The mischievous Justice Support character, Blazebell makes her debut in Chaos Zero Nightmare. In this guide, we will go over the best builds for Blazebell in Chaos Zero Nightmare so that players can clear all of the game’s end game contents easily.
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Blazebell Skill Kit & Playstyle Analysis
General Introduction
Blazebell is a 5-Star Character of the Justice Element and Controller class. She specializes in stacking her basic healing cards to create her powerful enabling card, providing the team with healing and a large amount of AP in addition to boosting the damage of the team’s Justice cards.

Blazebell Playstyle Analysis
Blazebell’s main gimmick lies in her ability to bind multiple copies of her basic healing cards to create her special skill card, allowing players to obtain AP whenever these cards are used.
Upon using her special Skill Card, players can provide the team with various beneficial effects like healing, gaining AP, boosting the damage of the team’s Justice Card damage, boosting allies’ Bind cards damage output and more.
Additionally, whenever allies create bind cards, Blazebell is able to create more basic healing cards to bind to each other, allowing her to create more of her powerful enabling skill cards.
Blazebell Best Cards And Epiphany Priority
Here are an analysis of all of Blazebell’s cards and their most important Epiphanies:
![]() | 100% Damage. |
| Bright Flame | Blazebell’s basic attack card. Should be removed whenever possible. |
| Importance: Low |
![]() | [Bind] Heal 60%. When the Bind effect of this card is stacked, Heal 60%. |
| Blue Flame | Blazebell’s basic healing card. Since these cards can be stacked to create Blazebell’sFluttering Embers card, they don’t need to be removed. |
| Importance: Low |
![]() | Gain 1 AP. Purity: Draw 1. | ||||
| Fluttering Embers | Blazebell’s main support card, allowing her to grant the team’s beneficial effects based on the card’s epiphany and allowing her to grant the team additional AP. | ||||
| Importance: Highest | |||||
| Epiphanies | |||||
| #1 | [Unique] [Retain] Gain 1 AP. Draw 1. | Medium Value Epiphany | |||
| #2 | Gain 1 AP. Increase Damage Amount of ally Justice Cards by 40% for 1 turn. | Best Epiphany | |||
| #3 | [Unique] Gain 1 AP. Heal 150%. Purity: Draw 1. | Medium Value Epiphany | |||
| #4 | Gain 1 AP. Decrease Cost of the next card activated by 1 for 1 turn. | High Value Epiphany | |||
| #5 | Gain 1 AP. Create 2 Blue Flame. | High Value Epiphany | |||
![]() | 1 Melting. 150% Defense-Based Damage. | |||
| Flametouch | Blazebell’s main damage and debuff card that allows her to inflict Melting on enemies, making them take more damage from Justice cards. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | 1 Melting. 250% Defense-Based Damage. | Medium Value Epiphany | ||
| #2 | 1 Melting to all enemies. 200% Defense-Based Damage. | Medium Value Epiphany | ||
| #3 | 1 Melting. 150% Defense-Based Damage. Create 1 Blue Flame. | High Value Epiphany | ||
| #4 | Change Cost to 0 1 Melting. 100% Defense-Based Damage. | High Value Epiphany | ||
| #5 | Change Cost to 1. Change Card to Upgrade.[Unique] [Initiation] At the start of the turn, 1 Melting to the enemy with the highest HP, then create 1 Blue Flame. | Best Epiphany | ||
![]() | Heal 150%. Streak: Create 2 Blue Flame. | |||
| Freyjaen Blessing | Blazebell’s main healing and enabling card, allowing her to create multiple copies of Blue Flames. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | Heal 200%. Create 2 Blue Flame. | High Value Epiphany | ||
| #2 | Change Cost to 0 Heal 150%. Increase Damage and Heal Amounts of ally Bind cards by 30% for 1 turn. | Best Epiphany | ||
| #3 | Heal 200%. 1 Melting to all enemies. | High Value Epiphany | ||
| #4 | [Exhaust] Heal 200%. Discard any number of cards in hand. Draw 1 Attack Card. +100% Damage Amount to that card for 1 turn or until activated. | Medium Value Epiphany | ||
| #5 | [Unique] Heal 100%. Create 3 Blue Flame. Decrease Stress of allies by 5. | Medium Value Epiphany | ||
![]() | [Unique] [Initiation] Create 3 Blue Flame. At the start of the turn, create 1 Blue Flame. | |||
| Resonating Flame | Blazebell’s main upgrade and enabling card, allowing her to consistently create Blue Flame cards. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | Change Cost to 3. [Unique] [Initiation] Create 3 Blue Flame. When Bind of a different Combatant is stacked, create 1 Blue Flame (4 times per turn). | Best Epiphany | ||
| #2 | Change Cost to 1. Change To Upgrade Card.[Unique] [Exhaust] Create 3 Blue Flame. Select and Draw 2. | Medium Value Epiphany | ||
| #3 | Change Cost to 1. [Unique] [Initiation] Create 3 Blue Flame. At the start of the turn, create 1 Blue Flame. | High Value Epiphany | ||
| #4 | Change Cost to 1. [Unique] [Initiation] Create 3 Blue Flame. At the start of the turn, decrease Cost of 1 random card by 1 for 1 turn or until activated. | Medium Value Epiphany | ||
| #5 | [Unique] [Initiation] Create 2 Blue Flame. At the start of the turn, create 2 Blue Flame, then for 1 turn, decrease Cost of the next Bind card activated by 1. | High Value Epiphany | ||
![]() | [Unique] [Retain] For 1 turn, increase Damage Amount of allies by 20% and increase Damage Amount of ally Justice Cards by 20%. |
| Vestige of Flames | Blazebell’s powerful support card that allows her to boost the damage output of allies and Justice cards. |
| Importance: High | |
Blazebell Best In Slot And F2P Partners
Blazebell Best Partners
Blazebell’s best partner is her signature 5-star partner:
![]() | Vivian |
| Passive Effect: Increase the assigned Combatant’s Defense by 16-24%. When a Bind count of 4 or higher is reached on a card of the assigned Combatant, increase Damage Amount of Attack Cards of Justice Attribute allies by 20-40% (cannot stack). When a Justice Bind card of the assigned Combatant is stacked, +6-12% Critical Chance to Justice Attribute allies for 1 turn (cannot stack). | |
| Active Skill: Draw 2. For each Justice Card in hand, increase Damage Amount of Attack Cards by 20% for 1 turn (max 5 stacks). | |
| Reason: Blazebell’s signature Partner that allows her to boost the critical chance and damage output of Justice allies. | |
For F2P options, players should use these as Blazebell’s Partners:
![]() | Alyssa |
| Passive Effect: The assigned combatant’s Defense is increased by 12/24%. At the end of battle, recover 3/6% Health. | |
| Active Skill: Heal 100%. When in an Injured state, increase Healing Amount by 50%. 1 Morale for 1 turn. | |
| Reason: The Budget Partner option for Blazebell that boosts her defense stat. | |
![]() | Yvonne |
| Passive Effect: The assigned combatant’s Defense is increased by 8/16%. If the combatant ends the turn without using an attack card, Heal 30/60% at the start of the next turn. | |
| Active Skill: Heal 100%. For 1 turn, gain 1 Fortitude. | |
| Reason: The 3-Star Partner budget option for Blazebell that should be replaced as soon as players get better Partners for her. | |
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Blazebell Best Equipment & Refinement
For Equipment build when running Chaos, players should aim for these equipments for Blazebell to maximize her power:
![]() | Runic Hammer |
| +20% Critical Damage to ally Unique Attack Cards (cannot stack). | |
| Reason: This equipment helps Blazebell’s boost allies’ Unique Attack Cards. | |
![]() | Wings of Light |
| When Ego Points are 3 or lower, 0.2 Ego Points on Critical Hit. | |
| Reason: An amazing Equipment that allows Blazebell to generate more Ego Points for the team. | |
![]() | The Final Command |
| When AP is gained through a card or Ego Skill of this unit, +3% Attack to allies for 1 turn (max 6 stacks). | |
| Reason: This equipment helps Blazebell’s to boost the team’s attack based on how many AP she generates for the team. | |
Blazebell Best Memory Fragments Sets & Stats
Blazebell Best Memory Fragments Set
For Blazebell, players should use the brand new 4pcs set: Snowflake of Our First Meeting, which allows Blazebell to boost allies’ damage output massively whenever she binds cards. For the 2pcs set, players should use the Tetra’s Authority set, which boosts her defense stat.
![]() | Snowflake of Our First Meeting |
| 4-pc: When a Bind card is stacked, gain 1 [Powder Snow] (1 per Combatant). [Powder Snow]: Increase Damage Amount to ally Attack Cards by 10% for each Powder Snow, if Justice, increase by an additional 5% (max 2 stacks). At 2 stacks of [Powder Snow], +15% Critical Damage to ally Justice Attack Cards. | |
| Explanation: This set helps Blazebell’s boost the damage output of allies’ cards. | |
![]() | Tetra’s Authority |
| 2-pc: +12% Defense. | |
| Explanation: Boost Blazebell’s Defense to fulfill her defense conditionals. | |
Blazebell Best Main Stats & Sub Stats
As a Support Character, Blazebell wants as much Defensive stats as possible, with an emphasis on defense and hp.
| Piece | Main Stats |
| Ideal | HP% |
| Desire | HP% |
| Imagination | Defense% |
| Priority | Sub Stats |
| 1st | Defense% |
| 2nd | Defense |
| 3rd | HP% |
Important Stat Threshold:
– Players need to get Blazebell to at least 600 Defense to activate and optimize her final talent.
– Players should invest in boosting Blazebell’s Defense, HP and EGO Points in order to optimize her healing and survivability.
Blazebell Best Teams
As a Bind cards and Justice cards support and sustain character, Blazebell works best in teams that can make full use her powerful buffs, with Rossweisse being her main partner.
![]() | ![]() | ![]() |
| Rossweisse | Tiphera | Blazebell |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
This team makes use of Rossweissel’s own ability to constantly trigger her Light and Dark effects whenever she obtains or uses AP, with both Blazebell and Tiphera being able to supply her with massive amounts of AP every turn in addition to providing her with drawing power through their Divine Epiphanies. Additionally, Blazebell can massively boost her Justice and Bind cards’ damage output.
Conclusion
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