The Ghost in the system and the powerful character that promises to shake up the game’s meta, Aemeath is coming to Wuthering Waves in the upcoming version update 3.1. Thanks to leaked information, we can know in advance what is in store for players in terms of Aemeath’s skill kit, abilities and more. Therefore, in this guide, we will go over everything players need to know about leaked information regarding Aemeath in Wuthering Waves.
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Aemeath Leaks Information – Skill Kit, Abilities And More
General Introduction
Aemeath is an upcoming 5-star Resonator coming to Wuthering Waves. She is a Fusion Element Character that wields a sword as her main weapon type. She is the “sentinel” Resonator for the Lahai-Roi region and will be one of the most important characters to be released in Wuthering Waves 3.x update patches.

Aemeath Leaked Abilities And Skill Kit
The following are leaked information for Aemeath’s abilities and skill kit. Please keep in mind that like with other leaked information, while it is from a trusted source, this leaked information is subject to change and might be completely different in the official release. Therefore, please take this leaked information with a grain of salt.
| Ability | Effects |
| Normal Attack | Basic Attack – Aemeath Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack – Aemeath Hold the Normal Attack button to charge the attack by consuming STA, release to cast Heavy Attack – Aemeath: Charged I, dealing Fusion DMG. Hold the Normal Attack button longer to cast Heavy Attack – Aemeath: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack – Aemeath: Charged II charges more quickly. Casting Heavy Attack – Aemeath: Charged II, Heavy Attack – Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Heavy Attack – Aemeath: Charged I to cast Basic Attack – Aemeath Stage 2. Press Normal Attack shortly after casting Heavy Attack – Aemeath: Charged II to cast Basic Attack – Aemeath Stage 3. Mid-air Attack – Aemeath Consume STA to perform a Plunging Attack, dealing Fusion DMG.Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Aemeath Stage 2. Dodge Counter – Aemeath Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Aemeath Stage 4. |
| Resonance Skill | Form Switch Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath’s Stats and unlocks new moves. If there is a target nearby, Aemeath casts Basic Attack – Stage 1 upon casting Form Switch. While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in air. Sync Strike: Armament Merge Press Resonance Skill shortly after casting Basic Attack – Aemeath Stage 2, 3 & 4, Heavy Attack – Aemeath, or Dodge Counter – Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG. Switch into the Mech form after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack – Mech Stage 2. Sync Strike: Call of Dawn Press Resonance Skill shortly after casting Basic Attack – Mech Stage 2, 3 & 4, Heavy Attack – Mech, or Dodge Counter – Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG.Can be cast in mid-air. Switch into Aemeath after casting this skill. Press the Normal Attack button to cast Basic Attack – Aemeath Stage 2. Basic Attack – Mech Perform up to 4 consecutive attacks, dealing Fusion DMG. Can be cast in mid-air close to the ground. Heavy Attack – Mech Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack – Mech: Charged I to attack the target, dealing Fusion DMG. Hold the Normal Attack button longer to cast Heavy Attack – Mech: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack – Mech: Charged II charges more quickly. Casting Heavy Attack – Aemeath: Charged II, Heavy Attack – Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG.Can be cast in mid-air close to the ground. Press Normal Attack shortly after casting Heavy Attack – Mech: Charged I to cast Basic Attack – Mech Stage 2. Press Normal Attack shortly after casting Heavy Attack – Mech: Charged II to cast Basic Attack – Mech Stage 3. Mid-air Attack – Mech Consume STA to perform Plunging Attack, dealing Fusion DMG.Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Mech Stage 2. Dodge Counter – Mech Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack – Mech Stage 4. |
| Resonance Liberation | Heavenfall Edict – Overdrive Deal Fusion DMG. Switch into Mech form after casting this skill.Can be cast in mid-air close to the ground. Casting this skill grants the following effects: – Enter Stardust Resonance for 15s. – Enter Heavenfall Edict: Unbound for 60s. Press Normal Attack shortly after casting this skill to cast Basic Attack – Mech Stage 2. Press Resonance Skill or Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack – Aemeath Stage 2. The next Seraphic Duet cast within 15 after casting this skill doesn’t consume Rupturous Trail or Fusion Trail. Stardust Resonance Enhance the effect of Resonance Skill Seraphic Duet. This effect ends after the 2th time Seraphic Duet is cast. Heavenfall Edict – Unbound Heavenfall Edict – Overdrive is replaced with Heavenfall Edict – Finale. When in Heavenfall Edict – Unbound and Resonance Rate reaches the limit, enter Instant Response. Heavenfall Edict – Finale Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met: – Be in the state. – Synchronization Rate reaches the limit. – Resonance Rate reaches the limit. Casting this skill depletes all and Resonance Rate, dealing Fusion DMG and ends the Heavenfall Edict: Unbound state. Switch back to Aemeath after casting this skill. Can be cast in mid-air close to the ground. |
| Forte Circuit | Seraphic Duo When casting Basic Attack – Aemeath Stage 4 or Basic Attack – Mech Stage 4, enter Seraphic Duo for 5s. Resonance Skill – Seraphic Duet: Overture When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air.Switch into the Mech form after casting this skill and exit the Seraphic Duo state. Press Normal Attack within a certain period of time to cast Basic Attack – Mech Stage 2. Resonance Skill – Seraphic Duet: Encore In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG.Can be cast in mid-air. Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack within a certain period of time to cast Basic Attack – Aemeath Stage 2. Resonance Mode – In Resonance Mode – Tune Rupture, when Resonators in the team respond to Tune Rupture – Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times. – In Resonance Mode – Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stack of Fusion Trail for 30s, stacking up to 30 times.While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stacks of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on its max stack limit and remove all of its stacks. In Resonance Mode – Tune Rupture/Resonance Mode – Fusion Burst, inflict Tune Rupture – Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s: Basic Attack – Aemeath Stage 3 & 4, Basic Attack – Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance. Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath’s Resonance Mode: – In Resonance Mode – Tune Rupture, casting Resonance Skill Seraphic Duet additionally deals 5 instances of Tune Rupture DMG, each time on a random target within the range. The target’s Off-Tune Level does not affect these instances of Tune Rupture DMG. When Seraphic Duet deals damage, remove the target’s Rupturous Trail and increases the DMG Multiplier of Tune Rupture based on the number of stacks removed, each stack increasing the DMG Multiplier by 4% for 2.5s. – In Resonance Mode – Fusion Burst, when Resonance Skill Seraphic Duet hits the target, if they are inflicted with Fusion Trail, remove the Fusion Trail stacks, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed increases the DMG Multiplier of Fusion Burst on the main target by 10%. When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath’s Resonance Mode: – In Resonance Mode – Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG. – In Resonance Mode – Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail. Tune Rupture Response – Starburst Active in Resonance Mode – Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture – Interfered, considered Tune Rupture DMG. Starflux Thrust When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust by continuously consuming Starflux. Synchronization Rate Synchronization Rate is capped at 200 points. – Dealing damage with Normal Attack – Aemeath, Normal Attack – Mech and Resonance Skill Sync Strike: Armament Merge, and Sync Strike: Call of Dawn recovers Synchronization Rate. – Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate. – Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate. – When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack – Aemeath Charged II or Heavy Attack – Mech Charged II recovers 200 points of Synchronization Rate. Resonance RateResonance Rate is capped at 4 points. – Casting Resonance Skill Seraphic Duet recovers 1 points of Resonance Rate. – Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 points of Resonance Rate. – When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 points of Resonance Rate. Starflux Starflux is capped at 600 points. Starflux recovers naturally over time. When in combat, Starflux recovers at a slower rate. |
| Inherent Skill 1 | In Instant Response, Heavy Attack – Aemeath and Heavy Attack – Mech gain 200% DMG Amplification. |
| Inherent Skill 2 | In Resonance Mode – Tune Rupture, when Resonators in the team inflict Tune Rupture – Shifting or deal Tune Rupture DMG, Aemeath’s Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once. With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. In Resonance Mode – Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath’s Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once. With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%.Resonators joining the team or switching Resonance Mode resets this effect. |
Aemeath Leaked Resonance Chains
| Resonance Chain | Effects |
| #1 | In Instant Response, Heavy Attack – Aemeath and Heavy Attack – Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging. When Aemeath remains in the a state that meets all of the following conditions over 4s, she enters Instant Response: Brilliance: – Out of combat – Not performing Heavy Attack – Aemeath, Heavy Attack – Mech, and Resonance Liberation Heavenfall Edict: Finale. Instant Response: Brilliance inherits all effects of Instant Response and remains active even out of the duration of Heavenfall Edict: Unbound. At this time, casting Heavy Attack – Aemeath Charged II or Heavy Attack – Mech Charged II grants 100 points of 【Synchronization Rate】. In Resonance Mode – Tune Rupture or Resonance Mode – Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail – Tune Rupture/Sealed Trail – Fusion Burst for 10s. When Aemeath defeats a target affected by Sealed Trail – Tune Rupture or Sealed Trail – Fusion Burst, record the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated.Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This removes the Sealed Trail – Tune Rupture/Sealed Trail – Fusion Burst on the target and the target cannot be inflicted with Sealed Trail – Tune Rupture or Sealed Trail – Fusion Burst for 1s. |
| #2 | The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%.The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%. While in Resonance Mode – Tune Rupture, when Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hits the same target, the DMG Multiplier of Tune Rupture DMG trigger by Resonance Skill Seraphic Duet is increased by 20% for 1s, stacking up to 5 times. While in , gain the following effects:- In the Stardust Resonance state, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst. – When Fusion Trail is removed, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 15% against the main target of the Fusion Burst per Fusion Trail stack. – In combat state, when a target near the active Resonator in the team is defeated, immediately trigger the Fusion Burst based on the current stack limit of Fusion Burst on the target. |
| #3 | Resonance Liberation Heavenfall Edict: Finale’s DMG Multiplier is increased by 100%.Resonance Liberation Heavenfall Edict: Overdrive’s DMG Multiplier is increased by 40%. In Instant Response, Aemeath now inflicts Tune Rupture – Shifting or Fusion Burst while charging Heavy Attack – Aemeath or Heavy Attack – Mech, based on her current Resonance Mode. Inherent Skill Between the Stars is replaced with the following effects: – In Resonance Mode – Tune Rupture, when Resonators in the team inflict Tune Rupture – Shifting or deal Tune Rupture DMG, Aemeath’s Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.Resonators joining the team or switching Resonance Mode resets this effect. – In Resonance Mode – Fusion Burst, when Resonators in the team inflict Negative Status, Aemeath’s Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%.Resonators joining the team or switching Resonance Mode resets this effect |
| #4 | When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s. |
| #5 | When Aemeath’s defeats a target directly with her skills, Starflux is reset to 100%. When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s. In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10m.When Aemeath revives, she exits the 2D Digital Ghost state and removes the shield provided. |
| #6 | Targets takes 40% more Resonance Liberation DMG from Aemeath. When in Resonance Mode – Tune Rupture, Aemeath’s Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. When in Resonance Mode – Fusion Burst and out of combat, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled. In Resonance Mode – Tune Rupture or Resonance Mode – Fusion Burst and out of combat, the max stack limit of Rupturous Trail or Fusion Trail on the targets near the active Resonator in the team is increased to 60. When Aemeath casts Resonance Skill Seraphic Duet, she inflicts 10 stacks of Rupturous Trail or Fusion Trail on the targets within the range, lasting for 30s. |
Aemeath Leaked Signature Weapon

Everbright Polestar
Main Stat: 588 Attack
Sub Stat: 24.3% Critical Rate
Effect: Increases All-Attribute DMG Bonus by 12%. When inflicting Tune Rupture – Shifting or Fusion Burst, the wielder’s Resonance Liberation DMG ignores 32% DEF and 10% Fusion RES on targets for 8s.
Skill Kit Summary and Gameplay Overview
While it is a lengthy skill kit that also seems complicated, Aemeath’s gameplay mainly boils down to 2 things: She mainly deals Resonance Liberation Attack damage to enemies and she can switch between 2 different modes: Aemeath mode and Mech mode.
Aemeath’s mode switching allows her to deal more damage to enemies inflicted with Tune Rupture or Fusion Burst effects, allowing her to be slotted into 2 different teams with ease. Her main gameplay revolves around filling her 2 Forte Gauge by attacking enemies in different forms. When 1 of her Forte Gauge reaches 50%, she will deal enhanced damage and get access to more powerful attacks. Once both gauges are full, players can unleash her devastating Resonance Liberation.
Conclusion
The ghost in the system and the upcoming Sentinel Resonator, Aemeath promises to massively shake the game’s meta to the core, therefore, players shouldn’t miss out on her by taking advantage of Enjoygm’s special discounts for Wuthering Waves Top Up Today and prepare funds for her at the lowest prices possible.



