With the release of Reverse: 1999 upcoming version 3.8 Update Patch, the fan favorite character J will finally be getting his Euphoria buff. In this guide, we will go over how players can best build J to optimize both his damage and support capabilities to the max.
Get this buffed up piece of Riposte Sustain character in Reverse:1999 by topping up in the game with the help of Enjoygm – the best top up site on the web!
J Build Guide – Everything You Need To Know
General Introduction
J is a 6-Star Arcanist of the Beast Afflatus whose skill kit revolves around providing the entire team with powerful shielding and sustaining buffs while also being able to deal damage to enemies whenever the team is attacked thanks to his Riposte Archetype, making him a rare all-rounder sustain character in the game.

Incantation Skill And Ultimate Analysis
To understand how J works and how to best build him into a powerful Arcanist, we need to know how his Skill and Ultimate works:
| Hardness Testing (Incantation Skill) | Rank | Effects |
![]() | 1 | [Debuff] 1-target attack. Deals 180% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit; for every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds. |
| 2 | [Debuff]1-target attack. Deals 270% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit; for every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds. | |
| 3 | [Debuff]1-target attack. Deals 450% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit; for every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds. | |
| Importance: High | ||
| Analysis: J’s main damage skill and one of his ways to deal damage to enemies in an active way | ||
| Heat Treating (Incantation Skill) | Rank | Effects |
![]() | 1 | [Counter] Mass counter. Grants all allies a [Shield] with (J’s ATK x100%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering]. |
| 2 | [Counter] Mass counter. Grants all allies a [Shield] with (J’s ATK x150%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering]. | |
| 3 | [Counter] Mass counter. Grants all allies a [Shield] with (J’s ATK x250%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering]. | |
| Importance: Highest | ||
| Analysis: J’s main gimmick and sustain skill, allowing him to grant the entire team a shield and set up his Riposte Counterattack effect | ||
| Over the Haight Street! (Ultimate) | Effects |
![]() | Mass attack. Deals 350% Reality DMG to all enemies. Right before attacking, inflict [Burn] on the targets equal to the number of [Burn] stacks on self. J does not gain [Burn] stacks from this attack, and for every excess [Burn] stack on the main target, this attack deals an additional 10% Reality DMG. |
| Importance: High | |
| Analysis: J’s Ultimate that helps him deal powerful damage to enemies and inflict burn on enemies. | |
Inheritance Analysis
Additionally to his skills and abilities, his inheritance level will also affect J’ performance in a team:
| Rank | Effects | Analysis |
| 1 | When attacking, gain an ATK percentage equal to 0.5x of the number of [Burn] stacks on self, and resolve own [Burn] to deal damage to self while retaining the number of stacks. Every time after J’s attack successfully inflicts [Burn], J grants the same number of [Burn] stacks to self. Take 50% less damage from resolving own [Burn] stacks, and never fall below 15% HP this way. | J’s main gimmick and effect that allows him to deal powerful damage to enemies based on his Burn stacks |
| 2 | DMG Dealt +8% when the caster enters battle. | An effect that boost his overall damage output |
| 3 | J’s [Burn] stack limit is increased to 35, and becomes immune to [Freeze] and [Cold] while in the [Burn] status. At the start of the round, if J is below 50% HP, dispel all non-Burn [Stats Down] and [Neg Status] from self, then grant Critical Rate +20% to self for 1 round. | An effect that further enhances J’s playstyle while also help him prevent the more annoying movement restrictive debuffs from enemies. |
Euphoria Analysis
Alongside her rerun, Liang Yue has additionally obtain a brand new Euphoria, helping to improve her initial skill kit and making her way stronger.
| Euphoria Level | Effects | Analysis |
| 1 | [Bodily Furnace] effect enhanced: When attacking, gain an additional ATK percentage equal to 100% of the original effect. [Bodily Furnace] effect adjusted: Every time after J’s attack successfully inflicts [Burn], J grants the same number of [Burn] stacks to self (triggers even when the inflicted stacks overflow). Self becomes immune to [Burn] damage, and own [Burn] stacks are no longer depleted on resolution. [Bodily Furnace I]>[Bodily Furnace III] effect adjusted: At the start of the round, based on the number of [Burn] stacks on self, the following effects are applied and can each be granted multiple times: If stacks ≥ 10: Grant all allies DMG Taken Reduction +1% per stack of [Burn] for 1 round. If stacks ≥ 20: Dispel all [Neg Status] except [Burn] and 1 type of [Stats Down] or [Control] from self and dispel 1 type of [Neg Status], [Stats Down], or [Control] from all other allies. If stacks ≥ 30: Grant all allies Riposte DMG Bonus +1% per stack of [Burn] for 1 round. | J can now gain Burn stacks more easily and can also apply a powerful damage reduction buff to allies based on his Burn stacks. This effect also allow J to grant allies debuff immunity and Riposte damage boost buffs. |
| 2 | [Hardness Testing] no longer grants all allies DMG Dealt increase, instead deals additional Reality DMG equal to 100% of the base Reality DMG, increases [Burn] inflicted to 6 stacks, and is now treated as a counter. | J can now use his counter more often. |
| 3 | [Over the Haight Street!] deals additional Reality DMG equal to 100% of the base Reality DMG. For every excess stack of [Burn] on the main target, the additional Reality DMG dealt is increased to 500% of the original effect. After attacking, grant all allies DMG Dealt increase — for every stack of [Burn] on self, DMG Dealt +2.5% for 3 rounds. [Over the Haight Street!] no longer takes up the allied Spelldock Limit. | This effect further boost J’s Ultimate damage output based on his Burn stack and grants all allies a damage increase effect. |
| 4 | [Heat Treating]’s base Shield Multiplier is increased to 150% of the original. Each stack of [Burn] on self increases the Shield Multiplier by 5%. If the target already holds a Shield, the new Shield value is stacked onto the existing Shield, up to a maximum of J’s ATK x600%. [Tempering] deals additional Reality DMG equal to 900% of the base Reality DMG, and no longer deals additional Reality DMG based on Missing HP. Instead, for every stack of [Burn] on self, deals additional Reality DMG equal to 50% of the original Missing HP-based bonus. After attacking, grants all allies a Shield with (J’s ATK x90%) Shield value. If the target already holds a Shield, the new Shield value is stacked onto the existing Shield, up to a maximum of J’s ATK x600%. Additionally extends all allies’ [Shield] duration to 3 rounds, with each stack of [Burn] on self increasing the Shield Multiplier by 2%. After attacking, grants self +1 Moxie. The Shield increase and Moxie increase effects each trigger up to 2 times per round. | J’s shield now scale even better based on his own Burn stack and his counterattacks now deal even more damage based on his Burn stack. |
J Playstyle And Combat Role Analysis
J is a sustain character of the Riposte archetype and Beast Afflatus whose skill kit and abilities revolves around setting up powerful sustaining buffs and shielding for the entire team while also counterattacking enemies whenever the team is attacked when they have shielding.
J’s main Incantation Skill is his 2nd Skill, which allows him to set up an entire team with a big shield buff and reduces the damage taken by the entire team. Additionally, he grants himself the counterattack buff, which allows him to deal an instance of AoE damage against all enemies whenever an ally with shield is attacked, allowing him to deal powerful damage to enemies based on how low his HP is. Additionally, his Riposte attacks will inflict burn on the enemies and allow him to gain burn on himself, the more burn stacks he has on himself, the less damage he takes and the more damage deal.
Upon accumulating enough Moxie, J can unleash his Ultimate, dealing massive amounts of damage and inflict multiple Burn stacks on enemies based on his own Burn stacks. The more Burn stacks he has, the more damage this attack will deal.
Best Psychubes And Resonance Build
Best Psychubes
As a Support Sustain character for the Riposte Archetype, J wants Psychubes that can help boost his sustain effect further and boost his counterattack damage output.
The best Psychube for J is:
![]() | The Unbearable Lightness |
| Effect | If the carrier is in the [Burn] status, when attacking, gain Incantation Might +4%; and after a mass riposte, gain ATK +1%, stackable up to 6 times. |
| Analysis | J’s signature Psychube that allows him to gain additional Incantation Might and deals more damage with his Riposte Attacks. |
Resonance Build
For J,as he mainly serves as support sustain character for the Riposte team and various other teams, he wants a build that focuses on boosting his attack to strengthen his Riposte damage output and his shielding since his shield scales off his attack.
Build Code: APAkLUQtFEMFQANBVEhmPGA8UDQyNDA6ADsRRQE

Players should use the Genuinity piece as his main Resonance piece for extra attack stats.
Rolling Recommendation
Should You Roll For J
Yes, absolutely. J after this Euphoria buff is one of the most powerful sustain characters in the game with the ability to not only provide the team with amazing sustainability in the form of shielding buffs, he can also provide the team with substantial damage output in the form of counterattacks unlike other sustain characters.
Thanks to J’s Euphoria buffs, all of his most pressing issues have been solved like him taking too much damage from Burn stacks, not providing the team with enough shielding or not being able to counterattack with good enough damage. Now that all of these issues are fixed, he has been turned into one of the most universally powerful Sustain characters that players can use in any team.
Should You Roll For Extra J Portraits
Not necessary, but his Portrait Levels Are Good To Have. J’s skill kit by itself is already very powerful at P0 and the majority of his Portrait only further boost his support and sustain effects with additional stats and lengthen his buffs’ duration. Therefore, players want to invest in him, players can consider getting his P2 as it is his main Portrait break point as it helps to increase the team’s sustainability and J’s own damage output
Conclusion
One of the game’s most powerful support and sustain characters that can enable any DPS character thanks to his incredible skill kit, J makes return with his Euphoria buff in Reverse: 1999. If players want to try out this brand new support character, then don’t hesitate to roll on J’s banner with the help of Enjoygm – the best Reverse: 1999 Top Up site on the web!







