With the highly anticipated release of the important Contingency Contracts Gamemode in Arknights: Endfield, many players will want to know how to best approach this gamemode and obtain all of the event’s limited rewards as much as possible. Therefore, in this guide, we will go over the Arknights: Endfield 1.3 Contingency Contracts Event and how players can best obtain all of its rewards easily.
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Arknights: Endfield 1.3 Contingency Contracts Event – Everything You Need To Know
What Is the Contingency Contracts Event
Contingency Contracts, one of the most iconic events in the original Arknights, is a brand new event limited game mode in Arknights: Endfield. This event serves as an ultimate test of strength for many players or just a casual challenge for any player who only wants to get all of the rewards from the event quickly and easily.

The Contingency Contracts event is a set of battle challenges where players will have to deploy a team of 4 Operators to challenge a total of 4 different waves of enemies, each enemy wave has their own gimmick and moves that players will need to learn and adapt. During each challenge, players will need to select a set of debuffs onto the entire team, known as risks. Each of the risks will apply various debuffs to the team and apply buffs to the enemies, with the more risk taken, the more powerful the enemies will become and the more difficult the challenge will be despite it being the same set of challenges.

The main goal of the Contingency Contracts gamemode is to take on enough Risk when challenging the event in order to obtain enough special event currencies in order to exchange for all of the event’s limited rewards, including Oryberyls and other character upgrading materials. However, for players who want to show off their abilities, taking more Risk and conquering high risk clears can be a badge of honor that players can aim for as well.
1.3 Contingency Risks Analysis
Now that we have gone over the general gist of the Contingency Contracts gamemode, here are all of the Risks players can expect from the 1.3 Contingency Contracts:
Please keep in mind that different Risk have different values assigned to them, with higher rank of the same Risk replacing lower rank ones and only taking account the higher Risk value if both of them are selected at the same time:
| Risk | Rank | Effect | Difficulty |
| Team: Weaken | 1 Risk | Operators Attributes -10% | Easy |
| 2 Risk | Operators Attributes -20% | ||
| 3 Risk | Operators Attributes -40% | ||
| Edit: Thrill | 1 Risk | Damage Dealt by Enemies: +30% | Easy |
| 2 Risk | Damage Dealt by Enemies: +80% | ||
| Ambient: Time Limit | 1 Risk | Timer -100s | High Difficulty |
| 2 Risk | Timer -200s | Extremely Difficult | |
| Edit: Vitality | 1 Risk | Enemy HP +50% | Easy |
| 2 Risk | Enemy HP +100% | ||
| 3 Risk | Enemy HP +200% | Medium Difficulty | |
| Team: Restraint | 1 Risk | When an Operator applies Vulnerability or Arts Infliction stack, Damage Dealt (of the corresponding type) by said operator -45% for 10s | Medium Difficulty |
| 2 Risk | When an Operator applies Vulnerability or Arts Infliction stack, Damage Dealt (of the corresponding type) by said operator -90% for 10s | High Difficulty | |
| Team:Decapitate | 1 Risk | Damage Taken By The Controlled Operator +50% | Easy |
| 2 Risk | Damage Taken By The Controlled Operator +100% | Medium Difficulty | |
| Ambient: Hypoxia | 1 Risk | Stamina Regen Rate -50% | Easy |
| 3 Risk | Dodge Cannot Be Performed | Extremely Difficult | |
| Ambient: Withering | 1 Risk | Only 1 Healing Mass is generated between rounds | Easy |
| 2 Risk | No Healing Masses are generated between rounds | ||
| Team: Bent Edges | 1 Risk | Whenever an Operator cast an Ultimate, Ultimate Dealt by said Operator’s subsequent Ultimates -50% | Medium Difficulty |
| 2 Risk | Whenever an Operator cast an Ultimate, Ultimate Dealt by said Operator’s subsequent Ultimates -100% | High Difficulty | |
| Edit: Effect Barrier | 1 Risk | Vulnerability and Arts Infliction of the same Element can only be applied once every 5s. | Medium Difficulty |
| Edit: Rush | 2 Risk | Enemy movement speed +100%. Enemies also do not suffer more than 25% Max HP of damage within 0.1s | Easy |
| Ambient: Synced Growth | 2 Risk | Whenever the controlled operator is restored for 10% of Max HP or acquires a shield with 20% Max HP, every enemy in the battlefield is also restored for 8% Max HP. | Easy |
| Team: Poor Basic | 3 Risk | Operator’s Basic Attack Damage Dealt -70% | Easy |
| Team: Whittle Down | 3 Risk | When operators take damage, part of the damage is converted to Max HP reduction. Conversion Rates: 30% (for melee operators) / 50% (for ranged operators) | Medium Difficulty |
| Ambient: Overclock | 3 Risk | Length of Operator Combo Skill CD -60%, Battle Skill Damage Dealt -60% | Special Risk That Can Offer Buffs and Unlock More Risk Options |
| Ambient: Tremor | 3 Risk | Operators’ Damage Dealt +100% for any Damage not dealt by Basic Attack, Battle Skill, Combo Skill, or Ultimate. Battle Skill Damage Dealt -60% | Special Risk That Can Offer Buffs and Unlock More Risk Options+ |
| Edit: Encasement | 1 Risk | For each Vulnerability or Arts Infliction stack that an enemy receives, the said enemy receives Damage Taken (of the corresponding type) -10%. This effect is removed 0.1s after the Vulnerability or Arts Infliction ends. | Easy |
| Ambient: Partition | 2 Risk | Cannot switch controlled Operator once battle begins. | Easy |
| Edit: Toxin Residue | 1 Risk | A defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 2% Max HP of damage per second. | High Difficulty |
| 2 Risk | A defeated enemy will leave a patch of toxins on the battlefield. Operators caught within the patch take 5% Max HP of damage per second. | Extremely Difficult | |
| Team: Battle Chill | 1 Risk | Whenever an operator casts battle skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s. | High Difficulty |
| 2 Risk | Whenever an operator casts battle skill 1 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s. | Extremely Difficult | |
| Team: Heat Loss | 1 Risk | Whenever an operator casts combo skill 2 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s. | High Difficulty |
| 2 Risk | Whenever an operator casts combo skill 1 times, apply 1 stack of Cryo Infliction to the controlled operator. Effect Trigger cooldown for each Operator: 3s. | Extremely Difficult | |
| Ambient: Thermolosys | 1 Risk | Duration of Solidification applied to the controlled Operator is extended to 15s. Casting Heat-type skills can dispel Solidification | High Difficulty |
| Ambient: Biolysis | 1 Risk | Duration of Solidification applied to the controlled Operator is extended to 15s. Casting Nature-type skills can dispel Solidification | High Difficulty |
| Ambient: Electrolysis | 1 Risk | Duration of Solidification applied to the controlled Operator is extended to 15s. Casting Electric-type skills can dispel Solidification | High Difficulty |
| Ambient: Physicolysis | 1 Risk | Duration of Solidification applied to the controlled Operator is extended to 15s. Casting Physical-type skills can dispel Solidification | High Difficulty |
| Edit: Regeneration | 1 Risk | An enemy under crowd control effects regenerates 5% Max HP per second | Medium Difficulty |
| 2 Risk | An enemy under crowd control effects regenerates 15% Max HP per second | High Difficulty |
Arknights: Endfield 1.3 Contingency Contracts – Tips And Tricks For Easy All Rewards
Now that we have gone over all of the risks for the 1.3 Contingency Contracts event, here are some tips and tricks for players to get all of the event rewards as quickly and easily as possible:
Choose Risk At Your Own Risk
Since the event’s main gimmick revolves around players selecting different risks in order to raise the difficulty of the challenges, players should focus on the risks that they can take on and the risks that your teams can handle relatively well in order to be able to clear the challenge.

Remember, there’s no shame in not selecting certain risks just because you don’t like them or because you can’t get through them. Play the event as you like and take risks at your own risk since you only need a certain amount of risk to get all of the event’s rewards.
Oryberyl Rewards At Risk 7
For casual players who only want to partake in the event simply to get the 2000 Oryberyls that are rewarded in the event shop for more pulls, the risk players should aim for is risk 7. This Risk amount can easily be achieved by selecting the first 5 initial easy risks available in the event.

Upon completing the risk challenge, players will get enough event tokens to obtain all 2000 Oryberyls and some character upgrading materials, which is all players need since aside from the Oryberyls, other rewards in the event are character upgrading materials that players can easily farm for.
Trimmed Medal At Risk 20
For collector players who want to get the event’s special Trimmed medal, the risk players need to aim for is Risk 20. Upon reaching this Risk amount, players will also be able to obtain enough event tokens to exchange for every reward in the event shop as well, so players should set this as a bench mark if they want to clear the event fully.

To reach Risk 20, players should consider taking the Risk that is marked Easy to Medium difficulty on the Risk table above and combine some additional High Difficulty Risks at your own discretion. Please note that 20 Risk is a relatively easy task to complete as it can be achieved if players prioritizes defensive Risks for enemies rather than offensive ones, allowing players to slowly but surely defeat all of the enemies within the time limit.
Higher Risks Only For Hardcore Players
While it might be tempting to go for as high of a Risk value as possible in order to show off to other players since the maximum Risk you can achieve is displayed on your Friend Card, players should be aware that some of the Risk combinations in the game is very unfair and requires heavy investment and a lot of game knowledge to clear.
Therefore, unless you are a hardcore gamer who wants to get to as high a Risk as possible, then there’s no point in challenging higher Risk amount than 20 since that’s where you will be able to get all of the rewards from the event.
Conclusion
With that, we have gone over the 1.3 Contingency Contracts Event for Arknights: Endfield and offered some tips and tricks for players to get all of the event’s rewards easily. If players want to get and build the best characters in the game to clear the event, then don’t forget to take advantage of Enjoygm’s special Arknights: Endfield Top Up discounts to get large amount of pulls at the cheapest prices today!



