effect can stack up to 2 time(s). | |
| Unlock Priority: Highest | |
| Bonus Ability 3 | |
| Reason: This bonus Ability grants Fugue an additional benefit of providing allies with Break Effect buff whenever the enemies got their weakness broken. Players should fulfill the Break Effect requirement to maximize the buff effect of this Bonus Ability. | |
Playstyle Guide & Rotation
Fugue is a Break Support character that simply needs to stay on the field to provide the team with various powerful beneficial effects to help boost the damage output of Break Teams.
Generally speaking, the Break Team’s main drawback is that they can only deal damage when they break the enemies’ weakness bar, with their damage suffering before and after this effect happens. Fugue fixes both of these problems by granting the main DPS her special “Foxian Prayer” buff that boosts the Break Effect of the designated character while also allowing them to reduce the enemies’ weakness bar even if they do not have the same elemental weakness as the ally. This effect also boosts the damage output of the team by allowing Fugue to debuff the enemies with a defense down debuff when the ally with Foxian Prayer attacks.
To fix the issue of Break Damage falls off after breaking the enemies’ bar, while Fugue is on field, when allies break the initial weakness bar of enemies, a second break bar will be created, allowing allies to break the enemies twice in a row and deal high Break damage to them. Additionally, as long as Fugue is alive, whenever allies attack weakness broken enemies, their damage will be converted to a Super Break Damage instance.
While Fugue herself does not deal much damage herself, she offers a lot of important benefits for Break teams, making her a must have for different Break teams to maximize their damage output.
Fugue Best In Slot And F2P Lightcones
Fugue Best Lightcone Choices
Some of Fugue’s Best Lightcone Choices are:
![]() | ![]() | ![]() |
| Long Road Leads Home | Never Forget Her Flame | Solitary Healing |
| Limited 5* Lightcone | Limited 5* Lightcone | Herta Shop 5* Lightcone |
![]() | Attack: 476 |
| Defense: 661 | |
| HP: 952 | |
| Long Road Leads Home | Lightcone Rating: Best In Slot |
| Effect: Increases the wearer’s Break Effect by 60%. When an enemy target’s Weakness gets broken, there is a 100% base chance to inflict the “Charring” state on it, which increases its Break DMG taken by 18% , lasting for 2 turn(s). This effect can stack 2 time(s). | |
| Explanation: Fugue’s signature lightcone and her best in slot choice as it provides her with her much needed Break Effect stat while also allowing her to apply an additional instance of debuff to help boost the Break team’s overall damage output. | |
![]() | Attack: 529 |
| Defense: 463 | |
| HP: 1164 | |
| Never Forget Her Flame | Lightcone Rating: Best Alternative |
| Effect: Increases the wearer’s Break Effect by 60%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 32%. If there is no teammate who triggered combat, apply this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once, and trigger count resets when using Ultimate. | |
| Explanation: Fugue’s newest best alternative lightcone option that serves as an incredible Break Effect stat stick for Fugue and the ally with the highest Break Effect stat. She can’t make use of the Lightcone’s secondary effect, however, the big Break Effect boost is enough to make up for it. | |
![]() | Attack: 529 |
| Defense: 396 | |
| HP: 1058 | |
| Solitary Healing | Lightcone Rating: Best F2P Alternative |
| Effect: Increases the wearer’s Break Effect by 20% . When the wearer uses their Ultimate, increases DoT dealt by the wearer by 24% , lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4 Energy for the wearer. | |
| Explanation: Fugue’s best F2P option simply thanks to the fact that it is a good stat stick that provides Fugue with her much needed Break Effect stat while also occasionally providing her with energy when enemies are defeated while inflicted with her DoT effect from her Weakness Break. | |
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Fugue Best Relics, Ornament Set and Stats
Fugue Best Relics And Ornament Sets
In terms of Relics, Fugue should use a 2 pieces mix of 2 different sets that provides her with the Break Effect stat: Iron Cavalry Against the Scourge and Thief of Shooting Meteor. If players can get Fugue to 220% Break Effect during combat, then they can change to use the 4pcs effect of Thief of Shooting Meteor instead of mixing the 2 sets.
![]() | Iron Cavalry Against the Scourge |
| 2-pc: Increases Break Effect by 16%. | |
| 4-pc: If the wearer’s Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer’s Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF. | |
| Explanation: Fugue should only use the 2 pieces effect of this Relic Set in conjunction with another Break Effect boosting Relic set to achieve her Break Effect stat threshold. Due to how low her damage output is, there’s no need to use the 4 pieces effect of this Relic Set. | |
![]() | Thief of Shooting Meteor |
| 2-pc: Increases Break Effect by 16%. | |
| 4-pc: Increases the wearer’s Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy. | |
| Explanation: For budget Fugue, players should use the 2 pieces effect of this set with another Break Effect boosting relic set to get Fugue to her desired Break Effect threshold. If players can get to the threshold already, then you should make use of the 4 pieces effect of this set to allow Fugue to gain energy more often for more Ultimates. | |
For Ornaments, Fugue should use the Forge of the Kalpagni Lantern ornament if she runs with a Fire Break Team that can apply the Fire Weakness on enemies, or the Talia: Kingdom of Banditry for general Break teams against enemies with no Fire Weakness.
![]() | Forge of the Kalpagni Lantern |
| 2-pc: Increases the wearer’s SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer’s Break Effect increases by 40%, lasting for 1 turn(s). | |
| Explanation: This ornament set should be used when Fugue is in the same team as Firefly or when she faces Fire Weakness enemies. | |
![]() | Talia: Kingdom of Banditry |
| 2-pc: Increases the wearer’s Break Effect by 16%. When the wearer’s SPD reaches 145 or higher, the wearer’s Break Effect increases by an extra 20%. | |
| Explanation: This Ornament set should be used when Fugue is used in other Break Teams apart from Firefly or when facing generic enemies that does not have Fire Weakness. | |
Fugue Best Main Stats & Sub Stats
As a Sub DPS Break character that have the ability
| Piece | Main Stats |
| Body | Effect Hit Rate% |
| Feet | Speed or Attack% |
| Orb | HP%, Attack% or Def% |
| Rope | Break Effect% or Energy Regen% |
| Priority | Sub Stats |
| 1st | Break Effect% |
| 2nd | Speed |
| 3rd | Effect Hit Rate% |
| 4th | HP% |
Important Stat Threshold:
– Since Break damage can’t deal critical damage, players do not need to invest in Fugue’s Critical stats.
– To guarantee Fugue can land her defense reduction debuff on all enemies, players need to get her Effect Hit Rate to at least 67% using her Body Relic piece and sub stats.
– Fugue wants to reach 220% Break Effect when she is in battle to maximize her defense reduction debuff on enemies. Players can use Break Effect Rope to reach this threshold, however, if you can reach this threshold without Break Effect Rope, you can consider bringing Fugue with Energy Regen Rope instead.
– To help Fugue survive, players will need to invest in her HP and Defense. To maximize her personal damage, players can instead invest in her Attack.
Fugue Best Teams
Firefly Hypercarry Team
![]() | ![]() | ![]() | ![]() |
| Firefly | The Dahlia | Fugue | Lingsha |
| Main DPS | Sub DPS/Support | Support | Support/Sustain |
This team is Fugue’s best team as it fully utilizes Fugue’s supportive effects to help elevate Firefly’s damage to the maximum. The Dahlia allows Firefly to gain additional Break Efficiency boost while she is on the field in addition to providing her with massive Break Effect and Energy boost thanks to her Dance Partner effect. Meanwhile, Fugue can make all enemies take double the Super Break Damage by making enemies gain an additional break bar, reducing their defenses and help boost Firefly’s Break Efficiency and Break Effect stat with her Skill. Lingsha serves as the team’s main sustain option with her powerful debuff that boost Break Damage dealt by all allies on enemies and her high Fire Break efficiency.
Generic Break Team
![]() | ![]() | ![]() | ![]() |
| Rappa | Fugue | The Dahlia | Lingsha |
| Main DPS | Support | Sub DPS/Support | Sustain |
Aside from the Firefly break team, which is her main best team, Fugue can realistically go alongside any other Break DPS characters like Rappa or Boothill, which allows them to deal more damage when they break the enemies’ 2nd break bar created by Fugue. Additionally, Fugue can also help reduce the defenses of enemies to help supplement the damage output of these Break DPS characters.
The characters best partnered with Fugue are The Dahlia for additional Support and Lingsha for Sustain. However, players can substitute The Dahlia with Ruan Mei and substitute Lingsha with Gallagher. If players are confident with going sustainless, they can also add Harmony Trailblazer into the team as a 3rd Break support character.
Conclusion
The promised brand new support for Break Teams, Fugue’s amazing abilities and skill kit opens the way for break teams to remain relevant in Honkai Star Rail, making her an amazingly valuable character to try for. Therefore, if you want to get your hands on this amazing character, don’t forget to top up at Enjoygm for amazing discount deals on Honkai Star Rail and other games!











