Alongside the release of Remielle and the 2nd anniversary update patch for Zenless Zone Zero, a brand new wave of character potential buffs have been released for Jane Doe, Alexandrina and Nekomata. In this guide, we will go over the characters being buffed with Zenless Zone Zero 3.1 Patch and show players the best characters to invest in.
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Zenless Zone Zero 3.1 Potential Buffs – Everything You Need To Know
What Is The Potential System
With the release of brand new Agents that shakes up the game’s meta like Remielle, Zenless Zone Zero developers have created a way to allow older Agents in the game to get a decent boost in power to keep up with some of the other Agents in terms of usability and meta-relavancy in the form of the special Potential System.

The Potential System serves essentially as an additional Upgrade system for certain Agents in the game in a similar form to the Cinema system, where players can gain special Agents specific currencies to spend and unlock 6 different tiers of Potential, unlocking additional effects and abilities for the Agent’s skill kit. The higher the Potential Tier, the more potent the new effects will be for the Agents.
For Version update version 3.1, 3 Agents will be receiving their Potential effects: the S Rank Physical Anomaly Specialty Agent Jane Doe, the S Rank Electric Support Specialty Agent Rina and the S Rank Physical Attack Specialty Agent Nekomata.
Jane Doe

| Potential Level 1: | |
| New EX Special Attack | EX Special Attack: Aerial Sweep – Onslaught [Passion] While in this state, with enough Energy, press Special Attack to activate: Leaps into the air to launch multiple consecutive kicks forward, then sweeps across, dealing massive Physical DMG; Character is invulnerable while using this skill, and it is also considered a [Dash Attack]. |
| Potential Level 2 – 5: | |
| Enhanced Additional Ability | While in [Passion] state, gain 6-18 Anomaly Proficiency. |
Rina

| Potential Level 1: | |
| New Basic Attack Effects | Morning Cleanup After Rina uses her [EX Special Attack], [Chain Attack], or [Ultimate], within 13s, Drusilla & Anastella attacks enemies once every 2.5s, dealing Electric DMG and gaining 1 [Fright], up to 6 [Fright] max. After using this skill, Drusilla & Anastella’s exit countdown resets. Midnight Cleanup When [Fright] reaches 6, the next time Drusilla & Anastella uses [Morning Cleanup], it will consume all [Fright] and trigger [Midnight Cleanup] instead; after using this skill, reset Drusilla & Anastella’s exit countdown. |
| Enhanced Assist Follow Up | Assist Follow Up Press Normal Attack after an Evasive Assist to activate: Order Drusilla and Anastella to push forward and generate an electrical vortex, dealing Electric DMG;Can quickly chain into [Enhanced Special: Fool Vanishing Magic] during this skill; Character is invulnerable while using this skill. |
| Potential Level 2 – 5: | |
| Enhanced Additional Ability | PEN Ratio increases by 1.6%; While the buff gained from [Core Passive: Mini Ruination Partner] is active, for every 1% of Rina’s own PEN Ratio, the entire team’s ATK and DEF increase by 3-7.8 and 2.5-6.5 respectively, up to a maximum of 630 ATK and 525 DEF. |
Nekomata

| Potential Level 1: | |
| Enhanced Basic Attack | Basic Attack: Kitty Slash Press Normal Attack to activate: Unleashes up to 5 slashes, dealing Physical DMG.On the last hit, if it strikes a Stunned enemy, this hit repeats 3 times. Basic Attack: Crimson Blade Hold Normal Attack during the first 3 hits of [Basic Attack] to activate: Slashes enemies in front and passes through them, dealing Physical DMG. Upon activating this skill, if it hits an enemy in a Stunned state, this attack repeats 3 times. |
| Enhanced Dodge Attack | Dodge: Vanishing Tail Technique When Nekomata has 40 or more [Purr Energy], after triggering [Perfect Dodge], press Dodge to consume 30 [Purr Energy] and activate: Nekomata enters Vital View and quickly dashes behind the enemy; Character is invulnerable while using this skill, and this skill does not consume dodge charges; Dodge Counter: Phantom Claws Press Normal Attack during a Perfect Dodge to activate: Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill. Dodge Counter: Velvet Claw Pierce After using [Dodge: Vanishing Tail Technique], press Normal Attack or hold Normal Attack when having 40 or more [Purr Energy] to activate: Launch a powerful Slash against enemies in a large area ahead, dealing massive Physical DMG; Character is invulnerable while using this skill. |
| Enhanced EX Special Attack | EX Special Attack: Super Surprise Attack! With enough Energy, press Special Attack to activate: Unleashes a powerful falling slash that deals massive Physical DMG. Character is invulnerable while using this skill. The skill’s follow-up attack effect is enhanced. |
| Enhanced Core Skill | When Nekomata’s [Dodge Counter] or [Quick Assist] hits an enemy, her DMG dealt increases by 60% for 40s. Repeated triggers refresh the duration; When Nekomata enters combat, she gains 40 [Purr Energy]. In Investigation Zone mode, this effect can trigger at most once every 180s; While Nekomata is in-combat, she gains 1 [Purr Energy] per second, up to a maximum of 60. Different moves hitting enemies restore different amounts of [Purr Energy]; When Nekomata has 40 [Purr Energy], after triggering [Perfect Dodge], press Dodge to consume 30 [Purr Energy] and activate [Dodge: Vanishing Tail Technique], then press Normal Attack to perform one [Dodge Counter: Fluff Claw Pierce] without consuming [Purr Energy]; When Nekomata has 40 [Purr Energy], hold Normal Attack to consume 40 [Purr Energy] and activate [Dodge Counter: Fluff Claw Pierce]; When Nekomata activates [Dodge Counter: Fluff Claw Pierce], she enters the [Paw Pad Ambush] state for 40s. Repeated triggers refresh the duration. While in the [Paw Pad Ambush] state, all DMG dealt by Nekomata is calculated as if hitting enemies from behind; While in the [Paw Pad Ambush] state, Nekomata’s attacks trigger the [Savage Pawprint] effect, dealing Physical DMG equal to 30% of her ATK once. This effect can trigger at most once every 1s; Nekomata recovers 20 [Purr Energy] when using her Ultimate, 10 [Purr Energy] when using a Chain Attack, and 5 [Purr Energy] when using an EX Special Attack. |
| Enhanced Additional Ability | Triggers when another character in your squad shares the same attribute or Faction, or is an [Assist] Specialty character:After Nekomata uses [Dodge: Vanishing Tail Technique] or any squad member inflicts the [Assault] effect on an enemy, DMG dealt by Nekomata’s [EX Special Attack] or [Dodge Counter] on hit increases by 35%. This effect can stack up to 2 times and lasts 30s. Repeated triggers reset the duration. |
| Potential Level 2 – 5: | |
| Enhanced Additional Ability | While Nekomata is in the [Paw Pad Ambush] state, CRIT DMG increases by 20% – 60% |
Buffs Analysis
With these 3 character getting their own individual buff effects and improvements to their overall skill kit, here are an overview of what these buffs entails for these Agents:

– For Jane Doe: Out of the 3, Jane Doe’s Potential Buff is the most simple and straight forward. The buff helps to improve her overall gameplay by improving the damage modifiers and overall smoothness of her EX Special Attack, allowing Jane Doe to use it similarly to her special Dash Attack, granting her the ability to quickly raise the enemies’ Anomaly gauge and trigger Assault much more reliably. Additionally, the higher levels of her potential grants her additional Anomaly Proficiency, helping to boost her much needed Anomaly stats and lessen her talent’s stat requirements while boosting her damage output.
– For Alexandrina: Rina’s potential buffs are perhaps the most effective and important buffs in this patch of potential buffs, as it massively improves her ability to support the entire team and elevates her into one of the game’s most F2P and powerful support Agents. Rina’s potential buff massively improves her puppet’s field time and allows her to summon her puppets on the field to trigger quick assist much smoother. Additionally, the potential buff also improves her overall damage output and helps to reduce Rina’s on-field presence, making it easier to switch between her and the team’s DPS to maximize damage output.
Finally, Rina’s higher level of potential grants her an additional team wide buff that scales off her Pen Ratio, allowing her to grant the entire team additional Attack and Defense stats, turning her into an amazing stat support Agent.
– For Nekomata: Nekomata is the Agent that receives the most changes to her skill kit, with a majority of her damaging moves receiving additional effects. With her new potential buff, all of Nekomata’s damage moves will now deal multiple instances of Physical damage to the enemies while also allowing her to accumulate Purr Energy. Upon gaining and consuming Purr Energy, Nekomata can trigger automatic Dodge and enhanced Dodge attacks that allows her to deal more damage to enemies overall while also enhancing her Basic Attack and EX Special Attack. Additionally, upon accumulating enough Purr Energy, Nekomata will enter a special mode that makes all of her damage be considered as dealing damage to enemies from behind, helping to remove her damage limitations and improve her damage output massively.
At higher potential levels, Nekomata also gains additional Critical Damage stats, helping to boost her max damage output even further.
Which Character Is Worth Investing In
Now that we have gone over an overview of what the potential buffs entails for the old Agents in Zenless Zone Zero 3.1 Update Patch, here are some advices on which of the characters that got a buff players should invest in:
– Investing in Rina is a Must. Rina’s new buff makes her a very powerful support Agent that can be used almost universally in any teams, rivaling the usefulness of even a premium Support Agent like Astra Yao. Her only main problem is that she doesn’t have access to a healing effect like most modern Support options, so players should take this into account. The higher her Cinemascape is, the more powerful Rina becomes.
– Nekomata can be used as a temporary Physical DPS. With her new buffs, Nekomata became a lot more reliable in terms of her damage output as her damage is now almost always considered as attacking the enemies from behind, helping to optimize her talent and W-Engine effects. However, she is instep competition with other powerful Physical DPS characters like Ye Shunguang and Starlight Billy, with her low damage modifiers holding her back when compared to these options. Therefore, if players don’t have a better Physical DPS option, building her as a temporary Physical DPS is okay, otherwise, she is not worth investing in.
– Jane Doe doesn’t change much. Unlike the other 2 Agents, Jane Doe’s changes and buffs are relatively unremarkable as it doesn’t really change her gameplay too much. The most it does is improves her overall damage output and make her inflict Assault on enemies faster and smoother. So players should only invest in Jane Doe if they already intend on building her, with her Potential investments being mainly an extra thing that should be done to optimize her damage.
Conclusion
With that, we have gone over the Zenless Zone Zero 3.1 Character Potential Buffs and show players how these buffs affect the old Agents Jane Doe, Rina and Nekomata. If you want to get your hands on these characters to test out their new buffs, don’t hesitate to take advantage of Enjoygm’s special discounts for Zenless Zone Zero Top Up today and get the best deals at the lowest possible prices.



