The wild wolf that thirsts for battle, Lupa is making her return with her rerun banner in Wuthering Waves to help elevate the damage output of Fusion element teams. In this guide, we will go over how players can maximize the damage and support effects of Lupa with the best weapons, echoes and teams.
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Lupa Skill Kit & Playstyle Analysis
General Introduction
Lupa is a 5-star Resonator of the Fusion element and she wields a broadblade as her main weapon. Lupa excels at dealing quick Fusion damage to enemies while she is on the field to quickly gain energy and Concerto Energy, allowing her to boost the Fusion damage output of the entire team once she exits the field with her Outro Skill.
Lupa can serve as the sub DPS option for an all Fusion team and a support that massively boost the damage output of Fusion resonators in the team.

Skill Analysis & Leveling Priority
| Basic AttackDeal 4 instances of Fusion damage to enemies. Heavy AttackConsume STA to attack the target, dealing Fusion DMG. Heavy Attack – Wolf’s GnawingDeal enhanced Fusion damage to enemies when her forte gauge is filled. Heavy Attack – Wolf’s ClawWhen Forte Gauge reaches 1 point, deal enhanced Fusion damage to enemies. | |
| Leveling Priority: High | |
| Normal Attack | |
| Reason: Lupa’s main damage output, leveling this up help to maximize her on field damage output. | |
| Deal damage to an enemy, marking them and recover some Forte energy for herself. Lupa triggers an additional Resonance Skill after her first skill is successful. | |
| Leveling Priority: Medium | |
| Resonance Skill | |
| Reason: Another of Lupa’s damage skill, leveling this up to maximize Lupa’s on field damage output. | |
| Wildfire BannerLupa’s ATK is increased when performing certain actions When her Forte Gauge reaches 2 points, Lupa can deal an enhanced instance of Fusion damage to enemies. This damage is considered Resonance Liberation damage. Lupa remains a set amount of time on the field after using her enhanced attacks, even when she is switched out. Lupa can recovers Forte Gauge energy when attacking and hold up to 2 Forte Gauge points.When consuming Forte Gauge points, she will recover Forte energy. | |
| Leveling Priority: Highest | |
| Forte Circuit | |
| Reason: Leveling this up will massively improve Lupa’s damage output, so players should prioritize leveling this up. | |
| Deal Fusion damage to enemies and enter a special Resonance Liberation enhanced state. When in this state, Lupa’s attacks are enhanced and she quickly recovers Forte energy. When attacking with her enhanced attacks, Lupa grants the team an attack buff in addition to massively reduce the enemies’ Fusion Resistances. The effectiveness of both effects increases based on the amount of Fusion characters in the team, reaching maximum at 3. | |
| Leveling Priority: High | |
| Resonance Liberation | |
| Reason: Leveling this help optimize Lupa’s overall damage output, so leveling this up is highly recommended. | |
| Deal Fusion damage to enemies. When in her Resonance Liberation mode, activating her Intro Skill grants all allies an attack increase buff. | |
| Leveling Priority: Low | |
| Intro Skill | |
| Reason: Leveling this up only improves the single instance of damage Lupa deals, so only level this up if players have extra resources. | |
| After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack – Starfall.Gain increased resistance to interruptions while casting Heavy Attack – Wolf’s Gnawing, Heavy Attack – Wolf’s Claw, and Mid-air Attack – Firestrike. | |
| Unlock Priority: High | |
| Inherent Skill 1 | |
| Reason: Unlocking this help Lupa to do her combo without interruptions, so unlocking this need to take priority. | |
| Defeating a marked target resets the cooldown of Resonance Skill Shewolf’s Hunt. Resonance Liberation – GloryCasting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:Attacks of all Resonators in the team ignore 3% of the target’s Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators’ attacks further ignore 6% Fusion RES. | |
| Unlock Priority: Highest | |
| Inherent Skill 2 | |
| Reason: Prioritize leveling this up to grant Lupa’s Resonance Liberation extra utility, helping to improve her support capabilities to the max. | |
Playstyle Guide & Rotation
Lupa is a very strong Sud DPS and Support Character that focuses on dealing quick Fusion damage to enemies on the field and massively boosting the damage output of Fusion teammates. Lupa benefits greatly from having the entire team be a Fusion element, with her buffs and abilities becoming extremely potent when there are 3 Fusion characters in the team.
Lupa’s gameplay is relatively simple, with her attacks recovering her Forte Gauge with every successful hit. Upon having enough Forte Gauge, she is able to enhance her attacks, dealing Fusion damage to enemies and quickly recovering her Resonance Liberation energy. Upon activating her Resonance Liberation,all of Lupa’s abilities are massively enhanced, dealing more damage and help to recover her Concerto Energy much more efficient. Additionally, when attacking enemies with her enhanced attacks while in her Resonance Liberation form, Lupa can buff the entire team with attack and reduce enemies Fusion damage resistances, making it so that Fusion allies deal more damage to enemies.
The more Fusion characters are in the same team as Lupa, the more potent her support effects become, reaching its maximum and granting additional support effects when there are 3 Fusion characters in the same team. This makes Lupa an extremely good Fusion support character for the Mono Fusion team.
Lupa Best In Slot & F2P Weapons
As a sub DPS support character, Lupa wants weapons that can boost her damage output and can provide the team with additional buffs
Lupa Best Weapon Choices
Some of Lupa’s Best Weapon Choices are:
| Wildfire Mark | Kumokiri | Lustrous Razor |
| Limited 5* Weapon | Limited 5* Weapon | Standard 5* Weapon |
| Main Stat: 588 Attack | |
| Sub Stat: 48.6% Critical Damage | |
| Wildfire Mark | Weapon Rating: Best In Slot |
| Effect: Increases ATK by 12%. Performing Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 24% for 6s. Dealing Heavy Attack DMG extends this effect by 4s, up to 1 time. Each successful extension gives 24% Fusion DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked. | |
| Explanation: Lupa’s signature weapon and one of her most important pieces to maximize her damage output and her support capability. The weapon massively improves the Fusion damage output of the entire team, making it very important to be used alongside Lupa to maximize Mono Fusion team. | |
| Main Stat: 500 Attack | |
| Sub Stat: 36% Crit Chance | |
| Kumokiri | Weapon Rating: Best Alternative |
| Effect: ATK is increased by 12%. When the wielder casts Intro Skill or inflicts Negative Statuses, they gain 8% Resonance Liberation DMG Bonus, stacking up to 3 times for 15s.At max stacks, when Resonators in the team inflict Negative Statuses, they gain 24% All-Attribute DMG Bonus for 15s. Effects of the same name cannot be stacked. | |
| Explanation: An Alternate weapon for Lupa that boost her overall damage output and help to boost the team’s Damage whenever someone apply a negative status on enemies. | |
| Main Stat: 588 Attack | |
| Sub Stat: 48.6% Critical Damage | |
| Lustrous Razor | Weapon Rating: Good Alternative |
| Effect: Increases Energy Regen by 12.8%. When Resonance Skill is cast, Resonance Liberation DMG Bonus is increased by 7%, stacking up to 3 times. This effect lasts for 12s. | |
| Explanation: A decent alternative weapon that helps boost Lupa’s Energy Regen and overall damage output when she is on field. | |
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Lupa Best Echoes & Stats
Lupa Best Echoes Set & Echoes
Lupa wants to be on the Flaming Clawprint echoes set, as it offers her the ability to further boost the damage output of Fusion characters in the team while also boosting her own damage output.
| Flaming Clawprint | |
| 2-pcs: Fusion DMG +10%. | |
| 5-pcs: Casting Resonance Liberation increases Fusion DMG of Resonators in the team by 15% and the caster’s Resonance Liberation DMG by 20%, lasting for 35s. | |
The best main Echo for Lupa on set is Lioness of Glory:

Effect: Summon the Halberd of Glory to crush an area, dealing 82.08% Fusion DMG to nearby targets, and then blast off after a short dealy, dealing 191.52% Fusion DMG.
The Resonator with this Echo equipped in the main slot gains 12.00% Fusion DMG Bonus and 12.00% Resonance Liberation DMG Bonus.
Lupa Best Main Stats & Sub Stats
As a sub DPS/ Support character, Lupa wants your usual Critical stats and Fusion Damage stat for her to optimize her own damage output while she is on the field.
| Echoes | Main Stats |
| 4 Cost | Critical Chance or Critical Damage |
| 3 Cost | Fusion Damage |
| 3 Cost | Fusion Damage |
| 1 Cost | Attack |
| 1 Cost | Attack |
| Priority | Sub Stats |
| 1st | Critical Chance |
| 2nd | Critical Damage |
| 3rd | Attack |
| 4th | Energy Regen |
Important Stat Threshold:
– Lupa wants your usual Critical Ratio at around 70% Crit Chance and 200% Crit Damage if possible.
– You want Lupa to have some Energy Regen to help her rotation while she is on field.
Lupa Best Teams
With how Lupa skill kit works, she works in any Fusion only teams, with her role being a sub DPS support character that can massively improve the damage output of any Fusion based team.
Mono Fusion Hypercarry
| Aemeath | Lupa | Mornye |
| Main DPS | Support | Support/Sustain |
| Essential | Essential | Flexible |
Main DPS: Aemeath is the team’s main DPS hypercarry option as she excels at dealing Fusion damage and will get amazing benefits from buffs from both Lupa and Mornye. Some other characters you can use as the main DPS includes Galbrena, Changli, etc.
Support: Lupa serves as the team’s support option as she provides amazing effects for the entire team when all 3 of the characters are of the Fusion element. She also help to deal a decent amount of damage to enemies as a sub DPS.
Sustain: Mornye is the team’s main support/ sustain option as she provides a massive amount of damage amplification and powerful Tune-related buffs when a Tune Break effect occurs on the field, helping to maximize Aemeath’s damage output while also protecting the team.
Conclusion
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