The magical mage that fights for justice, Tiphera makes her debut in Chaos Zero Nightmare! In this guide, we will go over how players can best optimize Tiphera’s card deck and build to turn her into one of the best support characters in Chaos Zero Nightmare.
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Tiphera Skill Kit & Playstyle Analysis
General Introduction
Tiphera is a 5-star Character of the Order element and Controller class that specializes in providing the team with various powerful beneficial effects through her various random Archetype cards, each with their own unique effects that benefits the team. By generating these cards and drawing them to use multiple of them in a turn, Tiphera can offer amazing benefits to the team.
By creating various exhaust archetype cards in the draw pile and allow herself to draw these cards to use on the team during the turn, Tiphera can not only buff up the team, providing massive amount of AP and also heal the by a massive amount every turn, making her a very powerful buff Controller character.

Tiphera Playstyle Analysis
Tiphera’s main gameplay revolves around her different Archetype cards, which are special Exhaust cards that cost 0 AP and provide various powerful effects to the team when used like providing 1 AP for each Archetype card used, increasing the damage dealt of the next attack card used by allies or providing healing and shield to the entire team.
By using her various powerful skill cards, Tiphera can create large amount of Archetype cards either in the hand or in the draw pile, then with her draw card, she can draw these Archetype cards onto the hand for players to use to massively increase the damage dealt of the team’s next attack card, provide massive amount of AP, or providing powerful shielding and healing for the entire team. The main thing with Tiphera is that her archetype creation is largely randomized, with only a handful of her epiphanies allowing players to choose which card to create and she does have a limit to how many cards she can draw and use in a turn, especially against enemies that acts upon the team using too many different cards. Therefore, these are generally her only restrictions in the game.
Aside from that Tiphera is an incredibly powerful support Controller character that is capable of not only buffing the team but also provide powerful sustaining effects to the team as long as she can create a good amount of Archetype cards to be used alongside other characters’ cards, making her a very useful unit to have overall.
Tiphera Best Cards And Epiphany Priority
Here are an analysis of all of Tiphera’s cards and their most important Epiphanies:
![]() | 100% Defense-Based Damage |
| Matter Disintegration | Tiphera’s basic attack card, should be removed as soon as possible when deck building. |
| Importance: Low |
![]() | Heal 100% |
| Barrier Deployment | Tiphera’s basic healing defensive card, should be removed as soon as possible when deck building. |
| Importance: Medium |
![]() | Heal 100% Create 2 Archetype cards in Draw Pile then Draw 1 of those cards | |||
| Quantum Seed | Tiphera’s main card allows her to create her different Archetype cards. Should be duplicated to have multiple copies in her deck. | |||
| Importance: Highest | ||||
| Epiphanies | ||||
| #1 | Heal 150% Create 3 Archetype card(s) in Draw Pile Draw 1 of them | Medium Value Epiphany | ||
| #2 | Heal 100% Select 1 Archetype card Create 1 in hand and Draw Pile each | Best Epiphany | ||
| #3 | Draw 1 Predict which Archetype card will be created Create 1 Archetype card If predicted correctly, create the rest in Draw Pile | Medium Value Epiphany | ||
| #4 | Change card cost to 1 Create 3 Archetype card(s) in Draw Pile Draw 1 of them Activate Retain effect 2 times on 1 random card(s) of this unit in hand | High Value Epiphany | ||
| #5 | Change Card to Upgrade and add [ Unique ] Create 1 Archetype card(s) When AP is 0, create 1 of each Archetype card in hand and Draw Pile (1 time per turn) | High Value Epiphany | ||
![]() | [ Retain ] Draw 2 Archetype Cards then double a random effect of those cards for 1 turn | |||
| Form Convergence | Tiphera’s main card to help her draw her Archetype cards, should also be duplicated to have multiple copies in the deck. | |||
| Importance: Highest | ||||
| Epiphanies | ||||
| #1 | [ Retain ] Draw 3 Archetype card(s) Double a random effect of these cards for 1 turn | Best Epiphany | ||
| #2 | [ Retain ] Draw 4 Archetype card(s) Select and Exhaust 1 Exhaust card in hand | High Value Epiphany | ||
| #3 | Changes Cost to 0 [ Retain ] Change all Archetype cards in hand into a different Archetype card Retain: Draw 1 Archetype card(s) | High Value Epiphany | ||
| #4 | [ Retain ] Select and Exhaust 3 Exhaust cards from all cards Draw 1 Exhaust card for each Exhausted | Medium Value Epiphany | ||
| #5 | [ Retain ] Draw 1 Archetype card Repeat until the same card is Drawn consecutively (max 6 time(s)) | High Value Epiphany | ||
![]() | 120% Defense-Based Damage 80% Shield Heal 80% Harmonization: Double all effects | |||
| Creation and Destruction | Tiphera’s main damaging card, players can use the single copy to allow Tiphera to deal damage or remove it entirely to thin the deck and allow Tiphera to focus more on supporting. | |||
| Importance: Medium | ||||
| Epiphanies | ||||
| #1 | 180% Defense-Based Damage 100% Shield Heal 100% Harmonization: Double all effects | Medium Value Epiphany | ||
| #2 | Change Cost to 5 550% Defense-Based Damage When a card is Exhausted, decrease Cost of this card by 1 for 1 turn until used | Best Epiphany | ||
| #3 | Change Cost to 2 and add [ Retain ] 160% Defense-Based Damage 40% Shield Heal 40% Retain: Increase all effects by 100% until activated (max 4 times) | High Value Epiphany | ||
| #4 | Change Card to Upgrade and add [ Unique ] When AP is 0, create 1 Creation and Destruction Decrease Cost of those cards by 1 and apply Exhaust (1 time per turn) | High Value Epiphany | ||
| #5 | Change Cost to 5 150% Defense-Based Damage for each Cost of this card When a card is Exhausted, randomly change Cost of this card from 1 – 9 | Medium Value Epiphany | ||
![]() | [ Unique ] When 2 Archetype Cards are created, create 1 identical card in Discard Pile | |||
| Dual Creation | Tiphera’s main upgrade card that allows her to automatically create more Archetype cards, should be kept in the deck to help her facilitate her playstyle. | |||
| Importance: High | ||||
| Epiphanies | ||||
| #1 | Add [ Initiation ] When 2 Archetype Cards are created, create 1 identical card in Discard Pile | High Value Epiphany | ||
| #2 | Add [ Initiation ] When 3 Archetype Cards are created, create 1 identical card in hand Apply Retain to that card | Best Epiphany | ||
| #3 | Add [ Initiation ] When Archetype: 0 is activated, create 1 different Archetype card in Discard Pile | Medium Value Epiphany | ||
| #4 | Change Card to Skill Create 1 of each Archetype card Create 1 of the next Archetype card Exhausted | High Value Epiphany | ||
| #5 | Add [ Initiation ] When an Archetype card is moved to hand, duplicated that card and remove a random effect (5 time(s) per turn) | Medium Value Epiphany | ||
![]() | [ Unique/ Form Upgrade (0/N) ] 1 AP Draw 1 Increase Damage Amount of the first Hit of the next Attack Card by 40% |
| Event Horizon | Tiphera’s unique card that can be massively upgraded whenever she uses Exhaust cards. The more exhaust cards she uses, the more the effect of this card increases, allowing Tiphera to boost the damage output of the next attack card used by allies even better. |
| Importance: Highest | |
Tiphera Best In Slot And F2P Partners
Tiphera Best Partners
Tiphera’s best partner is her signature 5-star partner:
![]() | Tiana |
| Passive Effect: Increase the assigned Combatant’s Defense by 8-16% When the assigned Combatant creates 3 Exhaust cards, increase Damage Amount of the next Attack Card of allies used by 15-30% (max 2 stacks). When the assigned Combatant has activated Shield and Heal through Order Cards, +6-12% Critical Chance to allies for 1 turn(max 1 stack), | |
| Active Skill: Draw 1 Exhaust CardThe next 2 times an Ego Skill is used, Draw 2 Exhaust CardDecrease Cost of the next Ego Skill used by 1 | |
| Reason: Tiphera’s signature partner and one of the best partner in the game in general, Tiana offers massive benefits when equipped by Tiphera, allowing her to boost the damage output of allies’ attack cards, boosting their critical chance and even allowing Tiphera to draw cards and decrease the EGO points consumption of the team. If possible players should get multiple copies of this partner to use on other characters as well. | |
For F2P options, players should use these as Tiphera’s Partners:
![]() | Alyssa |
| Passive Effect: The assigned combatant’s Defense is increased by 12%.At the end of battle, recover 3% Health. | |
| Active Skill: Heal 100%+50% Healing amount while in injured state.1 Morale for 1 turn | |
| Reason: A decent F2P partner option for Tiphera that allows her to heal by a large amount while also boosting the team morale for 1 turn. | |
![]() | Yvonne |
| Passive Effect: The assigned combatant’s Defense is increased by 8%.If the combatant ends the turn without using an attack card, Heal 30% at the start of the next turn. | |
| Active Skill: Heal 100%1 Fortitude for 1 turn | |
| Reason: A 3-star partner option that should be replaced when players gets better partners for Tiphera. | |
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Tiphera Best Equipment & Refinement
For Equipment build when running Chaos, players should aim for these equipments for Tiphera to maximize her power:
![]() | Harp of Conflict |
| For 1 turn, when each of Damage, Shield, and Heal has been activated through cards by allies, increase Damage Amount of allies by 15% for 1 turn | |
| Reason: An amazing equipment that can easily be activated through the effects of Tiphera’s archetype cards, boosting the team’s damage output. | |
![]() | Announcement of Catastrophe |
| +12% DefenseDecrease the number of Break Recovery cards required by all Combatants by 1 | |
| Reason: A strong equipment that massively boost Tiphera’s defense stat, helping to improve both her overall healing and damage output. | |
![]() | Combat Drum |
| When 5 Skill Cards are created, increase Damage Amount of the next ally card activated by 20% (max 1 stack) | |
| Reason: A good equipment that works amazingly in tandem with Tiphera’s ability to generate large amounts of skill cards through her Archetype cards. | |
In terms of weapon refinement, the best refinements players can get for Tiphera on her gears are:
| At the start of the turn, draw 1 Exhaust card of this unit. |
| At the start of the turn, if an exhaust card is in the draw pile, have a 30% chance to draw 1 Exhaust card. |
| When drawing an Exhaust card of this unit through an ability, activate it immediately. |
Tiphera Best Memory Fragments Sets & Stats
Tiphera Best Memory Fragments Set
For Tiphera, players should use the 4pcs Glory’s Rein set, which allows Tiphera to boost the team’s damage output whenever she creates or uses Exhaust cards. For the 2pcs set, players should use the 2pcs Tetra’s Authority, which helps to boost Tiphera’s much needed defense stat for both better healing and damage.
![]() | Glory’s Rein |
| 4-pc: When generating or using Exhaust Skill Cards, +5% to Damage Amount of all allies (max 15%) | |
| Explanation: This set allows Tiphera to boost the team’s overa;; damage by a massive amount whenever she create or use Exhaust cards, helping to optimize her buffing effects. | |
![]() | Tetra’s Authority |
| 2-pc: +12% Defense | |
| Explanation: Boost Tiphera’s defense stat to help her reach her necessary defense stat threshold and overall improve both her healing and damage. | |
Tiphera Best Main Stats & Sub Stats
As a support sustain character that wants to heal and deal as much defense-based damage as possible, players should focus on boosting Tiphera’s defense stat to as high as possible as well as boosting her overall offensive stats.
| Piece | Main Stats |
| Ideal | Crit Rate% |
| Desire | Order Damage% |
| Imagination | Defense% |
| Priority | Sub Stats |
| 1st | Defense% |
| 2nd | Defense |
| 3rd | Critical Chance% |
| 4th | Critical Damage% |
Important Stat Threshold:
– Players need to get Tiphera to at least 300 defense to make use of her last talent note to boost the overall critical damage of the team.
– Players should invest in boosting Tiphera’s defense stat to as high as possible as both her healing and damage scales proportional to her defense stat.
Tiphera Best Teams
As a support sustain character that is defense-based and has the ability to provide massive amounts of benefits to the team, realistically, Tiphera can be used in any team that can make use of her powerful damage buffing effects. That being said, it is recommended that players use her in teams that use single nuking damaging cards to be able to stack her buffs as high as possible to let the main DPS nuke the enemies with a single attack card.
Some of Tiphera best teams are:
![]() | ![]() | ![]() |
| Nine | Orlea | Tiphera |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
The team make use of Nine’s ability to nuke enemies with her powerful Hew card after being buffed massively by both Orlea’s various Retain creature effects and Tiphera’s powerful buffs. Orlea offers the team powerful Vulnerability debuff on enemies while providing consistent damage buff, while Tiphera can offer an amazing AP amount of Nine to use multiple Hew cards in a single turn and also boost the overall damage output of Hew cards with her Archetype card’s effects.
![]() | ![]() | ![]() |
| Haru | Mika | Tiphera |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
Functioning somewhat similarly to the Nine team, this team focuses on providing Haru with as much AP as possible in a single turn in order to allow her to use multiple Anchor shots as possible by constantly moving the Anchor Shot cards into the hand. Both Mika and Tiphera serve as powerful support characters that can boost the overall damage output of Haru while providing a large amount of AP needed for Haru to spam her Anchor shot cards and deal massive amounts of damage to enemies.
Conclusion
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