NTE 1.3 New Map Anomaly Commissions Guide Locations, Walkthroughs & Rewards

William
2026/08/22 20:26:31

The fog lifts over Duskmoor and six brand-new NTE 1.3 Anomaly commissions are waiting for you to claim. If you’ve just unlocked the new map and feel that familiar mix of excitement and “where do I even start,” this is the definitive Neverness to Everness 1.3 New Map Anomaly Commissions guide that walks you through every location, exact solution, and reward so you never waste a single Pixel or minute of night-time.

NTE 1.3 New Map Anomaly Commissions Guide

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What Are NTE 1.3 Anomaly Commissions on the New Map?

Anomaly commissions (sometimes called Anomaly quests) are the one-time investigation side activities scattered across Hethereau. In version 1.3 the brand-new Duskmoor region adds exactly six of them.

Completing the full set of NTE 1.3 Anomaly commissions grants exploration progress, Annulith, Anomaly Material Selection Boxes, Fons, U-00NE, and Hunter EXP. These are the resources that directly feed both your footprint ranking and your long-term builds. Open the Anomaly Commissions panel from the world map, track each file, and the game will give you a rough search radius. The rest is pure investigation.

NTE 1.3 Anomaly Commissions on the New Map

Here is a quick-reference overview of every NTE 1.3 Anomaly location on the new map:

Commission NameAnomaly TypeKey LandmarkTime Requirement
Twin Blooms (Divergent Flower)BioNorthwest of Teardrop LakeAny
Lantern Parade (Leech Spawn)PhenomenonGas station north of Wertheimer Tower20:00–05:00
Fawn AloneBioFork northeast of Wertheimer Tower23:00–00:00
Finale: Da Capo (Scarlet Phantom)PhenomenonHouse near Raccoon Mountain RoadAny
Sunken DoorMirror Wraith bossCenter of Teardrop LakeNight preferred
Storybook Skirmish (Saddy Teddy)CombatNortheast / south of Foliage RowAny

Twin Blooms (Divergent Flower) – Location & Walkthrough

You can teleport to the northern Rero Rero Phonebooth and head southwest into the forest until holographic puppet-like figures appear. These are pure distractions so ignore them completely. Scan the area for three distinct pink-hued circular zones; each contains a pack of Twin Blooms. Defeat all three packs and the commission closes. The whole NTE 1.3 Anomaly commission takes roughly three minutes once you know the spotting pattern.

Twin Blooms (Divergent Flower) – Location & Walkthrough

Lantern Parade (Leech Spawn) – Full Solution

For this commission, head to the gas station north of Duskmoor Wertheimer Tower (Kaplan Road). Set the in-game clock between 20:00 and 05:00. Interact with the lamp beside the sign, then follow the moving shadow:

  • Turn on every lamp the shadow stops under
  • Chase it behind the station and light the next post
  • Follow it into the tunnel and flip the wall switch
Lantern Parade (Leech Spawn)

The Leech Spawn anomaly appears for a short fight. Clear it and the Lantern Parade commission is done. This is one of the more atmospheric NTE 1.3 Anomaly quests and rewards solid exploration points.

Fawn Alone – Night Chase Walkthrough

As one of the NTE 1.3 new map anomaly commissions, here you have to fast-travel to Duskmoor Wertheimer Tower and move northeast to the road fork / Blue Jay Mountain intersection. Change the time to 23:00–00:00 so the deer-like anomaly spawns. Summon a fast vehicle immediately as the chase covers a long stretch of Duskmoor.

Follow the glowing trail it leaves if you lose sight; if it despawns, simply return to the fork and restart. The route eventually ends near Adler for a short dialogue that seals the commission. Bring a high-speed ride or you will be chasing for far longer than necessary.

Finale: Da Capo (Scarlet Phantom)

Now here you have to travel to the small house near Raccoon Mountain Road in northern Duskmoor (north of the northern Rero Rero Phonebooth works well). Two dancing anomalies appear. Approach and select “Contain?”. Wait until they finish and vanish, pick up the ring on the table, follow the butterflies that appear, then defeat the Scarlet Phantom when it materializes. Short, stylish, and very rewarding for exploration progress.

Finale: Da Capo (Scarlet Phantom)

Sunken Door – Mirror Wraith Boss Guid

In Sunken Door, teleport south of Teardrop Lake, grab a boat or jet ski, and sail to the exact center. At night the water becomes walkable and a sunken door opens. Inside you face the Mirror Wraith which is an enemy that perfectly copies your active character’s stats and skills.

Sunken Door – Mirror Wraith Boss Guid

Critical Tip: Enter with your strongest single DPS and avoid switching. Every character swap forces the boss to disappear for a few seconds and resets its pattern, breaking Esper cycles. Melt it with pure damage. Completing this NTE 1.3 Anomaly commission feels especially satisfying and is one of the higher-value clears on the new map.

The Mirror Wraith scales directly with your invested units, so, many players top up a little extra Annulith via Enjoygm right before tackling it so their main DPS is fully built and the fight stays clean. You can do the same if you want a quick progression than usual.

NTE topups

Storybook Skirmish (Saddy Teddy)

The final NTE 1.3 Anomaly location sits northeast of Teardrop Lake or just south of Foliage Row depending on your map orientation. Simply arrive, engage the Saddy Teddy forces, and clear every enemy that appears. Straightforward combat commission that still contributes to the full Duskmoor footprint total.

Storybook Skirmish (Saddy Teddy)

Rewards & Why You Should Clear Every Commission

Every NTE 1.3 Anomaly commission grants a one-time package that typically includes:

  • Hunter Level EXP
  • Annulith
  • Fons
  • U-00NE
  • Beetle Coins
  • Anomaly Material Selection Boxes

Clearing all six also pushes your Duskmoor exploration rank, unlocking further regional rewards including Fabricated Dice. These are some of the most efficient early-to-mid game resource dumps available in version 1.3.

Quick Tips for Smooth Clears

  • Always open the Anomaly Commissions panel first so the rough marker appears.
  • Keep a fast vehicle summoned for the Fawn Alone chase.
  • Night-time commissions (Lantern Parade and Fawn Alone) are easiest if you adjust the clock the moment you arrive.
  • For the Mirror Wraith, treat it as a pure DPS check rather than a full team rotation.

Conclusion

With every NTE 1.3 Anomaly location, walkthrough, and reward laid out, you now have the complete Neverness to Everness 1.3 New Map Anomaly Commissions guide. Track them, clear them, claim the materials, and keep exploring Duskmoor. The new map still has plenty of Oracle Stones and other secrets waiting once the commissions are done.

Writer
William
Game Enthusiast & Content Creator
An enthusiastic gaming content creator focused on Genshin Impact, Arknights, and Honkai: Star Rail. Drawing from his own playthroughs, he provides practical gameplay advice, optimized character builds, and in-depth update breakdowns to help fellow travelers and commanders enhance their gaming journey.
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