The mage with the ability to manipulate time and AP on the battlefield, Rita makes her debut in Chaos Zero Nightmare in the final update patch for the 2nd season of the game. In this guide, we will go over how players can best build Rita in Chaos Zero Nightmare to make her one of the game’s best DPS characters by far.
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Rita Skill Kit & Playstyle Analysis
General Introduction
Rita is a 5-star Character of the Justice Affinity and Psionic Class. She specializes in creating and utilizing high cost attack cards in the hand to deal amazing damage to enemies. She mitigates her own AP need with her own unique mechanic and can deal more damage to enemies the higher the total cost of the cards in the hand is, allowing her to nuke enemies with ease.

Rita Playstyle Analysis
Rita’s main gameplay revolves around 2 main gimmicks: her special Chronicle and Chronal Ascension stacks and her ability to deal more damage proportional to card costs in the hand.
Rita’s main gimmick lies in her special Chronicle and Chronal Ascension stacks, which can be used to substitute for AP for Rita’s cards, allowing her to spam her high cost cards with little to no problems. Whenever high cost cards are used by allies, Rita will gain Chronicle stacks proportional to the amount of AP used, stacking up to 6 stacks. At the end of the turn, she will convert the Chronicle stacks into Chronal Ascension stacks, with each stack equalling to 1 AP that only Rita can use, allowing her to use cards without consuming the team’s AP.
Rita’s damage output mainly comes from her special high cost cards, which she can create large amounts of. After creating multiple copies of her 2-cost attack cards, whenever they are used, the cost of other 2-cost attack cards from Rita will increase by 1, allowing Rita to gain a lot of powerful Attack Cards that can go up to 9 cost. Once this is achieved, players can use Rita’s special damage card, which deals damage to enemies proportional to the total amount of Card Cost in the hand, allowing Rita to deal a massive nuke instance of damage to enemies and clear her cards. Additionally, Rita’s Skill card can help automatically activate these high cost cards, helping to mitigate her overall AP consumption massively.
In essence. Rita wants to be in a team that can reliably use AP every turn to help her generate her Chronicle stacks and allow her to use her special Chronal Ascension stacks to use her high cost attack cards, setting her for her powerful nuke card that can destroy enemies.
Rita Best Cards And Epiphany Priority
Here are an analysis of all of Rita’s cards and their most important Epiphanies:
![]() | Deal 350% Damage |
| Time Acceleration | Rita’s basic attack card. Should be removed if players do not want to use them, however, since they cost 3 each, Rita can make use of them to boost the damage of her other cards. |
| Importance: Medium |
![]() | Heal 100% |
| Rewind | Rita’s basic defensive healing card. Should be removed right away. |
| Importance: Low |
![]() | [ Initiation/ Unique ] When a card is activated, 1 Chronicle for each Cost of that card | ||||
| Chrono Archon | The most important card to start Rita’s gimmick and effect. | ||||
| Importance: Highest | |||||
| Epiphanies | |||||
| #1 | [ Initiation/ Unique ] When a card is activated, 1 Chronicle for each Cost of that card When Chronal Ascension is removed, 3 Chronicle | Medium Value Epiphany | |||
| #2 | [ Initiation/ Unique ] When a card is activated, 1 Chronicle for each Cost of that card At the end of the turn, 100% Damage to a random enemy for each Chronal Ascension | Best Epiphany | |||
| #3 | [ Initiation/ Unique ] When a card is Exhausted, 1 Chronicle | Medium Value Epiphany | |||
| #4 | [ Initiation/ Unique ] When a card is activated, 1 Chronicle for each Cost of that card When a card is Discarded, 1 Chronicle | High Value Epiphany | |||
| #5 | [ Initiation/ Unique ] When a card is activated, 1 Chronicle for each Cost of that card When a Retain effect is activated, 1 Chronicle | High Value Epiphany | |||
![]() | 300% Damage, Increase Damage Amount by 20% for each combined Cost of cards in hand (max 200%) | |||
| Time Axis Collapse | Rita’s main damaging card, should be duplicated if players want to play high cost card spam Rita. | |||
| Importance: Highest | ||||
| Epiphanies | ||||
| #1 | 450% Damage, Increase Damage Amount by 20% for each combined Cost of cards in hand (max 200%) | Best Epiphany | ||
| #2 | Decrease Cost to 1 300% Damage, Increase Damage Amount by 30% for each 1-Cost or lower card in hand | High Value Epiphany | ||
| #3 | Increase Cost to 3 Change Card to Skill. Increase Damage Amount of the next 3 Attack Card(s) of this unit used by 100% | High Value Epiphany | ||
| #4 | Increase Cost to 3 [Retain] 400% Damage 2 Vulnerable When Chronal Ascension is gained, activate this card if in hand | Medium Value Epiphany | ||
| #5 | 250% Damage Change Cost of all Fate Imprint in hand to 4 | High Value Epiphany | ||
![]() | Increase Cost of 1 2-Cost or lower card in hand by 1 until activated, Activate 1 random 3-Cost card | |||
| Future Decreed | Rita’s gimmick Skill card that allows her to activate her high cost cards without spending APs. | |||
| Importance: Medium | ||||
| Epiphanies | ||||
| #1 | Decrease Cost to 0 Increase Cost of 1 2-Cost or lower card in hand by 1 until activated, Activate 1 random 3-Cost card | Medium Value Epiphany | ||
| #2 | Decrease Cost to 0 Activate 1 random 3-Cost Attack Card(s) in hand | Best Epiphany | ||
| #3 | Increase Cost to 3 Activate 1 random 3-Cost Attack Card(s) in Draw Pile | High Value Epiphany | ||
| #4 | Increase Cost to 2 Activate 2 random 2-Cost card(s) in hand | High Value Epiphany | ||
| #5 | Change Card to Upgrade Increase Cost to 3 [ Unique ] When a card whose Cost is increased is used manually, 300% Damage to a random enemy | Medium Value Epiphany | ||
![]() | Create 2 Fate Imprint | |||
| Chrono Circle | Rita’s main creation card, allowing her to create various high cost cards to help facilitate her playstyle. Players can duplicate this card if you want to play high cost nuke playstyle. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | Create 3 Fate Imprint | High Value Epiphany | ||
| #2 | [ Retain ] Create 2 Fate Imprint Retain: Create 1 Fate Imprint | Best Epiphany | ||
| #3 | Change Card to Upgrade Increase Cost to 2 [ Unique ] When Chronal Ascension is gained, moves all Basic Cards of this unit to hand | Medium Value Epiphany | ||
| #4 | Select and Exhaust 1 Exhaust card(s) from all cards, then create Fate Imprint for each Cost of that card | High Value Epiphany | ||
| #5 | Change Card to Upgrade Increase Cost to 3 [ Unique ] When Chronal Ascension is gained, Draw 3 2-Cost Attack Card(s) | Medium Value Epiphany | ||
![]() | [ Unique ] Decrease all ChronicleGain Chronal Ascension for each decreased |
| Time Paradox | Rita’s quick Skill card that can help immediately transfer Chronicle into Chronal Ascension, allowing Rita to use more of her cards in a turn. Can be duplicated if you can generate a lot of Chronicle for Rita in a turn. |
| Importance: Medium | |
Rita Best In Slot And F2P Partners
Rita Best Partners
Rita’s best partner is her signature 5-star partner:
![]() | Ivy |
| Passive Effect: Increase the assigned Combatant’s Attack by 8-16%When a 2-Cost or higher Justice Attribute Attack Card of the assigned Combatant is used, increase Damage Amount of the next Attack Card used by the assigned Combatant by 25%. If a 2-, 3-, or 4-Cost Attack Card of the assigned Combatant is used, gain 1 [Premonition] (max 1 time each) Premonition: Increase Damage Amount of the assigned Combatant by 5% (max 3 stacks) | |
| Active Skill: 2 Illusory Erosion Illusory Erosion: Increase Damage Amount taken from 2-Cost or higher Attack Cards of the assigned Combatant by 20% | |
| Reason: Rita’s signature Partner offer her a massive amount of damage boost in all of her abilities and help her deal amazing damage while executing her combo normally. | |
For F2P options, players should use these as Rita’s Partners:
![]() | Eloise |
| Passive Effect: Increase the Attack of the Assigned Combatant by 10%.The combatant’s attack card damage increases by 10%. When the combatant first Exhausts a card or first gains a Status Ailment card, their attack card damage increases by 12% for 1 turn. | |
| Active Skill: For 1 turn, when a card is Exhausted, 1 weaken to a random enemy. | |
| Reason: The F2P Partner Option for Rita, allowing her to boost her own damage output from her attack cards. | |
![]() | Zatera |
| Passive Effect: The assigned combatant’s Attack is increased by 8%. When injured , at the end of battle, recover 4% Health. | |
| Active Skill: 200% Shield | |
| Reason: The Budget Partner option for Rita that should be replaced as soon as you get other Partner options for her. | |
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Rita Best Equipment & Refinement
For Equipment build when running Chaos, players should aim for these equipments for Rita to maximize her power:
![]() | Brilliant Eternal Flame |
| Increase Damage Amount of 2-Cost or higher Exhaust cards by 40% | |
| Reason: Massively boost the damage output of Rita’s Cost 2 and above cards, allowing her to deal amazing damage. | |
![]() | Robe of Oblivion |
| When Shield is gained through an Exhaust card, increase Damage Amount by 20% for 1 turn (1 time per turn) | |
| Reason: A good equipment that boosts Rita’s damage output after the team gains shields through exhaust cards. | |
![]() | Leaf of the World Tree |
| When 3 cards of 2-Cost or higher are used, Stockpile | |
| Reason: An amazing equipment that grants Rita and the team an extra AP after she uses 3 of her high cost attack cards. | |
In terms of weapon refinement, the best refinements players can get for Rita on her gears are:
| Increase Damage Amount of 2-Cost or higher Attack Cards by 25% |
| Increase Damage Amount of Attack Cards by 20% |
| When a 3-Cost or higher card is activated, 1 AP (1 time per turn) |
Rita Best Memory Fragments Sets & Stats
Rita Best Memory Fragments Set
For Rita, players should use the 4pcs Line of Justice set, which grants Rita a massive 20% boost to critical chance when she uses cards with 2-cost and above, which all of her attack cards are. For the 2pcs sets, players should use the Executioner’s Tool set, which grants her additional critical damage boost.
![]() | Line of Justice |
| 4-pc: +20% Critical Chance of cards that cost 2 or more | |
| Explanation: Offers all of Rita’s Attack Cards a 20% critical chance boost, allowing her to deal more damage overall. | |
![]() | Executioner’s Tool |
| 2-pc: +25% Critical Damage | |
| Explanation: Grants Rita a boost in critical damage and help her to deal more damage overall. | |
Rita Best Main Stats & Sub Stats
As a main DPS character, Rita wants the usual offensive stats, with a heavy emphasis on Attack and Critical Stats as her main investment stats.
| Piece | Main Stats |
| Ideal | Crit Chance% |
| Desire | Justice Damage% |
| Imagination | Attack% |
| Priority | Sub Stats |
| 1st | Critical Chance% |
| 2nd | Critical Damage% |
| 3rd | Attack |
| 4th | Attack% |
Important Stat Threshold:
– Players need to get Rita to at least 800 Attack to make use of her last talent note to boost the overall damage output of her attack cards.
– Players should invest in boosting Rita’s Critical Damage over her Critical Rate if you are using the Line of Justice Set on her, as the set will provide Rita with an almost unconditional 20% Critical Rate increase in all of her attacks.
Rita Best Teams
As a main DPS who wants to have as many High Cost Cards as possible in the team and requires large amounts of AP to consistently deal damage, Rita wants to be in the same team as a sub DPS who have access to high cost cards and a support character that can provide the team with consistent AP.
Some of Rita best teams are:
![]() | ![]() | ![]() |
| Rita | Nine | Tiphera |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
This team makes Rita the team’s main DPS character by utilizing Nine’s ability to spam her high cost attack cards every turn, allowing Rita to gain consistent Chronicle, allowing Rita to gain frequent Chronal Ascension at the start of every turn to help her deal powerful damage to enemies. Additionally, since Rita’s damage increase proportional the entire hand’s Card Cost, having Nine with a constant 3-cost card helps boost her damage output overall. Tiphera is in the team to help boost the team’s overall damage with her amazing Archetype cards and provide Rita with additional AP when necessary.
![]() | ![]() | ![]() |
| Rita | Haru | Mika |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
Functioning somewhat similarly to the Rita and Nine team, this team focuses on providing Rita with as much AP as possible in a single turn in order to allow her to use multiple of her high cost cards or allow Haru to use her powerful Anchor shots to help provide Rita with Chronicle. as possible by constantly moving the Anchor Shot cards into the hand. Similar to Nine, Haru can also provide the team with a moveable high cost card in the form of her Anchor Shot in addition to being able to deal decent damage by herself and additionally help the team deal with stages that need AoE damage. Mika is the team’s go to support with her ability to generate a large amount of AP consistently every turn.
Conclusion
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