The free Resonator given out for the Cyberpunk x Wuthering Waves Collaboration Event, Rebecca makes her grand debut in the game in version 3.4 Update Patch. In this guide, we will go over how players can best build Rebecca to make her one of the best characters for Tune Hack mechanic for endgame contents.
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Rebecca Skill Kit & Playstyle Analysis
General Introduction
Rebecca is a Limited Collaboration 5-star Resonator of the Cyberpunk x Wuthering Waves Collaboration Event. She is a 5-Star Resonator of the Electro Element and wields Pistols as her main weapon. She specializes in dealing Normal Attack Damage to enemies by switching between two different modes to accumulate resources and then spend those resources to deal powerful Electro damage to enemies. She can also inflict Tune Hack Shifting to enemies and boost the damage output of other Cyberpunk characters.

Skill Analysis & Leveling Priority
| Basic Attack – Huntress Perform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack – Huntress Hold Normal Attack to continuously fire at enemies, dealing Electro DMG, considered Basic Attack DMG. Comin’ in Hot! – Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack – Huntress. Mid-air Plunging Attack – Huntress Deal Electro DMG. Dodge Counter – Huntress Press Normal Attack shortly after a Successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge – Huntress Press Dodge to attack the target while dodging, dealing Electro DMG. Can be done while: – Performing Basic Attack – Huntress. – Performing Heavy Attack – Huntress. – Casting Comin’ in Hot! – Huntress.- Casting Tactical Dodge – Huntress.- Casting Resonance Skilll – Come ‘n’ Get Me!. – Casting Intro Skill – Leadhead, Come ‘n’ Get Me!. Additional Electro DMG is dealt upon a Successful Dodge during Tactical Dodge – Huntress. Basic Attack – Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack – Guts Consume STA and attack the target, dealing Electro DMG. Mid-air Plunging Attack Deal Electro DMG. Dodge Counter – Guts Press Normal Attack shortly after a Successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge – Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be executed while: – Performing Basic Attack – Guts.- Casting Tactical Dodge – Guts. – Casting Resonance Skill – It’s Big Boomin’ Time!. – Casting Intro Skill – Yo, It’s Big Boomin’ Time!. Additional Electro DMG is dealt upon a Successful Dodge during Tactical Dodge – Guts. |
| Leveling Priority: High |
| Reason: Rebecca’s main mode of damage output, should be leveled up as high as possible |
| Resonance Skill – Here’s a Big One! Press Resonance Skill when in the Huntress state to close the distance and spray lead at enemies, then switch to Guts state to blast the target, dealing Electro DMG. Press Normal Attack shortly after casting this skill follow up with Basic Attack – Guts Stage 2. Resonance Skill Come ‘n’ Get Me! Press Resonance Skill when in the Guts state to spray lead at the enemy, afterwards shoot the ground, using the gun’s recoil to close the distance to the enemy, then switch to the Huntress state to spray more lead at enemies, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin’ in Hot! – Huntress. |
| Leveling Priority: High |
| Reason: Rebecca will use this ability in between her skill combos, so players should level this up to maximize her damage output |
| Forte Circuit Switch Gears! Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts states. The Huntress state increases Rebecca’s Crit. DMG by 30%.The Guts state allows Rebecca to ignore 15% of the target’s DEF.By default, Rebecca starts in the Huntress state. Hack – Shifting Targets damaged by Rebecca’s Intro Skill – Yo, Here’s a Big One!, Intro Skill – Leadhead, Come ‘n’ Get Me!, Tat-dat-dat! – Huntress, Rat-tat-tat – Guts, and Resonance Liberation · BOOM! Fireworks! receive 【Hack – Shifting】. Tat-dat-dat! – Huntress At 120 points of Fervor, Heavy Attack – Huntress is replaced with Tat-dat-dat! – Huntress. Hold Normal Attack to castTat-dat-dat! – Huntress which consumes all Fervor to deal Electro DMG, considered Heavy Attack DMG. During Heavy Attack – Huntress, if Fervor is at 120 points, release Normal Attack to cast Tat-dat-dat! – Huntress. Rat-tat-tat – Guts At 120 points of Fervor, Heavy Attack – Guts is replaced with Rat-tat-ta – Huntress. Hold Normal Attack to cast Rat-tat-tat – Guts, which consumes all Fervor to deal Electro DMG, considered Heavy Attack DMG. Fervor Rebecca can hold up to 120 points of Fervor.Normal Attacks restore 50 points of Fervor upon damaging the target. Casting Intro Skill – Yo, Here’s a Big One!, Intro Skill – Leadhead, Come ‘n’ Get Me! restores 50 points of Fervor. Hot Hand Rebecca can hold up to 120 points of Hot Hand.Regenerates over time at a rate 5 points per second. Casting Tat-dat-dat! – Huntress or Rat-tat-tat – Guts restores 40 points. A Girl Gets What She Wants! Casting Intro Skill – Yo, Here’s a Big One!, Intro Skill – Leadhead, Come ‘n’ Get Me!, Resonance Skill – Yo, Here’s a Big One!, or Intro Skill – Leadhead, Come ‘n’ Get Me! at 120 Hot Hand points grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts states, regardless of which state she’s currently in. Hot Hand cannot be regenerated or restored during this period. |
| Leveling Priority: Highest |
| Reason: A large majority of Rebecca’s damage comes from her Forte Gauge, so players should prioritize leveling this up as much as possible |
| Resonance Liberation Switching to Mk. 31 HMG mode generates an area of stagnation for 9s, in which: Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG while accumulating Overload. Normal Attack or Resonance Liberation can be pressed up to 2 times shortly after Rebecca starts firing to enhance her Mk. 31’s firepower and accumulate Overload faster. – The machine gun will only auto-lock onto the nearest enemy that’s within the onscreen center aim reticle. – Rebecca is immobile when firing the Mk. 31 HMG and gains 50% to both DMG Reduction and Immunity to Interrruption. Overload Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points. BOOM! Fireworks! After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG and ending HMG mode. – Hold Resonance Liberation while in Mk. 31 HMG mode to immediately cast BOOM! Fireworks!. |
| Leveling Priority: High |
| Reason: Rebecca’s nuke skill and should be leveled up to maximize her damage output. |
| Intro Skill Yo, It’s Big Boomin’ Time! When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG. Hey, Leadhead, Come ‘n’ Get Me! When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin’ in Hot! – Huntress. |
| Leveling Priority: Medium |
| Reason: Only level this up if you have spare materials to maximize Rebecca’s damage output |
| Inherent Skill 1 ATK Bonus is increased by 10% for 12 when A Girl Gets What She Wants! is triggered or when Resonance Liberation is cast. This effect can be stacked 2 times |
| Unlock Priority: Highest |
| Reason: An amazing Inherent skill that help boost Rebecca’s damage output more |
| Inherent Skill 2 Tat-dat-dat! – Huntress and Rat-tat-tat – Guts gain increased Resistance to Interruption. When Rebecca casts Resonance Liberation – Party ’til Dawn!, all nearby Resonators in the team gain 20% ATK for 30s, Lucy, if among them, gains an additional ATK. |
| Unlock Priority: Highest |
| Reason: Rebecca’s most important Inherent Skill that grants her increased interruption buff in addition to helping her boost Lucy’s damage output even more when she uses her Resonance Liberation. |
Playstyle Guide & Rotation
Rebecca’s skill kit revolves around switching between her two different modes in order to constantly bombard enemies with basic attacks in order to accumulate resources and deal powerful Electro damage to enemies.
Rebecca has 2 different modes that players can switch between: Huntress Mode and Guts Mode. Huntress Mode works as a more concentrated attack mode, where players will be able to focus her basic attacks more, while Guts mode will instead spray her attacks, allowing her to deal damage in a wide area and deal with smaller mob enemies. When in either mode, whenever Rebecca deals damage to enemies, she will accumulate special Forte Gauge energy depending on the mode. Once she has accumulated enough energy, she will enter a special state where her damage is massively enhanced and allow her to be immune to enemies’ interruption.
Upon using her Resonance Skill, if players have enough energy, she will deal more Electro damage to enemies. Upon using her Resonance Liberation, Rebecca will become immobilized and instead deal constant Electro damage to enemies with her MK31, during this time, her damage is massively enhanced and she will be immune to interruptions, players can follow this up with her Heavy attack once the Resonance Liberation ends.
Upon using her Outro Skill, Rebecca is able to boost the incoming Resonator’s Heavy Attack damage and can grant a special buff to other Cyberpunk characters, further enhancing their damage and Heavy Attack Damage output.
Rebecca Best In Slot & F2P Weapons
As Rebecca serves as a main DPS/ Sub DPS character for the new Cyberpunk Exclusive Tune Hack Status, she wants to have weapons that can boost her overall damage output and help her provide additional buffs for the team.
Rebecca Best Weapon Choices
Some of Rebecca’s Best Weapon Choices are:
| Skull Thrasher | Phasic Homogenizer | Static Mist |
| Limited 5* Weapon | Standard 5* Weapon | Standard 5* Weapon |
| Main Stat: 500 Attack | |
| Sub Stat: 72% Critical Damage | |
| Skull Thrasher | Weapon Rating: Best In Slot |
| Effect: Increases ATK by 12%%. Casting Intro Skill grants 24% Basic Attack DMG Bonus to the wielder for 14s. Inflicting Hack – Shifting grants 12%% Basic Attack DMG Bonus to the wielder for 14s, and increases the ATK of Resonators in the team by 24% for 30s. Effects of the same name do not stack. | |
| Explanation: Rebecca’s signature weapon that massively boost her Basic Damage output in addition to providing the team with a decent amount of attack buff. | |
| Main Stat: 588 Attack | |
| Sub Stat: 48.6% Crit Damage | |
| Phasic Homogenizer | Weapon Rating: Best Alternative |
| Effect: Increases ATK by 12%. After a Resonator in the team casts a Tune Break skill, it grants 20% All-Attribute DMG Bonus to the wielder for 14s. | |
| Explanation: An Good damage centric alternative weapon for Rebecca that boost her own personal offensive stats and overall damage output. | |
| Main Stat: 588 Attack | |
| Sub Stat: 24.3% Crit Rate | |
| Static Mist | Weapon Rating: Good Alternative |
| Effect: Increases Energy Regen by 12.8%. Incoming Resonator’s ATK is increased by 10%% for 14s, stackable for up to 1 times after the wielder casts Outro Skill. | |
| Explanation: A good support alternative weapon for Rebecca that helps boost her offensive stats and helps to boost the attack of her teammate when she uses her outro skill. | |
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Rebecca Best Echoes & Stats
Rebecca Best Echoes Set & Echoes
Rebecca’s best Echoes set is the special collaboration exclusive Echoes set Shadow of Shattered Dreams which boost her Tune Hack damage output. Additionally, to maximize Rebecca’s damage output, players should use a mix of 2 additional 2pcs Echoes sets that boost her Electro Damage output and Attack to optimize her damage output.
| Shadow of Shattered Dreams | |
| 2-pcs: Inflicting Hack – Shifting on the target grants 35% Basic Attack DMG Bonus and Heavy Attack DMG Bonus for 15s. | |
| Void Thunder | |
| 2-pcs: Electro DMG + 10%. | |
| 5-pcs: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s. | |
| Reel of Spliced Memories | |
| 2-pcs: ATK + 10% | |
| 5-pcs: Inflicting Tune Rupture – Shifting or Tune Strain – Shifting on enemies increases the Tune Break Boost of Resonators in the team by 20 for 30s. Effects of the same name do not stack. | |
The best main Echo for Rebecca to bring on the set is Reminiscence – Nightmare: Adam Smasher:

Effect: Cast Echo Skill to deal 16 instances of Physical DMG equal to 10.26% of ATK to enemies within range.
When Lucy or Rebecca has this Echo equipped in the main slot, their Crit. Rate is increased by 15% and they unlock special Echo Skills.
If equipped by Lucy:
– Press the Echo Skill button to deal Spectro DMG equal to 273.60% of ATK to nearby enemies.
– Hold the Echo Skill button to deal Spectro DMG equal to 273.60% of ATK to nearby enemies and enter a special moving state, increasing Lucy’s movement speed while slowing nearby enemies.
If equipped by Rebecca:
– Cast Echo Skill to fire missiles, dealing 16 instances of Electro DMG equal to 17.10% of ATK to enemies.
CD: 20s
Rebecca Best Main Stats & Sub Stats
As a Main/ Sub DPS character, Rebecca wants the usual critical stats, Electro Damage and Basic Damage stats for her echoes to maximize her own damage output.
| Echoes | Main Stats |
| 4 Cost | Critical Chance or Critical Damage |
| 3 Cost | Electro Damage |
| 3 Cost | Electro Damage |
| 1 Cost | Attack |
| 1 Cost | Attack |
| Priority | Sub Stats |
| 1st | Critical Chance |
| 2nd | Critical Damage |
| 3rd | Basic Attack Damage |
| 4th | Attack |
Important Stat Threshold:
– Like with other main DPS characters, Rebecca wants a decent critical chance to critical damage ratio to max out her damage output, so players should aim for at least 70-80% Critical Chance and 220%+ Critical Damage for her to keep up with the game’s endgame contents.
– Since Rebecca’s main damage output is from her Basic Attacks, players should focus on boosting this up as much as you can.
Rebecca Best Teams
Rebecca can function as both a Main DPS character that can carry the team or a sub DPS character that can go along with Lucy in a Cyberpunk team, making her decently versatile in nature.
Cyberpunk Team
| Lucy | Rebecca | Mornye |
| Main DPS | Sub DPS/Support | Support/Sustain |
| Essential | Essential | Flexible |
This team revolves around taking advantage of Lucy and Rebecca’s powerful effects to boost each others’ damage output when they are in the same team together, with Lucy boosting Rebecca’s Basic Attack damage and Rebecca granting Lucy additional Heavy Attack and Attack boost when using her outro skill. Additionally, both characters are the only characters in the game that can use the Tune Hack mechanic, providing buffs to themselves whenever Tune Hack is applied to enemies. For sustain, any sustain characters can be used in this slot to keep both of them alive.
Rebecca Main DPS Team
| Rebecca | Sanhua | Mornye |
| Main DPS | Sub DPS/Support | Support/Sustain |
| Essential | Essential | Flexible |
As mentioned, due to how versatile her skill kit is, Rebecca can also serve as the team’s main DPS character. This team takes advantage of Sanhua’s ability to boost the Basic Attack damage output of Rebecca to optimize her damage output as an on-field hypercarry. Mornye or other sustain characters can be used in this slot as long as they can provide Rebecca with decent enough buffs and keep her alive.
Conclusion
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