The brand new Limited Collaboration Character for the game’s Date A Live Collaboration, Kurumi makes her grand debut. In this guide, we will go over how players can be build Kurumi to optimize her potential in Punishing Gray Raven
Get some funds and don’t miss out on the opportunity to roll for the latest collaboration character in Punishing Gray Raven today with the help of Enjoygm!
Kurumi Skill Kit & Playstyle Analysis
General Introduction
Kurumi Tokisaki is a special Collaboration Limited S Rank Character of the Dark Element and Attacker Class. She specializes in dealing massive amounts of damage to enemies using her time manipulating and cloning powers.

Playstyle Guide
By consuming her own time, Kurumi Tokisaki can unleash devastating attacks against enemies and deal Dark Damage to them. Upon dealing damage to enemies, she will devour their time to replenish her own time and strengthen her attack as well as accumulate her Signature Energy. Upon using her Signature Move, Kurumi is able to enter a special form that strengthens her attacks and allows her to bombard enemies with even more powerful Time altering damage to accumulate more energy. Once she has gained enough Energy, she can unleash a powerful attack, dealing massive amounts of Dark Damage to all enemies
Evolution Rank Investment Suggestions
The more copies players obtain, the higher the evolution rank players can increase for Kurumi. Therefore, the following is the advised Evolution Rank priority players should focus on to maximize the investment level when pulling for Kurumi:
| Rank | Effect | Priority |
| SS | Casting Phantom, Aleph, Dalet, or Het, or Signature – Zayin will activate all available QTEs. When entering battle, gains 60 Spiritual Power and 12 Signature Energy. Consuming an Imprint with Signature – Zayin grants an additional 30 Signature Energy and 120 Spiritual Power. The Base DMG of Phantom increases by 70%. When exiting the battlefield after casting Signature – Zayin, enters Shadow Bind and attacks once every 2s, dealing 2000% Dark DMG. If Signature – Zayin consumes 2 stacks of Bullet Brand, an additional hit deals 2000% Dark DMG. Shadow Bind ends after 4 attacks. | Best F2P Investment End Point |
| SS3 | Casting Phantom triggers Time Lag Calculation. The Base DMG of Signature – Angel of Time: Zafkiel increases by 30%. After casting Signature – Zayin, QTE Base DMG increases by 1000% for the rest of the battle. | Highest Priority & Best Investment Point |
| SSS | While Kurumi is in Spiritual Power Overflow and has more than 3 White Orbs, Fleeting Flash Step, Timeless Flash Step, Opening Volley, Focused Volley, and Rondo can ping 1 additional White Orb per cast to increase the Base DMG of that cast by 60%. If 2 additional White Orbs have been pinged before casting Aleph, Dalet, or Het, the Base DMG of that cast of Aleph, Dalet, or Het increases by 60%. When Signature – Zayin consumes 2 stacks of Bullet Brand, the Base DMG of that cast of Signature – Zayin increases by 50%. While Shadow Bind is active, Kurumi’s Extra DMG Bonus increases by 100%. | Good Investment For Better Support Effect. Best Investment Stopping Point for High Spenders |
| SSS3 | Extra Damage bonus for Various Abilities | Only Worth Investing If You Have Money To Spare |
| SSS6 | ||
| SSS+ |
Want to invest in getting Kurumi extra copies to make her stronger in the game? Then don’t miss out on Punishing Gray Raven Discount Top Up Deals on Enjoygm – the cheapest top up option ever!
Kurumi Best Memory Build And Resonance
Kurumi Memory Build
For Kurumi, her best build is a generic Dark DPS build with Bathlon as her main memory set to boost her Dark damage output.
For this build, players should use the 4 set Biathlon as her main set alongside the 2-piece set Darwin to maximize her abilities’ damage and overall damage output.
| Bathlon | |
| 2pcs | ATK increases by 3% and Dark DMG increases by 7%. |
| 4pcs | Extra DMG Bonus increases by 10%. Attacking a target will inflict them with Corruption, reducing their Dark Resistance by 15% for 8s (10s cooldown on the same target). Attacking targets affected by Corruption will trigger an Explosion that deals 600% Dark DMG (6s cooldown on the same target). |
| Darwin | |
| 2pcs | For every orb pinged, Extra DMG Bonus increases by 3% for 4s. Can be stacked up to 5 times. Duration resets every time it is triggered. |
| 4pcs | Records the color of Signal Orbs pinged. When all 3 colors is recorded, unleashes a 12m shockwave that deals 600% Physical DMG and resets the record. |
For Memory Resonance, Kurumi Resonance should be the following to maximize her damage potential:
| 6 Upper Slots | Any Attack +15 Resonance | |
| 6 Lower Slots | Signature Move Level +1 | |
Kurumi Weapon Harmonization And CUB Skills
Kurumi Weapon Effect And Harmonization
For Kurumi, her best weapon option is her 6-star Signature Weapon – Hour & Minute
| Hour & Minute | |
| Attack: 436 | |
| Critical: 249 | |
| Effect | ATK increases by 10%. Phantom and Signature – Angel of Time: Zafkiel deal 50% more DMG. When Bullet Brand is active, Aleph, Dalet, and Het deal 50% more DMG. Gains 1 stack of Imprint upon first deployment. After casting Phantom, gains 2 Signal Orbs, up to 4 per deployment. |
For Weapon Resonance, players should follow these priorities to optimize her damage rotation as well as damage output:
| Priority | Resonance | Effect |
| 1st | Glorious Afterglow | Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger. |
| 2nd | Incandescence | Weapon’s final ATK increases by 15% at the start of battle. No duration limit. |
| 3rd | Matrix Lightning | Movement Speed greatly increases and all enemies’ Extra DMG Reduction decreases by 10% during Matrix/Hypermatrix Deduction/Overlink Ascension. |
For Weapon Harmonization, players should choose the Memory Harmonization to fulfill the effects for Ensteina set for Kurumi’s to allow Kurumi to receive a boost in damage when she ping 3 pings.
Kurumi CUB Effect And Skills
Alongside her signature weapon, players should also invest in Kurumi’s signature CUB, which helps to boost her overall damage output further.
| Zafkiel | ||
| Active Skill | After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Zafkiel will gather energy and release a shockwave, dealing 325% Dark DMG 6 times. | After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Zafkiel will summon a gun array and open fire, dealing 325% Dark DMG 6 times. |
| Best Passive Skill #1 | When Kurumi Tokisaki casts Aleph, Dalet, or Het with Zafkiel equipped, she will summon Zafkiel to launch a joint attack, dealing 3000% Dark DMG once. When casting Phantom, increases ATK by 25% for 8s. Duration resets every time it is triggered. | |
| Best Passive Skill #2 | Increases the carrier’s Dark DMG by 10%. | |
Kurumi Best Teams
As an Attacker Character of the Dark Element, Kurumi works best as a Dark Main DPS character for the Dark team.
Kurumi Dark Elemental Team
![]() | ![]() | ![]() |
| Rosetta: Arete | Adelyde: Anabasis | Kurumi |
| Red | Blue | Yellow |
| Breaker | Overlink | Attacker |
This team is Kurumi’s main Dark team where she can serve as the team’s main DPS character, taking advantage of others’ abilities to reduce enemies defenses and attack buffs to deal amazing damage against enemies.
Conclusion
The brand new Collaboration character makes her debut in Punishing Gray Raven in Punishing Gray Raven. Therefore, don’t miss out on getting Kurumi by topping up in Punishing Gray Raven using Enjoygm today!






