Alongside the release of Brume and the rate up banner for Marsha, Reverse: 1999 has been introducing brand new archetypes and teams into the game to diversify the players playstyle when challenging the different endgame contents in the game. In this guide, we will go over the best archetype teams players should build in Reverse: 1999 to easily clear all of the endgame contents the game has to offer in the long term.
If you are intending to build any of these teams and wants to obtain the characters necessary for these teams, don’t forget to top up in Reverse: 1999 with the help of Enjoygm – the best top up site on the web!
Reverse: 1999 Best Archetypes & Teams – Best Teams To Build
What Are Archetypes
When building teams in Reverse: 1999, aside from the characters’ roles, abilities and type of damage they inflict on enemies, an important and the oftentimes most crucial part players need to pay attention to is the different characters’ archetypes.
The archetypes of the different characters in Reverse: 1999 signifies which team they are meant to be played in, with some archetypes even completely overwriting others, making it impossible for certain characters from one archetype to be used in the same team as another. For example, if a character is of the Lingering Glow Archetype, they can’t be used in a Bloodtithe team comp as these two effects do not coexist on the same battlefield.
A character’s Archetype is signified by their first talent and their tags, which players can check by simply clicking on the characters profile and the tags will be shown under the characters’ names. When different archetypes would overwrite each other when entering a battlefield, the archetype effect of the character on the 1st deployment slot will have priority to take effect rather than the archetype effects of the characters from the other deployment slots.
Generally, the game’s characters are divided into these most prevalent archetypes: Lingering Glow, Bloodtithe, Dynamo, Rank Up, Ultimate and Impromptu
Lingering Glow
The most recent addition to the Archetypes in Reverse: 1999, the Lingering Glow team is a team that specializes in inflicting the Burn debuff on enemies or gain Halo buff in order to build up the special Lingering Glow stacks when characters with the mechanic are present on the team.
When the Lingering Glow stacks reaches a certain point, it will consume a set amount of stacks in order to deal an AoE Mental damage instance to all enemies, dealing damage that increases proportional to the amount of Burn stacks enemies has and the amount of Halo stacks allies have. The main goal of the team is to inflict as much Burn debuffs on enemies as possible while also buffing the team’s damage output massively so that the Lingering Glow damage instances can deal maximum amounts of damage to enemies.
The best Lingering Glow team is:
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| Beryl | Isolde | Flutterpage | Marsha |
| Main DPS | Sub DPS/ Enabler | Support | Support/Sustain |
| Essential | Essential | Flexible | Flexible |
Beryl is the team’s main DPS option and is the main Lingering Glow character in the game. If you don’t have her, it is almost impossible to make a Lingering Glow team, so you need to have her before committing to make this team. Beryl’s gimmick revolves around enabling a large amount of Lingering Glow stacks whenever the team inflicts the enemies with Burn debuff and whenever she herself gains Halo buff stacks. Her damage output massively boosts the damage output of Lingering Glow damage instances.
Isolde is another of the necessary characters for the Lingering Glow team, as she offers a lot of important gimmicks to the team with her amazing debuffing effects and constant Burn Debuffs. Isolde can inflict Burn DoT debuffs on enemies every turn with her AoE debuffing skill and follow up attacks in addition to reducing the enemies’ defenses and resistances to help massively boost the damage output of the team.
For Support options, Flutterpage and Marsha are the most important support characters for the team, granting powerful damage and critical boost to the team. Both characters are flexible in the team, however, Marsha leans more towards the necessary side as she offers way too many benefits to the team in addition to inflicting Burn debuffs to enemies. For other support options, players can consider Fatutu or as substitutes.
Dynamo
Another one of the important archetype teams in the game is the Dynamo team, which is one of the most complex but powerful teams in the game due to its characteristics.
The Dynamo team main gimmick lies in the team’s ability to transfer and convert Dynamo stacks generated by the team’s abilities and fuel it into the Electric Array. When a certain amount of Dynamo stacks are funneled into the Array, the level will increase, granting the entire team powerful offensive effects once it reaches certain levels. After a certain amount of turns, the array’s level will reset and players will need to once again funnel Dynamo stacks to increase the Electric Array’s level.
The best Dynamo teams is:
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| Brume | Charon | Ulrich | Ezra |
| Main DPS | Sub DPS/ Enabler | Support | Support/Sustain |
| Essential | Essential | Flexible | Flexible |
The Dynamo team is extremely flexible in nature due to how the Electric Array’s offensive effects are beneficial for almost every team, however, the two most important components that are needed to form a Dynamo team are Brume and Charon.
Brume is by far the most powerful Dynamo character in the game, with the ability to take full advantage of the Dynamo team’s amazing offensive capabilities while also dealing massive amounts of damage when under the Electric Array effects. Brume herself is a very strong character that while serving functionally as a buff character, can become a powerful sub and main DPS in a lot of teams while also enabling the Electric Array effect for the team.
Charon is another of the necessary member of the Dynamo team, as he provides a lot of important buffs for the team like critical rate to critical damage conversion, damage increase and most importantly, Charon can convert and fuel large amount of Dynamo stacks towards the Electric Array at a time, massively reducing the downtime of the Dynamo team and help the team to reach maximum damage potential in a short amount of time.
For the other 2 slots, depending on your circumstances, players should run an additional DPS character that can take advantage of the Electric Array offensive buffs like Anjo Nala or a character that can further fuel Dynamo stacks into the Electric Array like Ulrich. For sustain, any good sustain characters that can keep the team alive well is recommended, some examples being Marsha, Fatutu, etc.
Bloodtithe
Another powerful archetype that dominates a lot of the endgame contents in Reverse: 1999 is the Bloodtithe team, which specializes in HP manipulation.
The Bloodtithe team’s main focus lies in its ability to deal powerful Max HP based damage to enemies and filling up the Bloodtithe Gauge by consuming the entire team’s HP in order to grant the team powerful special effects based on Bloodtithe stacks. This team can deal a lot of damage but is mainly held back by the fact that it is quite risky in long fights due to the nature of HP draining.
The best Bloodtithe team is:
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| Nautika | Semmelweis | Sentinel | Rubuska |
| Main DPS | Sub DPS/ Enabler | Sub DPS/ Enabler | Support/ Sustain |
| Essential | Essential | Flexible | Flexible |
For the Bloodtithe team, the main essential character is Semmelweis, with her amazing Euphoria to constantly drain all allies HP when her Ultimate is activated and her ability to trigger Follow Up Attacks on enemies at the end of the turn when Bloodtithe is gained. Additionally, Semmelweis can buff an ally and grants them massive amounts of offensive buffs in exchange for draining their HP whenever they act, serving as both an enabler buff and a support effect for Bloodtithe main DPS.
The main DPS for the Bloodtithe team is Nautika, with her immensely powerful Ultimate to consume all Bloodtithe stacks to unleash constant attacks on enemies based on the amount consumed. Bloodtithe is only really worth investing if you have both Nautika and Semmelweis, as Nautika damage output rivals that of other high level teams. However, players can substitute Nautika with Eternity for worst results.
For the other 2 slots, if players have Sentinel and Rubuska, then using Sentinel in this team is highly recommended, as she can provide powerful teamwide buffs and help to enable Bloodtithe stacks and Rubuska can also heal the team a lot while also providing additional buffs based on Bloodtithe. However, if you don’t have her, using any 2 sustain/support characters with the ability to balance HP or drain HP is also good. Some examples include: Fatutu, Medicine Pocket, Ezra, etc.
Rank Up
The Rank Up team refers to a team consisting of characters that specializes in dealing damage using Rank 2 and 3 Incantation Skills and have the ability to automatically raise the Incantation Skill level through various effects.
The Rank Up Skill can deal amazing damage when used properly, but it can be quite luck based due to how the team is extremely reliant on getting the correct Incantation Skills on the board at the correct time and has the Incantation Skills high in rank.
The best Rank Up Team is:
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| Marcus | Druvis III | Mercuria | Vila |
| Main DPS | Sub DPS/ Enabler | Sub DPS/ Enabler | Support/ Sustain |
| Essential | Flexible | Flexible | Flexible |
The main DPS and the essential character for the Rank Up team is Marcus, whose abilities allows her to automatically rank up her powerful damaging attacks to higher levels and provide amazing additional damage modifiers and damage effects when used by her.
For the rest of the team, any characters that have the Rank Up tag can realistically be used in the same team as Marcus as long as they can automatically rank up their Incantation Skill reliably. To maximize Marcus’ damage and effects, players should also have at least 3 Plant Afflatus characters in the same team. Ideally, players should use Druvis III, Mercuria and Vila as the team alongside Marcus as this team is the highest damage output Rank Up team.
Ultimate
The Ultimate team is one of the most versatile teams in the game as the main DPS character for this type of team can be any character that utilizes Ultimate damage as their main source of damage.
The Ultimate team’s main focus is to provide the entire team with a large amount of Moxie every turn to constantly trigger their Ultimate to deal damage to enemies.
There are 2 main best Ultimate Damage teams players can aim to make:
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| Igor | Moldir | Lopera | Fatutu |
| Main DPS | Sub DPS/ Enabler | Sub DPS/ Enabler | Support/ Sustain |
| Essential | Essential | Essential | Flexible |
This team is the main Ultimate damage team revolving around Igor, who has the ability to automatically trigger his Ultimate as a Follow Up Attack without taking up AP slots. The team can deal massive amount of damage by using Moldir and Lopera to enable Igor’s very specific Talent effect, providing him with massive amounts of Bullets and inflicts a lot of Shrapnels stacks on enemies, maximizing his damage output and help to rival some of the best teams in the game.
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| Recoleta | Getian | Melania | Fatutu |
| Main DPS | Sub DPS/ Enabler | Sub DPS/ Enabler | Support/ Sustain |
| Essential | Flexible | Flexible | Flexible |
This Ultimate damage team revolves around Recoleta, who gains immense amounts of benefits and large amounts of Moxie stacks whenever allies trigger their Ultimate, helping to constantly fuel the team’s Moxie and allow the entire team to use their Ultimate all the time. Any characters that can generate a large amount of Moxie can be used in this team, with Getian and Melania being very strong options for the sub DPS enabler slots.
Impromptu
The final archetype team players can make in Reverse: 1999 is the Impromptu team, a very unique team with unique effects.
The Impromptu’s team main gimmick lies in the team ability to generate Eureka stacks to fuel the Impromptu Incantation skill, which can trigger and deal massive amount of single target damage to an enemy based on the amount of Eureka stacks generated by the team. By using different types of effects and abilities, players can strengthen and direct the target of the Impromptu Incantation towards important enemies.
The best Impromptu Team is:
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| Aleph | Barcarola | Tooth Fairy | Kiperina |
| Main DPS | Sub DPS/ Enabler | Sub DPS/ Enabler | Support/ Sustain |
| Essential | Essential | Flexible | Essential |
The Impromptu team is very strict in nature, requiring Aleph as the team’s main DPS character to help generate large amount of Eureka stacks, Barcarola as the team’s sub DPS character to generate Eureka, buffing the entire team’s damage output and redirect the Impromptu Incantation to the correct enemy. The last essential character players need to bring to the team is Kiperina, who is the team’s main sustain option that can provide a large amount of shielding and Eureka stacks to help the team survive.
For the last slot, any characters that can generate Eureka stacks are welcomed, with Tooth Fairy being the best option for this slot.
Conclusion
With that, we have gone over all of the best archetypes and teams in Reverse: 1999. If you want to easily clear the endgame contents in Reverse: 1999 by investing in getting any of the necessary characters to create these amazing teams, don’t hesitate to take advantage of Enjoygm’s special discounted deals for Reverse: 1999 Top Up and get large amount of pull currencies at the lowest price possible.





























