Are you hyped about Wuthering Waves Scar finally joining the roster as a playable Resonator? Then come in. We are going to learn about him today. As one of the gameās most memorable antagonists since launch, Scarās blend of chaotic philosophy and flashy combat has made many eager for his kit details, best builds, and how he stacks up against established DPS like Jiyan. So, this Wuthering Waves Scar guide dives into everything you need to know to help you dominate Solaris-3.

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Wuthering Waves Scar Scar Release Date
Scarās transformation from a story boss into a playable hero has been one of the most anticipated developments in Wuthering Waves. His philosophy, centered on evolution, first surfaced in the āOminous Starā main quest (Chapter I: Act III), and his intermittent story appearances, especially his Version 2.4 showdown, built up his mysterious appeal. Now, his full debut connects directly to the closing events of the Rinascita storyline.
Story Timeline and Release Roadmap

- Story Reappearance ā Version 2.7 āDawn Breaks on Dark Tidesā (launched October 9, 2025): Scar returns as a central antagonist, deepening his rivalry with the Rover while foreshadowing his transformation into a playable character.
- Boss Form Update ā Version 2.8 (expected early 2026): His upgraded boss form becomes a weekly challenge in Chaotic Juncture: Ember, dropping materials required for his future ascension.
- Playable Banner ā Version 3.1 (estimated March 2026): Scar will finally arrive as a 5-star Havoc Broadblade user, featured in a 21-day limited banner. Rumors suggest he might share the spotlight with a returning Havoc Sub-DPS like Brant.
If you plan to pull him, start farming Howler Cores and Havoc-damaged Tacet Cords early from his existing boss form, so you can instantly raise him to level 90 on release day.
When Will Scar Be Playable in Wuthering Waves?
So, when is Scar playable in Wuthering Waves? The current target is Version 3.1, likely dropping in March 2026. This delayed rollout mirrors how Crownless transitioned from a boss to a banner star, heightening community excitement. Until then, revisit Scarās current boss fights to get a feel for his mechanics, especially his card-throwing phases, which hint at his future combat style.
You can also expect a limited banner alongside his signature weapon, āUnending Eclipseā, a Havoc Broadblade that boosts DEF-based scaling and team-wide buffs.
Scarās Role and Gameplay Overview
Scar functions as a DEF-scaling Havoc hybrid support, blending shield generation, crowd control, and buffing. Unlike DPS-heavy characters like Jiyan, Scar supports his team through tactical placement and sustained pressure. His kit rewards positioning like set up zones, trap enemies, and you use his card-based attacks to chip away while protecting allies.

Core Gameplay Loop
- Build Resources: Use basic attacks and Resonance Skill to stack up to 5 āFracture Cards.ā
- Zone Control: His Ultimate creates a Chaos Domain lasting 8ā12 seconds, slowing enemies and increasing allied Havoc DMG by 25ā35%.
- Sustain and Burst: Shields absorb up to 150% of his DEF, and traps within the domain explode for 200% Havoc DMG with pull effects.
- Optimal Rotation: Swap Scar in for 10ā15 seconds and deploy his domain, place traps, then chain into Forte Circuit and Heavy Attacks. Use fast enablers like Verina to maintain uptime.
Even at C0, Scar stands out as a reliable Havoc support or secondary carry in mixed teams. His Concerto Energy gain is moderate (around 120ā140 per rotation), so equip echoes with Energy Recharge substats to keep his domain active more often.
Scar Skills Breakdown
Scarās kit draws from his boss mechanics, emphasizing pyrokinesis-inspired Havoc bursts and spatial tricks.

Skill and Type | Description | DMG Multiplier | Cooldown/Energy |
Basic Attack: Fractured EdgeNormal | 4-hit combo with Broadblade swings infused with Havoc energy. Hits 2-4 generate 1 Fracture Card stack (max 5). | 60% + 80% + 100% + 120% Havoc DMG (DEF-scaled) | N/A |
Heavy Attack: Card CascadeCharged | Consumes 25 Stamina to hurl 3 explosive cards in a fan, dealing AoE and applying 10s DoT (5% max HP/sec). | 180% Havoc DMG + 50% DoT | 3s |
Mid-Air Attack: Abyss DropPlunge | Diving slash creates a rift, pulling enemies in for 2s and marking them for +15% Havoc vulnerability. | 200% Havoc DMG | N/A |
Resonance Skill: TrapweaverSkill | Places a Havoc trap (lasts 15s) that detonates on trigger, shielding allies for 20% DEF + stunning foes (1.5s). Generates 10 Concerto Energy. | 150% Havoc DMG + Shield | 18s / 40 Energy |
Resonance Liberation: Eternal AbyssUltimate | Summons Chaos Domain (10m radius, 10s): Enemies take 30% Havoc RES shred; allies gain 20% DEF buff and 15% CRIT Rate. Place up to 3 traps inside. | 300% Havoc DMG (initial burst) | 20s / 100 Energy |
Forte Circuit: Discord Bind | When Fracture Cards hit 5, enter āAberrant Stanceā for 8s: +50% DEF, Heavy Attacks cost no Stamina and chain into Skill. | N/A | 25s |
Inherent Skill: Evolutionary Surge | Domain traps restore 5% max HP to allies on explosion; +10% Havoc DMG per DEF% over 1500. | N/A | N/A |
Outro Skill: Fractal Echo | Grants entering ally +25% Havoc DMG and a 10% DEF shield for 10s. | N/A | N/A |
Gameplay Speculation: Is Scar Meta-Defining?
Curious if Scar could actually shake up the Wuthering Waves meta? Based on test server data and early gameplay leaks, Scar looks set to become a core part of Havoc teams. His kit focuses on strong defense scaling (aim for 2500+ DEF at level 90) while delivering solid team support through traps and domains that control enemies. Heās shaping up as both a reliable frontliner and a steady source of buffs, especially useful for Depths of Illusive Realm runs.

Hereās what you can expect so far:
- Strengths: His team-wide buffs give him a flexible edge, working even outside Havoc lineups. Traps fit well with AoE damage dealers, cutting through Tower of Adversity stages much faster.
- Weaknesses: Donāt expect him to carry fights alone, as his personal damage caps around 500k per rotation at base setup. The 2-second cast delay on his domain can also break the pace in time-focused challenges.
- Future-Proofing: Developers might tweak his kit in Version 3.1 to give energy refunds when traps land hits. That small change could easily push him into S-tier for sustained support, especially if Havoc compositions see adjustments later on.
Even if the full meta impact isnāt confirmed yet, one thingās clear. Scar will be a fun pick for exploration. His rift mechanics let you control elite mobs easily, making zones like Whining Aixās Mire way less stressful to clear.
Scar vs Jiyan: Who Wins in DPS and Team Roles?
The eternal debate: Scar vs Jiyan Wuthering Waves is all about these icons and their clashing styles. Jiyan (5-star Aero Broadblade Main DPS) is the hypercarry king, while Scar is the enabler. Hereās a head-to-head:
Aspect | Scar (Hybrid Support) | Jiyan (Main DPS) | Winner |
Role | Shielder/CC/buffer; enables carries with domains and traps. | On-field DPS; Qingloong mode shreds singles with 360° Aero spins. | TieāScar supports any DPS, Jiyan needs buffers. |
DPS Output | 300-400k team-wide rotation; personal ~150k via DoTs/traps. DEF-scales for sustain. | 600-800k solo rotation; scales off ATK/CRIT for raw burst. | Jiyanāpure damage beast. |
Team Flexibility | Universal; buffs CRIT/DEF for mixed elements. Pairs with Verina/Sanhua. | Aero-focused; thrives with Mortefi/Yinlin for energy funneling. | Scarāfits more comps. |
Endgame Viability | Excels in ToA defense nodes (shields absorb 80% incoming); B-tier DPS, A-tier support. | Clears Hologram Bosses in 20s; S-tier single-target. | Jiyan for speedruns, Scar for survival. |
Pull Value | C0 viable; E2 unlocks trap chaining for 40% more buffs. | C0 strong; E1 adds 20% Aero shred. | Scarācheaper to max for F2P. |
Verdict: Pull Jiyan if you want a carry; Scar if your roster lacks sustain. In a dream team? Jiyan hypercarry with Scar sub-DPS for 1.2M rotations. Jiyanās Aero dominance edges out in pure DPS, but Scarās utility could make him the better long-term investment.
Best Scar Builds: Weapons, Echoes, and Teams
Since Scarās DEF-centric, prioritize that over ATK. And aim for 200% CRIT (70/230 ratio), 150% ER, and 2500 DEF.
Best Weapons
It is highly recommended to focus on DEF/ER substats for sustain.
Weapon | Rarity | Why It Fits | ATK/DEF Bonus |
Unending Eclipse (Signature) | 5ā Broadblade | Boosts domain duration by 20%; +30% DEF on trap hits. | 608 ATK / 45% DEF |
Autumntrace | 5ā | ER generation + team DEF buff; F2P alternative. | 542 ATK / 36% DEF |
Lunar Cutter | 4ā | Cheap DEF stacker; +24% shield strength. | 565 ATK / 30% DEF |
Dauntless Evernight | 3ā | Early-game ER crutch. | 325 ATK / 20% DEF |
Best Echoes and Sonata Effects
Main Echo should be Dreamless (Havoc boss) here for 10% Havoc DMG aura + nuke opener.
Set | Effect | Main Stats | Substats Priority |
Moonlit Clouds (5-pc) | +10% Energy Regen; Outro Skill +22.5% ATK (universal buffer). | Cost 4: DEF%; Cost 3: Havoc DMG% | DEF% > ER > CRIT DMG > CRIT Rate > Flat DEF |
Lingering Tunes (4-pc + Freezing Frost 2-pc) | +10% ATK after Lib; +15% DEF for shields. | Body: DEF%; Feet: DEF%; Sphere: Havoc DMG%; Link Rope: ER% | Same as above |
Best Teams for Wuthering Waves Scar
Scar shines best as a flexible sub-DPS and support unit. Youāll want to swap him in for quick bursts, letting him drop traps and buffs before your main damage dealer takes over. His mix of defense scaling, shields, and domain control makes him valuable in almost any team setup.
Top Team Combinations:
- Havoc Hypercarry (High Damage Focus): Danjin is your main DPS, Scar is providing shields and buffs, and Verina is covering the heals. Try this rotation: Verinaās Liberation ā Scarās domain and traps ā Danjinās burst. This setup can clear Hologram challenges in around 25 seconds.
- Universal Sustain (Safe and Steady): Jiyan takes the carry role, Scar handles crowd control, and Baizhi keeps everyone topped up. Scarās shields let Jiyan focus on offense without worrying about mechanics.
- F2P Hybrid Setup: Rover-Havoc as DPS, Scar as sub-DPS, and Yangyang for energy generation. Itās a simple but effective combo for open-world farming and domain spam without heavy investment.
Team Tip: Always activate Scarās Outro skill first. It gives a 25% Havoc damage boost that can raise Rover or Danjinās total damage by around 15ā20%. Remember, you will need more Lunites to collect these team members. One of the best ways to collect enough Lunites is Enjoygm. Just go there, buy a discounted pack and secure your pulls with the best team members.
Conclusion
So that is it. Pulling Scar isnāt just about completing the story because itās about expanding what Havoc teams can do. His defensive boosts and area control give Havoc mains a break from fragile, high-risk playstyles. So, use this guide as a reference on what Scar can do. The details we bring here can be changed with the official Scar launch, so stay tuned while collecting your freebies from the Wuthering Waves codes.