Linko is the character Version 1.3 has been waiting for if your team already hits hard and still feels like it is missing a second punch. The Neverness to Everness Linko build is not a “stand still and mash basics” hypercarry. It is a frequency tuner: you stack Modulation, pick who slams next, drop a Hit ’Em Here! mark, then let Xiaozhen and your on-field DPS turn every swap into follow-up damage. If you have been saving Annulith for the Surfing All Channels banner, this NTE Linko build guide is the checklist you want open the moment she drops on September 9, 2026.

Before you start dumping resources into her kit, it is worth topping up Neverness to Everness through Enjoygm. Banner windows in NTE are short, Water Moon Picks and Dress Hem of Vanity disappear the second you start ascending an S-Rank, and Voice of the Voyager is sitting on the same limited board as Linko. Enjoygm is built for that exact crunch: fast, cheap, and safe recharge so you can lock the character, her signature Arc, and the Beetle Coins you need to actually play her instead of staring at a half-built Esper.
Linko Profile: S-Rank Anima Plasma Quickswap
Linko is the second limited S-Rank of Version 1.3 “Rising from the Moonlit Fog,” after Zankou. Official drip already placed her in ETD-6 with Chaos, Exe, and Elyms. In combat she is the first Esper whose kit is built to upgrade Hexed (Anima + Incantation) and to treat Support Skill hits as follow-up attacks. That is why every serious NTE Linko build starts with an Incantation partner instead of stacking three Anima units and hoping the numbers look pretty.
| Field | Detail |
| Rarity | S-Rank (limited) |
| Element | Anima |
| Arc compatibility | Plasma |
| Combat role | AoE Quickswap / Follow-up Sub-DPS |
| Faction | Bureau of Anomaly Control, ETD-6 |
| Partner | Xiaozhen (ghost anomaly in the TV backpack) |
| Banner | Surfing All Channels |
| Window | September 9 – September 30, 2026 (UTC+8) |
| Open-world trait | Xiaozhen ghost-arm slingshot + glide |
How the NTE Linko Build Actually Works
Think of Linko as a radio, not a sword. Every Basic Attack, Ghosthand Counter, charged hit, and off-field Blitzkrieg fills Modulation. Full-Frequency Pulse spends that gauge to empower a Synced Strike. The strike’s element matches whoever you pick on the radial wheel but the damage still scales off Linko’s own stats. That single rule is why you build her like a DPS even when she lives off-field.

Three systems sit under every good Neverness to Everness Linko build:
- Modulation spending: More gauge equals a bigger Universal DMG% buff on the Synced Strike. Empty gauge is a wasted Redirect.
- Hit ’Em Here!: While Linko is off-field, Xiaozhen tags a target every 8 seconds. When another character’s Redirect Skill hits that mark, Linko jumps in for a coordinated Synced Strike, refunding Modulation and Cycle Energy. If Linko herself consumes the mark, Xiaozhen strikes instead.
- Hexed upgrade: Weakness Radar is active just for putting her on the team. Hexed already converts recent Anima and Incantation damage into a follow-up burst. Linko makes that burst worse for the enemy and better for anyone whose kit is already tagged as Follow-up Attack DMG and Zankou first among them.
One hard caveat belongs here, not in a footnote: a normal Synced Strike does not trigger Esper Cycle. You cannot treat Full-Frequency Pulse as a free swap-reaction. Cycle still comes from filling the Esper meter and swapping the old-fashioned way. Oversync and specific Awakenings change that rule later. Until then, build teams that can Cycle without relying on the wheel.
Empty squad slots are not a bug. Xiaozhen occupies unused seats, and each extra Xiaozhen copy buffs her own Synced Strike. A two-man Linko + Sakiri shell is a real experiment, not a meme, if you want Xiaozhen to carry the follow-up layer.
Linko Skills You Have to Understand Before You Gear Her
Now, since every Neverness to Everness Link build’s foundation is the best use of skills, let’s have a look:
- Basic Attack: Poltergeist CQC: A five-hit Anima chain. Every hit feeds Modulation. Hold the button during the chain for Poltergeist Rocket Punch. In the air, tap Basic for Poltergeist Appearance, an impact slam that scales with fall height up to 100%. Off-field, Poltergeist Blitzkrieg sends Xiaozhen every 8 seconds to apply Hit ’Em Here!. After a Critical Dodge, Ghosthand Counter is a single AoE Anima hit that also builds Modulation. You are not weaving basics for fashion. You are charging the radio.
- Redirect Skill: Full-Frequency Pulse: Up to four Anima hits, then the radial wheel freezes combat so you can pick Xiaozhen or a teammate. That pick launches the Synced Strike, consumes Modulation, and grants a damage buff based on how much gauge you spent. Xiaozhen sits at the bottom of the wheel by default. If a teammate is down or missing, Xiaozhen takes their slot and gets stronger for it.
- Ultimate: Oversync: Linko opens a Resonance Field, syncs with up to three allies, and lets you tap Redirect to chain Synced Strikes one after another. When the overdrive ends she dumps overload noise: multi-hit AoE Anima plus a burst that scales with how many debuffs sit on the target. After Oversync, the field lingers. Support Skills cast inside it count as Synced Strikes, pick up Precision Tuning, and later inherit A4 and A6 bonuses. This is the window where a Neverness to Everness best Linko build guide stops being theory and starts deleting a pack.
- Support Skill: Poltergeist Left Straight Punch!: The actual multiplier source for every Synced Strike. Level this. If the Support Skill is underleveled, the wheel looks flashy and the numbers stay small.

Passives That Change Team Building
- Weakness Radar: Party-wide Hexed upgrade. Always on if Linko is in the squad. This is why she has value even when Xiaozhen is doing the punching.
- Precision Tuning: A Synced Strike with another Esper shreds resistance to that Esper’s attribute, even when the pair cannot react with Anima. Multiple RES shreds can exist at once. That is the hidden reason she slots into Charge and Scorch shells, not only Hexed.
Best Neverness to Everness Linko Build: Arc, Cartridge, Modules
So, here is how you can build that Neverness tp Everness best Linko build:
Best Arc (Weapon)
| Priority | Arc | Why it wins |
| Best in slot | Voice of the Voyager (signature, Plasma) | Built for her assist / Synced Strike profile. Pull it on the same limited board if you can afford the double spend. |
| Strong alternative | Raging Flames | CRIT DMG sub-stat, Skill DMG after Ultimate, extra kick if you Redirect during the buff. Excellent F2P-facing stats stick. |
| Solid generalist | Fluff of Fortitude | Unconditional DMG buff that grows when the target is below 50% HP. Fine while you farm Plasma options. |
| Break-focused | Song of the Whale | Extra damage versus Broken targets plus a small heal on Broken kills. Use it in Break-heavy content, not as a default. |
Voice of the Voyager is the only Arc that is actually designed around assist-skill crit and Synced Strike uptime. Community previews have listed a high ATK baseline with a large Assist Skill CRIT DMG rider; treat live tooltip values as final on banner day, but do not swap her off the signature if you own it.
Best Cartridge (Console Set)
Fireflies and the Forest is the Neverness to Everness Linko build default.
- 2-piece: Anima DMG +10%
- 4-piece: Whenever a nearby enemy takes Anima DMG from the team, the wearer gains +8% CRIT DMG, stacking up to 7 times (10s each). Always active while equipped.
That 4-piece does not ask Linko to stay on-field. Any Anima hit on a nearby enemy like hers, Xiaozhen’s, Nanally’s, Iroi’s feeds the stack. At 7 stacks you are looking at +56% CRIT DMG sitting on a character whose entire job is to crit follow-ups. Keep this set on her even in quickswap Hexed teams.
Module Layout and Stat Priority
Recommended shapes are Type II (Horizontal), Type III (Vertical), Type III (┗), Type IV (N) with the following priorities: .
| Slot goal | Priority |
| Main stats | Anima DMG Up > CRIT Rate > CRIT DMG > ATK Bonus |
| Sub-stats | Universal DMG Bonus > CRIT DMG > CRIT Rate > ATK Bonus |
Synced Strikes scale on Linko, so CRIT Rate is not optional. Cap consistency first, then let Fireflies and Universal DMG do the rest. Do not chase Cycle Intensity as a first-line stat on her; her off-field mark already refunds Cycle Energy when the team plays correctly.
Skill Priority for the NTE Linko Build
You can level in this order:
- Support Skill (Poltergeist Left Straight Punch!) — every Synced Strike multiplier lives here
- Redirect Skill (Full-Frequency Pulse) — on-field Anima hits plus the strike you actually press
- Ultimate (Oversync) — Resonance Field and the debuff-scaled burst
- Basic Attack (Poltergeist CQC) — Modulation engine, still worth levels, just not first
- Passives as materials allow

If Beetle Coins are tight the week she releases, stop Basics at a usable breakpoint and finish Support + Redirect. A pretty CQC chain with a weak Support Skill is the most expensive way to look busy.
Best Teams for the Neverness to Everness Linko Build
Hexed is Linko’s home. Scorch is the roommate she can live with. Charge is the apartment she visits when you need RES shred and Blossom uptime.
Premium Hexed / Synced Strike Team
| Slot | Esper | Job |
| Sub-DPS | Linko | Marks, Synced Strikes, Hexed upgrade, Anima RES tools |
| Main DPS | Zankou | On-field Incantation carry; huge Follow-up Attack share |
| Break / Chaos | Daffodill | Scorch trigger + Break windows |
| Buff | Sakiri | Hexed pair, ATK buff, grouping so enemies stay in the Resonance Field |

This is the lineup every NTE Linko build guide is pointing at for a reason. Zankou routes Nightmare Waltz, Moonfall, Soulcross, and Bloodfeast Reverie through Follow-up Attack DMG. Linko buffs exactly that layer and makes Hexed targets eat more of it. Sakiri keeps the Incantation half of Hexed alive and bunches targets for Oversync. Daffodill adds Scorch so the same pack is burning while it is being hexed.
Swap Daffodill for Lacrimosa if you want a thicker DoT profile. Swap Sakiri for Baicang if you need Break and Scorch more than grouping.
Hexed Core with Sustain
| Slot | Esper | Job |
| Sub-DPS | Linko | Off-field Anima + marks |
| Main DPS | Zankou or Nanally | Incantation carry or high-hit Anima carry |
| Healer / Buff | Iroi | Healing, ATK, Hexed / Blossom flexibility |
| Incantation | Sakiri | Hexed lock and damage amp |
Use this when Beyond the Rails or 999 Nights starts one-shotting the glass version of the premium team. Iroi is the reason the rotation survives a mistake.
F2P Hexed Team
| Slot | Esper | Job |
| Main DPS | Baicang | On-field Incantation engine |
| Sub-DPS | Linko | Synced Strikes and Hexed upgrade |
| Anima | Mint | Extra Anima hits to feed Fireflies and Hexed |
| Survival | Adler | Shields, uptime, Scorch help |

You do not need Zankou for Linko to function. Baicang already wants Hexed, Mint keeps Anima incoming, Adler stops the run from resetting. This is the honest budget NTE Linko build, not a placeholder.
Charge / Blossom Flex
Linko + Iroi + Zero + Hathor (or another Lakshana/Cosmos piece) is the “she shreds RES and helps Blossom proc more often” shell. Play it when the boss wants Charge more than Hexed. Precision Tuning is the whole reason this is not a cope team.
Combat Rotation: How to Play the Linko Build
You can basically run this loop until it is muscle memory.
- Setup (Linko on-field, 8–12 seconds): Open with Poltergeist CQC. Do not skip Ghosthand Counter if a Critical Dodge is available. You want a fat Modulation bar before the first Redirect.
- First strike: Full-Frequency Pulse. On the wheel, pick the ally whose element you want on the enemy right now. Against a Hexed pack that is usually Zankou or Sakiri. If you need raw Anima or Xiaozhen is juiced from empty slots, pick the ghost.
- Swap out: Park Linko. Let Xiaozhen apply Hit ’Em Here!. Your on-field DPS should spend their Redirect on the marked target so Linko refunds Modulation and Cycle Energy without you babysitting her.
- Oversync window: When the Ultimate is ready and the enemy is already wearing debuffs (Hexed, Scorch, marks, Break), pop Oversync. Tap Redirect to chain the three Synced Strikes. Stay inside the lingering field so Support Skills keep counting as Synced Strikes. The closing burst pays you for every negative status you stacked first. That is why this Neverness to Everness best Linko build guide keeps repeating “debuff before Oversync,” not after.
- Repeat: Back to CQC only long enough to refill Modulation. Linko’s damage collapses if you treat her like a permanent on-fielder.
Farming the materials for that rotation is its own problem. Water Moon Pick comes from Anomaly Hunt content, and Version 1.3 dumped a new batch of commissions onto Duskmoor. If you are already running the new map for Beetle Coins and Whisper ranks, follow our NTE 1.3 Duskmoor Anomaly Commissions guide so the same exploration loop feeds Linko’s ascension instead of becoming a second full-time job. And if the board is about to expire while you are still short on Annulith, topping up through Enjoygm is the clean way to finish Voice of the Voyager without stalling the character you just built the team around.

Awakening Priority
| Node | Effect in plain language | Pull value |
| A1 All Radio Frequencies Connected! | Off-field Blitzkrieg interval −50% | High. More marks, more coordinated strikes. Best first stop. |
| A2 Ghosts Are Actually Quite Cute! | Oversync burst multiplier +30% | Strong. Pure damage on the button you already press. |
| A3 Connect the Isolated Islands Together! | Ghosthand Counter refreshes Full-Frequency Pulse | High for players who dodge well. Turns ripostes into extra wheels. |
| A4 Even the Stars Whisper! | Each Synced Strike in the field deals extra 100% Anima AoE and can consume Hit ’Em Here! | Premium spike. Oversync becomes a blender. |
| A5 Calling for Love Across the Entire Frequency Band! | Full-Frequency Pulse Synced Strikes can trigger Cycle; +50% DMG if the pair cannot Cycle | The node that deletes the “Synced Strike doesn’t Cycle” limitation. |
| A6 The World Will Echo You! | Team Synced Strikes gain +25% CRIT Rate and a charge effect | Luxury ceiling. |
A0 Linko is already a complete sub-DPS. If you are spending extra copies, A1 then A3 changes how often she acts. A2 is the cheapest damage node. A4–A6 are for accounts that already own Zankou, Sakiri, and the signature Arc.
Materials and Pre-Farm List
Ascension eats Water Moon Pick from Anomaly Hunt: Beat King, plus Lost / Obscure / Paradoxical Whispers and a pile of Beetle Coins. Skill work wants Dress Hem of Vanity (Anomaly Pilgrimage: The Never-ending Arachne), White Rose, and more Whisper ranks. Icy Veins’ current tables put a single combat skill line in the 437,000 Beetle Coin range to max, with extra costs on both passives. Pre-farm Picks first. Skills can wait two days. An unascended S-Rank cannot wear the build you just planned.
And following are the materials you must farm first:
| Goal | Farm first |
| Level caps | Water Moon Pick + Beetle Coins |
| Synced Strike damage | Dress Hem of Vanity for Support Skill |
| Passive unlocks | Smaller Vanity + coin sinks |
| Life Skill | Fons + Dreamless Seed (do this last) |
Open World: Why Linko Feels Fast in Hethereau
Synced with Xiaozhen, Linko slingshots on ghost arms and glides. It is a real alternative to the glider for rooftop routes, commission chains, and Duskmoor coastal gaps. That does not change her combat build, but it does change how fast you farm the materials that build depends on. If you pulled her to clear the city rather than to clear Hexed, you still want Fireflies and a CRIT-heavy Module set with exploration fights use the same numbers.
Should You Pull Linko?
Pull her if you already have, or are about to have, an Incantation carry because Zankou is the dream pairing, Baicang is the honest one. Pull her if your account wanted a Hexed identity and only had Anima or Incantation, not both. Pull Voice of the Voyager if you are already committed to the character; Raging Flames will carry a first week, it will not match the signature on assist crits.
Skip or delay if your roster has no Incantation DPS and no plan to get one. An Anima-only Linko still marks and slams, but she leaves her best passive half-asleep. NTE’s board has no 50/50. If you are going for her, you are going to get her within the pity window. The real decision is whether the rest of the team is ready the same week.
Conclusion
That ends this Neverness to Everness Linko build guide ends. Is Linko a main DPS? She can solo-lean if Xiaozhen occupies empty slots, but the Neverness to Everness Linko build that brings here will help you sharpen the game more than ever.



