The much needed dedicated healer character for the Conduit Archertype, Everecho makes her debut in Reverse: 1999 version 3.8 update patch. In this guide, we will go over everything players need to know to best build Everecho to her fullest potential in Reverse: 1999
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Everecho Build Guide – Everything You Need To Know
General Introduction
Everecho is a 6-Star Character of the Mineral Afflatus and the Conduit Archertype. She is the de facto Conduit team’s healer with her ability to constantly supply the team with its much needed damage buffs while also providing amazing healing effects.

Incantation Skill And Ultimate Analysis
To understand how Everecho works and how to best build her into a powerful Arcanist, we need to know how her Skill and Ultimate works:
| Yesterday’s Yearning (Arcane Skill) | Rank | Effects |
![]() | 1 | [Interval]. Mass Attack. Deals 200% Reality DMG to all enemies, and grants all allies 1 stack of [Past Shadows] for 2 rounds. Energy Card: Chaotic IIGain +2 Chaotic Energy. |
| Importance: High | ||
| Analysis: Everecho’s main damage Incantation skill that allows her to deal damage to enemies and grants allies a boost in damage. | ||
| Tomorrow’s Hope (Arcane Skill) | Rank | Effects |
![]() | 1 | Mass healing. Restores HP to all allies equal to Everecho’s (ATK * 180%). Dispels 2 [Stats Down], [Neg Status], [Control] effects from all allies. When cast, consumes 1 stack of [Long-Lost Light]; if [Long-Lost Light] is depleted, switches to [Yesterday’s Yearning]. Energy Card: Light’s MightChaotic Energy +1. Grants Everecho 1 stack of [Long-Lost Light]. After cast, if the Conduit is not in [Echoes’ Embrace], switches to [Tomorrow’s Hope]. |
| Importance: Highest | ||
| Analysis: Everecho’s main sustain skill that heal allies, dispel debuffs on allies and can change into her attack incantation skill when she is not in her healing mode. | ||
| Echoes’ Embrace (Ultimate) | Effects |
![]() | Mass Attack. Deals 500% Reality DMG to all enemies. After attacking, inflicts all enemies with [Hollow Shell] for 3 rounds, grants all allies 5 stacks of [Past Shadows] for 2 rounds, and grants ally [Conduit] characters [Rekindled Memory] for 3 rounds. After attacking, if holding [Long-Lost Light], switches to [Tomorrow’s Hope]; otherwise switches to [Yesterday’s Yearning]. |
| Importance: Highest | |
| Analysis: Everecho’s Ultimate allows her to deal AoE damage to enemies and allows her to grant the entire team powerful buffs to boost the team’s damage output even further. | |
Inheritance Analysis
Additionally to her skills and abilities, her inheritance level will also affect Everecho’ performance in a team:
| Rank | Effects | Analysis |
| 1 | Does not have basic Incantations and Ultimate. Instead, charges [Conduit]s with Energy to release Incantations. Moxie is replaced by Harmonization. At the start of the round, all allies gain [Soothing Song]. For each 1 Chaotic Energy consumed by allies, Everecho gains 1 stack of [Mend]. Insight I At the start of the round, Everecho increases self Harmonization by +15, and restores HP to all allies equal to 20% of their [Remembrance]. | Everecho’s main inheritance that allows her to passively heal allies whenever they loses HP with her Soothing Song Effect. |
| 2 | When entering battle, increases ATK by +5%. | This grants Everecho a good boost in attack to improve her healing |
| 3 | Upon entering combat, all allies gain +30% DMG Reduction. Excess Harmonization of [Conduit] allies will be stored (up to 50), and replenished when able. Upon entering combat, gain +30 Harmonization. | An amazing inheritance that allows Everecho to mitigate a portion of the damage taken by the team while also help her store allies’ Harmonization, allowing the team to use their Ultimates more frequently. |
Everecho Playstyle And Combat Role Analysis
Everecho’s main gimmick lies in her Remembrance Song and Remembrance stacks, which are granted to all allies at the start of the battle. Whenever the team loses HP, Everecho’s Remembrance effect will automatically activate, and recover HP for the team. Whenever the team consumes Energy to activate their Conduit Incantations, Everecho will gain a stack of Mend for herself. Upon gaining 4 stacks of Mend, Everecho will automatically retrigger a previous Conduit Incantation from either allies or herself.
Everecho also has access to a special Chaotic Energy card, which can be used by the players actively if they want to activate her 2nd skill, providing the team with a massive heal and dispel negative debuffs on all allies. As a Conduit character, at the end of every turn, as long as Everecho have enough Energy, she can unleash her S1, dealing damage to enemies and grants all allies an damage buff or unleash her Ultimate, which deals damage to all enemies, reducing their resistances and grants critical damage buff to all allies based on her special stacks.
Best Psychubes And Resonance Build
Best Psychubes
As a support sustain character for the Conduit archetype, Everecho wants Psychubes that help boost her sustain and support effects for the team.
The best Psychube for Everecho is:
![]() | A Dream Beyond Light |
| Effect | When entering battle, if the carrier is a [Mineral] character, gains Healing Done +12%. For each Conduit Energy consumed, all allies gain Critical DMG +0.8% for 3 rounds, up to 16 stacks. |
| Analysis | This is Everecho’s best Psychube as it grants her better healing and help to boost the team’s Critical damage output based on how much Energy consumed. |
Resonance Build
For Everecho, players should focus on using a Resonance build that boosts her Attack stat as much as possible to optimize her healing effects.
Build Code: (To Be Updated)
Rolling Recommendation
Should You Roll For Everecho
It Depends. Everecho is a character that can only be used in the Conduit team as her gimmick and effects as a support and sustain character is not as potent as other Sustain characters like Marsha or Enigma when she is not in the Conduit team. Therefore, players should only roll for her if you intend on building a complete Conduit team.
Should You Roll For Extra Everecho Portraits
It Depends. Everecho’s portrait level only helps to improve her healing and overall damage boosting effects to the team, making them good to have, but not necessary. Everecho works perfectly fine at P0 and doesn’t need investment in terms of Portrait levels.
Conclusion
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