Neverness To Everness 1.5 Banners & Pull Guide – Should You Pull Elyms, Save for Exe, or Grab the Reruns?

William
2026/11/04 19:38:45

Version 1.5 of Neverness to Everness is about to reshape your pull plans in a way that feels both exciting and high-stakes. With Elyms arriving as a flexible Cosmos support who can supercharge existing teams and Exe following as a dedicated Chaos main DPS, the next six weeks will force real decisions about whether to spend now or hold for the second half. The shared pity system across limited boards makes every roll count across both phases, so the difference between a smart NTE 1.5 pull guide approach and a reactive one can easily cost you a full character. So, let’s have a look into the NTE 1.5 banners today as it can help you plan in advance

Neverness To Everness 1.5 Banners & Pull Guide

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NTE 1.5 Banner Schedule Overview

The new Neverness to Everness update, titled “Once Upon a Glitched Call,” launches on November 11, 2026, and runs through December 23. It is cleanly split into two 21-day phases, each pairing one new limited S-class with a strong rerun.

  • Phase 1 (November 11 – December 2) features Elyms on the Android Dreams board alongside Shinku’s rerun on Before the Dawn. Their signature Arc programs run in parallel: Echoes on Hold for Elyms and Blushing Mirage for Shinku.
  • Phase 2 (December 2 – December 23) brings Exe on Offline Equations with Chaos returning on Forsaken Path, plus Dotted Horizon and What’s Desired on the Arc side.

All limited character boards share the same S-class pity counter, Points Gift progress, and Board Modification progress. This means rolls spent chasing Elyms still count toward Exe three weeks later. Skin Perks progress, however, is tracked separately per board (though it carries over if the same board name returns later).

NTE 1.5 Pity System Explained

Neverness to Everness continues to use one of the more player-friendly gacha systems in the genre. There is no 50/50 on limited boards so when you hit an S-class, it is always the featured character. Soft pity (Board Modification) triggers at 70 pulls, jumping the S-class rate from roughly 1% to around 19.5% and transforming the board with higher-value tiles. Hard pity guarantees the featured character at 90 pulls.

Pity carries over fully between all limited character banners. If you end Phase 1 at 65/90 on Elyms, you begin Phase 2 at the same count for Exe. Cosmetic milestones (the 50-pull glider, 120-pull livery, and 200-pull outfit on Skin Perks) do not carry between different boards, so plan those separately if you care about the cosmetics.

A practical target for most players is 180 pulls if you want both new characters at C0, or 90 if you are focusing on only one. The shared counter removes a lot of the usual “waste” risk when you are deciding between the two halves.

Should You Pull Elyms?

Elyms is an S-class Cosmos character positioned as a flexible support and burst DPS with Instant Cycle tools, DMG Boost effects, and the ability to enhance Charge and Remora reactions. She builds Connection Strength and can switch her Ultimate between single-target and AoE modes while providing solid off-field utility. Early impressions and kit tags point to her being a strong upgrade path for players who already run Shinku or who want a premium alternative to the free Esper Zero/MC in many team slots.

Should You Pull Elyms

If your account already has a developed Cosmos core, especially around Shinku or Akane Rin, Elyms looks like one of the higher-value support investments in recent patches. She improves rotation quality and reaction damage without needing to take over the main DPS role. Players who skipped earlier Cosmos supports or who are still relying heavily on free cycle units will feel the difference most clearly.

That said, Elyms is not a universal must-pull for every account. If your strongest teams are Chaos-focused and you have no interest in strengthening Cosmos reaction play, the value drops. Since the pity carries over, you can still throw some rolls at her board for the Skin Perks cosmetics or to build pity without fully committing, then finish the character later if the kit exceeds expectations once the patch is live.

Should You Pull Exe or Save for Exe NTE?

Exe arrives as an S-class Chaos Main DPS and Summoner who operates as a ranged attacker. His kit revolves around building Frames through attacks and skills, then ranking up from B to SSS via perfect dodges, counters, and pressure. Higher ranks generate Frames faster and unlock Digital Spectrums for additional damage. He also has unique open-world mobility that lets him travel between billboards.

Should You Pull Exe or Save for Exe NTE
  • For players who want a dedicated on-field Chaos carry, Exe is the clearer pull of the two new characters. He pairs thematically and mechanically with existing Chaos or Discord-oriented teams (think Blackbird or similar units). The second-half timing also means you have three extra weeks of daily and event income before his banner ends, which helps if your current stockpile is borderline.
  • If you are deciding between the two, the common consensus forming in the community is that Elyms offers broader team-upgrade value while Exe is the more specialized DPS investment. Accounts that already clear content comfortably with their current DPS may prefer Elyms for the support ceiling; accounts that specifically need a new Chaos main carry will lean toward saving or prioritizing Exe.

Elyms vs Shinku and Exe vs Chaos

Shinku’s rerun in Phase 1 creates an interesting side-by-side with Elyms. Shinku remains a strong Cosmos main DPS, and Elyms is expected to elevate her further through better Instant Cycle support and reaction boosting.

  • If you already own Shinku and want to strengthen that team, pulling Elyms (and possibly some Shinku copies for awakenings) is the synergistic play.
  • If you never owned Shinku and still want a Cosmos main DPS, the rerun is the safer, more proven option while Elyms acts as the newer support layer.

On the Phase 2 side, Chaos is a known quantity as a versatile unit, while Exe is the fresh Chaos main DPS. Chaos can still slot into many teams and offers utility that pure DPS units sometimes lack. Exe is the higher personal damage ceiling if his Frames and Digital Spectrum mechanics perform as advertised. Players who already have a solid Chaos roster may prefer Exe for the new playstyle; those who skipped Chaos previously can treat the rerun as a reliable pickup while evaluating Exe after launch numbers appear.

Practical Pull Strategy for NTE 1.5

Most players will fall into one of three paths.

  • First, pull Elyms if your Cosmos teams need the support upgrade and you can still reach soft or hard pity for Exe later.
  • Second, skip Elyms entirely and full-save for Exe if Chaos main DPS is the missing piece on your account.
  • Third, split resources, then use the shared pity to build toward whichever character feels stronger after early reviews, while grabbing the 50- and 120-pull Skin Perks rewards on the board you like more.

If you are close to the 200-pull outfit threshold on a board you care about, that is often worth finishing. The same logic applies to signature Arcs: Echoes on Hold and Dotted Horizon are the new ones, while the rerun Arcs give returning players a second chance at optimal weapons.

When the numbers start looking tight and you need a few more Solid Dice to secure a character or finish a Skin Perks track, topping up through Enjoygm keeps the process straightforward so you can stay focused on the actual banners instead of payment friction.

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Final Recommendations

Elyms is the safer broad investment for most accounts that already play Cosmos or want premium cycle support. Exe is the higher-priority target if you specifically need a new Chaos main DPS and can wait until the second half. The shared NTE 1.5 pity system means neither choice locks you out of the other, so the real risk is spreading too thin rather than picking the wrong character.

Conclusion

And those are your Neverness to Everness 1.5 banners. Check the official livestream summary and early kit breakdowns once the patch is live, then adjust based on how the numbers feel on your roster. With clear phase dates, generous pity rules, and two meaningful new units, Version 1.5 with all these NTE 1.5 banners rewards players who plan around the shared counter instead of reacting banner by banner.

Writer
William
Game Enthusiast & Content Creator
An enthusiastic gaming content creator focused on Genshin Impact, Arknights, and Honkai: Star Rail. Drawing from his own playthroughs, he provides practical gameplay advice, optimized character builds, and in-depth update breakdowns to help fellow travelers and commanders enhance their gaming journey.
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