The archer that pierces through enemies with powerful arrows, Hilde makes her grand debut in Chaos Zero Nightmare. In this guide, we will go over the best builds for Hilde in Chaos Zero Nightmare so that players can clear all of the game’s end game contents easily.
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Hilde Skill Kit & Playstyle Analysis
General Introduction
Hilde is a 5-star Character of the Instinct Element and Ranger Class whose cards and abilities revolves mainly around her ability to generate attack cards that can be automatically activated with the Attunement effect whenever they are drawn and allow them to draw extra cards onto the hand to continuously activate her other attack cards.

Hilde Playstyle Analysis
Hilde’s main gameplay revolves around 2 gimmicks: Card Drawing and Attunement effect, with her ability to generate large amounts of attack cards with the ability to automatically activate when drawn onto the hand with extra card draw effects, allowing her to chain draw a lot of cards all at the same time.
By using her main enabler card, Quiver Reload, Hilde will be able to generate a decent amount of Homing Arrow, with the Attunement tag and the Draw 1 effect into the deck. Whenever these cards are drawn onto the hand with abilities, the Attunement Tag will activate, automatically activate these cards to deal damage to enemies and trigger the draw 1 effect, allowing Hilde to draw more cards from the deck, and if she draw into another Homing Arrow, this effect will chain together, allowing her to deal massive amounts of damage to enemies in succession.
With her other cards, Hilde can both draw more cards whenever they are activated or inflict enemies with the Ionization effect, boosting her damage output against enemies under Ionization. Additionally, with certain Epiphanies, Hilde can inflict Fructure on enemies, a DoT effect that can deal additional damage to enemies based on its stacks.
Finally, upon using her Upgrade card Big Game Ranger, Hilde will be able to gain special Zero In stack, allowing her to deal a big instance of Extra Attack Damage to enemies at the end of the turn based on how many stacks of Zero In she gained during the turn.
Hilde Best Cards And Epiphany Priority
Here are an analysis of all of Hilde’s cards and their most important Epiphanies:
![]() | 60% Damage to all enemies. |
| Multishot | Hilde’s basic attack card. Should be removed whenever possible. |
| Importance: Low |
![]() | 100% Shield. |
| Bowguard | Hilde’s basic defense card. Should be removed as soon as possible. |
| Importance: Low |
![]() | [Lead] Create 3 Homing Arrow in Draw Pile. | ||||
| Quiver Reload | Hilde’s main enabling card, allowing her to generate Homing Arrow, her main damage cards. This card should be duplicated as much as possible. | ||||
| Importance: Highest | |||||
| Epiphanies | |||||
| #1 | [Lead] Create 4 Homing Arrow in Draw Pile. Then draw 1 of those cards. | High Value Epiphany | |||
| #2 | [Lead] Create 3 Homing Arrow (Fracture) in Draw Pile. | High Value Epiphany | |||
| #3 | [Lead] Create 1 Homing Arrow (Grand) in Draw Pile. | Medium Value Epiphany | |||
| #4 | Change Card To Upgrade. [Unique] [Lead] Create 2 Homing Arrow in Draw Pile. When an enemy is defeated, create 2 Homing Arrow in the Draw Pile (5 time(s) per turn) | Medium Value Epiphany | |||
| #5 | Change Card To Upgrade. [Unique] [Opener] At The Start Of The Turn, Create 3 Homing Arrow in Draw Pile. Homing Arrow cannot be a target of Turn Draw. | Best Epiphany | |||
![]() | 60% Damage and 2 Ionization to all enemies. | |||
| Plasma Rain | One of Hilde’s main cards to inflict Ionization on enemies, helping to boost the damage output of her attack cards. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | [Lead] 100% Damage and 2 Ionization to all enemies. Attunement: 2 Ionization to a random enemy. | Best Epiphany | ||
| #2 | Change Card To Skill [Lead] 3 Ionization to all enemies. Draw 1 | High Value Epiphany | ||
| #3 | 100% Damage and 3 Ionization to all enemies. Defeat: 3 Fracture to all enemies (max 1 time) | High Value Epiphany | ||
| #4 | Change Card Cost To 3. [Ignition] 200% Piercing Damage and 3 Ionization to all enemies. | Medium Value Epiphany | ||
| #5 | 130% Damage to all enemies. Draw 1 Attack Card of This Unit. Streak: Decrease Cost by 1. | Medium Value Epiphany | ||
![]() | Draw 2 Attack Card(s) of this unit. +50% Damage Amount to those cards for 1 turn until used. | |||
| Draw & Release | Hilde’s main draw engine that allows her to draw a lot of cards to enable her playstyle. Should be duplicated when available. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | [Lead] Draw 2 Attack Card(s) of this unit. +80% Damage Amount to those cards for 1 turn until used. | Medium Value Epiphany | ||
| #2 | [Lead] Draw 2 For The Next 3 Extra Attacks of this unit, 1 Fracture to all enemies. | High Value Epiphany | ||
| #3 | Change Cost to 0. Move all cards in hand to Draw Pile, then draw for each move. | High Value Epiphany | ||
| #4 | Draw 2 Lead Cards Decrease Cost of those cards by 1 for 1 turn until used. | Best Epiphany | ||
| #5 | Change Cost to 2. Increase Damage Amount of the next Attack Card of this unit by 30% for each card drawn through an ability this turn (max 300%) | Medium Value Epiphany | ||
![]() | [Unique] [Lead] On Hit, 2 Zero In. | |||
| Big Game Ranger | Hilde’s main upgrade card that allows her to stack up her buffs to nuke the enemies at the end of the turn. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | [Unique] [Lead] On Hit, 3 Zero In. | Medium Value Epiphany | ||
| #2 | Change Cost to 0 [Unique] [Initiation] Draw 2 On Hit, 3 Zero In. | High Value Epiphany | ||
| #3 | [Unique] [Lead] On Hit, 2 Zero In. When the Attunement effect is activated, 2 Zero In. | Best Epiphany | ||
| #4 | [Unique] [Lead] When a harmful effect is applied through an ability, 5 Zero In. | High Value Epiphany | ||
| #5 | [Unique] [Lead] At the start of the turn, 30 Zero In. Unable To Use Attack Cards Of this Unit. | Medium Value Epiphany | ||
![]() | [Unique] Draw 3 120% Damage to all enemies. +50% Damage Amount for each Attack Card Drawn through an ability this turn (max 8 cards). |
| Vortex Arrow | A powerful nuke skill for Hilde that also serves as a secondary draw engine, allowing her to nuke all enemies based on the amount of cards drawn and allow her to draw more cards when used. |
| Importance: High | |
Hilde Best In Slot And F2P Partners
Hilde Best Partners
Hilde’s best partner is her signature 5-star partner:
![]() | Eunie |
| Passive Effect: Increase the assigned Combatant’s Attack by 16–24%. When an Instinct-Attribute Attack Card is created in the Draw Pile by the assigned Combatant, increase Damage Amount of the Extra Attack of that card by 40-80% until used. If that card is an Unusable card, gain 1 Preparing Live Rounds. Preparing Live Rounds: +10-20% Critical Chance to the assigned Combatant (max 1 stack). | |
| Active Skill:80% Damage × 3 to all enemies. 1 Leaving the Rest to You!, and when an enemy is defeated, 1 Ammo Transfer for each defeated. Leaving the Rest to You!: When attacked, apply 1 Ammo Transfer to the assigned CombatantOn effect activation, decrease Leaving the Rest to You! by 1. Ammo Transfer: Increase Damage Amount of the assigned Combatant’s next Extra Attack by 40%On effect activation, remove Ammo Transfer. | |
| Reason: Hilde’s signature Partner that grants her massive amount of Extra Attack Damage boost and a boost in critical chance, helping to optimize her damage output. | |
For F2P options, players should use these as Hilde’s Partners:
![]() | Daisy |
| Passive Effect: Increase the assigned Combatant’s Attack by 8/16%. The assigned combatant’s Extra Attack damage is increased by 10/20%. When the assigned combatant Draws for the first time each turn using an ability, there is a 20/40% chance to gain 1 Morale for 1 turn. | |
| Active Skill: Gain 180% Shield. Gain 1 Morale for 1 turn. | |
| Reason: The Budget Partner option for Hilde that boosts her Extra Attack damage output. | |
![]() | Nakia |
| Passive Effect: The assigned combatant’s Attack is increased by 8/16%. When an ally defeats an enemy, gain 1 [Backline Support]. [Backline Support]: +10/20% Damage of 1 attack card. Upon activation, Backline Support is reduced by 1 (up to 3 stacks). | |
| Active Skill: Deal 200% Damage. | |
| Reason: The 3-Star Partner budget option for Hilde that should be replaced as soon as players get better Partners for her. | |
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Hilde Best Equipment & Refinement
For Equipment build when running Chaos, players should aim for these equipments for Hilde to maximize her power:
![]() | Second Method |
| Extra Attack damage +35%. | |
| Reason: This equipment helps boost Hilde’s damage output by boosting her Extra Attack Damage. | |
![]() | Remnants of Succession |
| When 2 Attack Cards are activated, 4 Scorched to all enemies. (1 Time per turn) | |
| Reason: An amazing Equipment that allows Hilde to apply a lot of DoT effects onto enemies, making them take massive amounts of damage whenever she activates 2 of her attack cards. | |
![]() | Invader Observation Logs |
| +20% Damage Amount to Attack Cards, and +2% Critical Chance for each enemy present | |
| Reason: This equipment helps to boost Hilde’s overall damage output by boosting her Attack card’s damage output and her critical chance. | |
Hilde Best Memory Fragments Sets & Stats
Hilde Best Memory Fragments Set
For Hilde, players should use the brand new 4pcs set: Battlefield Revolution, which boosts her critical Damage output when certain conditions are met, which she can fulfill all of the conditions. For the 2 pcs set, players should use the Executioner’s Tool set to boost her Critical Damage even further.
![]() | Battlefield Revolution |
| 4-pc: On Extra Attack, or when an Attack Card is created in Draw Pile, or on Draw through an Attack Card, gain 1 Evolving Battlefield (each max 1 time) Evolving Battlefield: +10% Critical Damage (max 3 stacks), and when 3 stacks are reached, add an additional +5% Critical Damage. | |
| Explanation: This set helps boost Hilde’s Critical Damage massively simply by her doing her usual gameplay rotation. | |
![]() | Executioner’s Tool |
| 2-pc: +25% Critical Damage | |
| Explanation: Boost Hilde’s Critical Damage stat to optimize her damage output. | |
Hilde Best Main Stats & Sub Stats
As a main/sub DPS character, Hilde wants your usual offensive stats for her Main and Sub stats.
| Piece | Main Stats |
| Ideal | Critical Chance% |
| Desire | Instinct Damage% |
| Imagination | Attack% |
| Priority | Sub Stats |
| 1st | Extra Attack Damage% |
| 2nd | Critical Chance% |
| 3rd | Critical Damage% |
| 4th | Attack% |
Important Stat Threshold:
– Players need to get Hilde to at least 6% Extra Attack Damage to activate and optimize her final talent.
– Players should invest in boosting Hilde’s Critical Chance and Critical Damage as high as possible to optimize her damage output.
Hilde Best Teams
As a character that can fill in the Main and Sub DPS slot for different teams, Hilde works best alongside teammates that can allow her to draw as many cards as possible while supplementing her overall damage output with buffs
![]() | ![]() | ![]() |
| Hilde | Veronica | Cassius |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
This team makes use of Hilde’s playstyle of drawing and using multiple cards in succession in the same turn in order to make her to team’s main hypercarry DPS while being supported by other characters.
Veronica serves mainly as a draw engine for Hilde, capable of drawing up to 10 cards or more in the same turn thanks to her amazing draw cards, additionally, she can also serve as a sub DPS with her Balista cards. Hugo or other characters that have good drawing effects can also fill this role.
Cassius serves as the team’s main support and sustain character, capable of drawing a lot of cards for the team in addition to providing the team with massive amounts of Morale buff, helping to optimize Hilde’s damage output even further.
Conclusion
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